Oh trust me, I know. I was a vanilla WoW player who started off as a DPS main and became one of the main DPS players in my guild’s raid throughout 3 expansions. I was there when the system was first implemented.
I used to just go do quests or search for specific pets to collect because of how long my DPS qs were for LFG raids and dungeons. It was brutal.
I’ve put this idea for role queue with three separate SR brackets for each role on these forums a few times already, glad to see they were talking over it.
With how much people complain about triple support and triple or quad tank compositions, I’ve always been of the mind that 2/2/2 should be forced because it’s what MOST people like. It’d be a huge improvement having a well done role queue. As long as it has 3 separate SR brackets.
This game doesn’t just stand to improve from it, it needs it for a major bump in consistent good games instead of like 1 good game where both sides are really giving eachother a good run, something that doesn’t happen as 70% of the games played are just one sided smashings alot of the time, so the game doesn’t just stand to gain from it, it NEEDS IT. Can’t wait for this to become a reality.
The majority of the top class players are actualy DPS players, yes they can perform well on the other categories but they are not top class players on that other category.
Complement: Final fantasy xiv:
Queue as as dps: 20 min
Queue as tank: instant(plus bonuses for picking the class no one picks, like extra gil/other currencies and extra exp)
LFG was a bit of a failed attempt at it wasn’t it >.> It’s actually a complete non functional system in OCE, to the point everyone gave up on it and it just never has anyone using it or even checking if anyone is trying to use it.
It was more, “It’s still introducing more problems than it is solving” and I felt LFG was the best known solution as its only flaw was longer queue times but solved all the problems (Other than people aren’t using it).
The system Emongg and Jeff spoke on still introduced new problems, but nowhere near as many as a standard Role Queue would.