Dynamite is as obnoxious as Moira damage orb

And yet they are treated completely differently.

I wonder why…

BTW, I have no problem with either.

They already nerfed the cooldown on it. But yeah. It is cheesy. It does require a little bit of aim. It can be stopped. And you can miss with the dynamite. It also acts as a self-destruct button for Ashe when surrounded by enemies.

I wish I could get more kills with dynamites, often time it’s just that, spam damage to soften up the enemies.

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If the dynamite is detonated in air, she gets value from damage. If it’s not detonated, the mere fact that the used-to-be-10-second skill can force multiple enemies to move out of their positions and split the team is not ignorable. Remember it is usually the tanks (most impactful role) that can do so. DPS generally can’t force multiple enemies move with one burst skill. The reason dynamite can do so is due to its huge range. Imagine if undetonated dynamite has range as Junkrat grenade (10 meters diameter vs 4 meters), it would be way less threatening (and balanced imo). If you tried the current experiment, you know how much the 6 meters difference would make.

Honestly it’s not that bad. it’s annoying but by far from an ability than im worried about.

it doesnt charge that much

love the username. im a huge bleach fan myself. you excited for the anime potentially returning and burn the witch getting a continuation?

I don’t really understand how you consider a 12 second cooldown spammy. Like yes they throw it the second its off cooldown, but even that is infrequent

Dynamite is really getting nerfed in high ranks with the pull nerf luckily.

6Man dynamite with pull is what really boosted Ashe’s power.

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I personally think it needs slight tuning, and you cannot just blame teams for staying together either… that is a cop-out in many cases.

Yeah, except if Ashe is in the room she probably dies too from her own dynamite. If you get in a room with a Moira and you are not a tank you are probably dead. If the Orb doesn’t kill you her (still) relaxed “aim” will. If Ashe is in a 1v1 close-up then dynamite is nothing like the orb and hard to use and is in fact more of a skill shot (I tend to throw it further behind the enemy then coach-gun them into it - not that easy to time and not die when trying to survive).

Even though dynamite is strong I find that it doesn’t get that many kills on its own because it just takes 1 hit from a healer and the target will live. It takes quite a while to die - long enough for you to move into the sight of a healer or get to a health-pack. The number of people I see that get hit by dynamite and just stand there trying to shoot you when they could move a few metres to a healthpack or get out the door into the view of a healer. They might kill you but they die too when they could have lived and fought you again and maybe won.

Most of the time people die of stupidity rather than the dynamite!

Why nerf dynamite when junk can sit behind cover and spam into chokes and get much more value than dynamite ever could with almost no risk? Ashe tends to reduce her movement between the throw and the shot to explode it and I find that is a vulnerable time both when I play ashe and when I play against them. As soon as I hear it being thrown I look for the ashe to see if I can get some shots in while the line up for the shot. Not that uncommon to get a kill during that window.

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Considering Dynamite is in an instant, and can be healed away…no, orbs are far more obnoxious. They bounce off walls and slow down to damage you more, you can’t stop with healing or a health pack, you just to hope it bounces away.

Plus Ashe has to actually SHOOT IT, whereas Moira cam just toss it at a choke and get value.

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Dynamite is fine. People just hate it as much as Moira orb because some heroes, not naming names… enjoy being annoying and hard to hit so by adding something that deters them it’s unacceptable… to them.

My only issue with dynamite is how forgiving it is to hit when at close range, you can literally just toss it straight out and m1 after like 1s and you are guaranteed to trigger it in the face of anyone on you.

neither are obnoxious, players are just bad and entitled.
sorry not sorry

Ashe dynamite is fine. Not even remotely comparable to Moira orb.

Theres many instances where you have no choice, someone of your rank should know this.

  • narrow chokes
  • when the enemy is running doublesniper on open maps
  • when the enemy has flankers who herd your backline, etc

Most of the metas that have ever existed rely on being grouped up.
Theres certain heroes (however) that can play well against dynamite due to range/survivability. Mercy/Moira can play out of the range of dynamite if its tossed over shields and dont really need to worry about flankers or long sightlines.

On the other hand, there are heroes who rely on shields/corners like Mccree/junkrat which make them very vulnerable to dynamite. And there are some tanks who can counter it (zar/dva/sig/etc) with well timed abilities.

im fine if dynamite doesnt change, but i understand the frustrations people have with it. If they toned back the dmg or ult charge it gives, i feel like people would have less issues with it and a good Ashe won’t suffer from the changes.

It’s not fine. They nerfed it the wrong way. The devs should’ve decreased/removed the explosion damage and leave the burn damage/cooldown as it is. 175 damage in a big area is a lot. She can bodyshot every 200hp hero after exploding the dynamite. ~100 damage is more than enough to get kills.

Just do the same thing that everyone says about junkrat and his spam, dont go that way, if you do then its only yourself to blame

dynamite is more obnoxious bro dont sugarcoat it

tbh i am fine with all but the dmg of dynamite.

at minimum its 130 dmg.
at max its 175 dmg.

all aoe and can do more boosted.

the skill alone can nearly 1 shot ppl.

1 skill.
from 1 enemy
that has 5 other allies doign stuff.

im all for dps havign fun skills, but its not THAT hard to land nor to detonate.

Ashe already is slightly overpowered so a Dynamite nerf would rightfully be a great place to start from (especially a noticeable nerf to the currently ridiculous amount of ULT charge generated by Dynamite)…