Yup, another one in the series, but I feel like this one is looking really simple, direct, without much gimmicks.
Sigma
Accretion
Deals 90 damage on direct hit
No longer stuns or knocks back enemies within 0-10m attack range.
Beyond 10m range, enemies are knocked down stunned, proportional to the distance of the projectile travels.
10m range is roughly half the size of an objective. This makes it so that compositions or heroes that would defeat Orisa or Sigma based compositions by getting into close range, have a much better chance of pulling it off.
I.e. Dive and Deathball
Since even a brief but reliable stun shuts down a lot of close range attacks.
And it also gives more reason to use heroes like Roadhog, McCree or Brigitte, if a close range stun is needed. All of which bring further tradeoffs.
IMO, the only way to “nerf DoubleBarrier” and not cause tremendous powercreep of DPS OR ruin Sigma / Orisa, is to get rid of 2-2-2.
2-2-2 is the reason why DoubleBarrier is so oppressive. Removing it would enable someone on the team to switch to a 3rd DPS and quickly burst down shields until one of the two tanks on the enemy team switches off.
Create a passive on all barrier tanks where a there is radius around barriers where if a second barrier is near them then the overall health of each barrier is reduced
I still think that the problem is Sigma’s barrier flexibility.
He can position his barrier around, like Rein could, but He can position it on the enemies’ faces, blocking way more their LoS. Rein as a second barrier has limitations, but Sigma as a second one is easier to block way more LoS angles against the enemy.
IMO He needs a range limitation for his barrier, so it stays closer to him and blocks less enemy LoS. His barrier, as a second one, just makes positioning and gaining space easier.
But Isn’t Sigma, as a second barrier, hard countering most of the ranged heroes?
He and Orisa are the best ones against snipers and other long/mid ranged DPS.
It’s like they are forcing close range DPS usage.
But I’m not speaking about shooting through it, I’m speaking about crossed fire, like multi DPS comps could do against Goats, from flanking high ground positions, it’s just that now we can’t do it because we don’t have 3 or more DPS and 2 DPS can get easily blocked by Sigma’s flexible barrier as a second one.
one easy fix is to treat double barriers as a revers damage matrix… i.e if a projectile passes between two friendly barriers it drastically looses power like half the value or something
It even seams like something you would expect as a physical interaction…
that or the friendly barrier takes a bit of damage when fired through it (like by a very tiny margin from what ever mechanic lets them pass through)