The amount of Ashes’ who get kills solely off it, is staggering. Every time i hear it, i face palm and just make a “” expression. It has an obnxious effect, like Sigma rock, and Doomfist punch sound against a wall. That kind of ‘ugh’ effect.
Cant aim? Spam it over wall, or in a choke, and ill be waiting for a BOb almost every engagement.
Every time I hear it, I just walk away before it explodes. I don’t know, maybe Ashes are just bad at my rank but any dynamite that doesn’t get shot to explode early is a dynamite that doesn’t get value.
I am absolutely no fan of Orb - but Ashe’s TNT or something is generating way too much ult charge at the moment. Increasingly I am facing 4-6 BOB’s per match… that is just ridiculous.
I was starting to feel this way before the recent Dynamite CD nerf, but at the moment I’m okay with it.
Having said that, it was pretty satisfying putting out the fires during the Moira Super Fade Experimental. It’d be nice to get another character that can cleanse debuffs like nade and burn.
It’s much harder to react to it than you make it seem. Even then if you successfully hear it and try your best to get out of it, chances are you’re not.
Dynamite is overtuned and should get a Dmg nerf. Its already AOE and the least skillful part of her kit. Feels always sh1t to die to a boosted dynamite.
I might be guilty of this when I play Ashe. Oops. She’s fun to play sometimes, but I don’t invest too much time learning the hero, and despite the fact I’d consider I have alright aim on, say, McCree, for some reason Ashe’s ADS just feels really wonky to me. I think the only reason I can even hit dynamite is because it doesn’t move horizontally when you toss it, so if you just aim in the same spot and wait for it to fall into your crosshairs, it’s an easy shot.
unlike dynamite moira orb can be easily avoided , if the ash is good you can’t prevent her dynamite because she will detonate it so no dynamite is worst