I’ve seen most of the tanks so far. Sigma can’t keep up with the angles from 3 DPS swarming around like bees and Orisa did ok but you have to just full baby sit 100% and high odds you have nothing to clear the high ground or stop players from roaming a bit juuuust a bit away.
Like normally you would just send over the bulk off tank to push door + maybe one DSP on say Blizzard world to punish a DPS player over there.
but now you can’t and if it’s DPS going, it’s an even fight more or less. Rewarding that bad positional play more than it should.
1-3-2 also sort of just guts support play being there isn’t really a true front line and then some depth to the backline.
You either hard turtle wit the tank or they die and/or you get ran over. It’s just really strange in game play.
Part of the reason Goats and Shield Metas became so prominent was due to the high sustain and blocked sight lines, thus reducing the threat of one shot kills from characters like Widow and Hanzo. The one shot kill mechanic from far away has always been stupidly overpowered in this game. And, even while running 2-2-2, it could be very difficult to deal with without structuring your entire team around diving the sniper to eliminate them early. Even then, double sniper comps usually were able to pick a few of your team off while you were still killing the first sniper.
There are a ton of problems with 3-2-1, but the biggest is that you’d need to nerf a lot of the dps roster for it to work. The dps like 3-2-1 because they want to play the damage characters with outputs calibrated for the current gamemode without the barriers of the current gamemode so they can get easy kills. That’s not sustainable. So it’s either dps all do less damage as a whole (which they will complain about) or we don’t do it.
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