Her biggest issue right now is her primary fire. Something needs to be done about it. Clearly they decided to go with it to combat the “no aim” complaints, but it doesn’t fit the rest of her kit at all.
i like 3.0 more than 2.0, but really, i’d remove the ramp up mechanic entirely. It made sense for 2.0 autolock beam, but for a beam you actually have to aim is a crutch that holds it back. Especially when you need 4 seconds of 100% perfect tracking to get the best dps. When you factor in 10 ammo per second…
It takes an average of 6-7 seconds to get to level 3 beam and at that point you have depleted your ammo and still doing subpar damage thanks to the awful tickrate and beam hitbox.
“Just shoot the shields” people say, except that if you are doing that you are not shooting baddies and 4 seconds are A LOT in a game like ow. Doesn’t help you have to be close to shoot shields with your primary and shields aren’t usually unattended.
Really, just get rid of the ramp up mechanic and choose a fix dps.
… babysitting turret? I don’t know how you played your Torb but a lot of those old one tricks I saw for Torb made sure that turret was level 2 and then they played Torb like a Tank Buster and front line DPS basically as he is now but worse. It hasn’t shifted that much for people who were trying to maximize torb just those who used him as easy camping defence power.
Maybe they could increase the tick rate frequency when firing on shields, this would fit with the kit as her being a shield buster, taking down shields more quickly, and be a real threat to the people behind them when the shield does fall.