Allow her DM to eat beams.
Thx, I didn’t have it in me to respond to that lol.
God I wish. Micro missiles do 126 damage. Tracer lives to see another 8 second cooldown.
Right, I forgot the wiki gives the full damage on direct hits and you don’t need to add in the splash.
I don’t have stats to back it up, I admit, but it’s clear she was played enough and was enough of a problem for Brig to be made. Blizz has even said Brig was made because of dive and how everyone in the community was begging for a counter for it. After that, Goats came along and she was still part of that. Rein for shield and consistency, Zarya for range and bubbles, Dva to make sure snipers and other DPS were kept under wraps amongst other things. Role queue came in and she was still being picked a lot all the way to the last Grand Finals which she was played on every single map. According to Dashreset she was #1 picked every year in OWL besides 2020 which she was #2.
Saying “Don’t balance for yesterday” is missing the whole process of balancing. You see what’s played a lot, what causes issues, then you move forward and make decisions. Seeing how Dva has been top picked for so long shows how she’s a problem and Blizzard either doesn’t know how to balance her or is too scared to upset the community. Either way, she hasn’t been week for at least four years and she isn’t weak here.
Knowing how players feel while playing a game is imperative to knowing what needs to change. I’m not saying listen to what people say to do but devs should listen to how people feel, in particular the most skilled players who know how to play the game correctly. Regardless of how people feel, she completely shuts down 20+ heroes for 3 seconds now. 26 heroes’ primary weapon damage. All of 18 heroes’ ways of dealing direct damage and fighting back. More than half the cast. After DM is down, she still has armor that now has a 30% damage reduction which is a big deal for a lot of heroes but especially those that deal a lot of damage per shot ie Junk, Sym’s secondary, Pharah, Widow, Hanzo. 120 turns into 84. Three whole shots that still leaves her with four hundred health.
It’s 126 damage that goes unanswered for 3 seconds and all the time you’ll need to just about get boosters back to chase them with primary (if you aren’t already shooting them) if they run away after engaging with boost. 126 from rockets with 44/s from primary is plenty of damage to take out a target and then some. She has reduced spread now so she can even do it from further away. You can say it’s “easily countered” but with so many projectiles and pellets it’s much more consistent and easily utilized than other “burst” damage and that’s why it’s so good.
If you want to factor in other players, potentially outdamage heals a person may be receiving with primary and rockets and a damage boost or discord will also compensate for it.
Yes, five characters. Each of which a good Dva would be mindful to not try to chase after for too long.
I do admit that Dva shouldn’t be trying to go after supports alone but if she stays aware of their abilities and positioning, she can still get the job done. DM still shuts down Ana and Baptiste’s way of healing their target on top of being able to damage who she’s DMing over. It’s great that DPS now have a speed boost to run away from tanks but when that’s the only option with Dva for so many heroes, that’s a problem. That doesn’t need buffing.
This is just a beta and it’s QP. Every game is super chaotic and all over the place so it’s hard for anyone to judge anything. I am still fairly certain though with how consistently perfect Dvas has been that past four years one less tank isn’t going to be a problem for her and she will shine as much as ever when in the right hands with her current buffs and OW’s changes.
I honestly disagree. Defense matrix is ridiculously good and the pressure she can apply with the movement speed buff while firing and the reduced spread is actually kind of insane.
I say this as someone who’s second most played hero is D.Va
But that’s exactly the approach the devs wanted to go for, isn’t it?
They are going for heavy equalization within Roles by adding Role passives, giving many Tanks what they lacked before (e.g. more mobility and range for Reinhardt, a range attack for Winston etc.) and removing hard CC from DPS across the board.
Brig was made to counter Tracer first and foremost. She had a combo that could kill her before she could use Recall.
Only for a while. She got replaced by other tanks depending on the map (Winston and Roadhog). As it turns out, she was not the reason DPS weren’t played. It was snipers.
Now that’s a lie.
When 2-2-2 first arrived in OWL, the meta immediately went to Orisa/Roadhog exclusively.
When it arrived on ladder, alongside Sigma, D.Va hit rock bottom.
And I mean, ROCK bottom. She was at 0% pickrate.
The reason for that is simple: D.Va was never OP or overtuned, she lacked alternatives. She was the only provider of flexible peeling, and could block abilities that would otherwise ignore barriers. Sigma had both. So she disappeared for nearly a year.
And that was NOT four years ago.
No and no.
First, OWL players and high tiers players tend to play very differently to literally everyone else.
Second, people moaning repeatedly about an ability that can easily be bypassed because they REFUSE to swap is not Blizzard or D.Va’s problem.
The real number is zero.
Melee still works, believe it or not.
Not that big of a deal, especially for Hanzo and Widow who can still crit her very easily.
Remember you can’t miss her while going for her critbox, which has been her core problem since release, and the one Blizzard refuses to deal with.
Junk or Pharah can demech her in around 4s. Which is below the average of the entire cast (about 5.6s). Yes, I ran the math.
It’s way way less consistent than every other burst.
When you get hit once by Widow, unless you have more than 300 HP, you can’t dodge the next shot.
When you get hit once by D.Va, not only did you most likely already dodge a bunch of her pellets (smaller spread doesn’t mean pinpoint accurate), you can easily dodge whatever follows.
In terms of rewarding player skill, D.Va is the worst burst. There’s way too much left to RNG. Widow has 0 RNG.
Here’s the thing: DPS don’t need to run away.
There are no DPS that can’t outkill D.Va currently. Previously she had some playability because another tank could take damage for her. But that’s not the case in the beta. She has to take everything on her own, and as it turns out, even at 650HP, she can’t.
But the thing is that the very starting point here is entirely wrong.
D.Va has been pretty bad ever since the end of Dive, only kept alive by the sustain of GOATS, and then she dropped off. Right now on Live she’s meh at best.
The changes she got for the Beta don’t even compensate the lack of a main tank.
Her movement speed hasn’t been changed compared to live. It’s still 40% reduction. Shows how much people know about Dva. The spread change is great but it isn’t enough for being a solo tank. She needs more options in her kit.
Honestly. Its the easy critbox right in the center of the character model.
It means as much as you want it too, dva is my favorite tank, then the rest are about equal.
For me, dva is probably the worst tank right now, she just doesn’t do anything well unless the MM allows it.
Other mobile tanks are just faster (like move speed) or have better burst.
Or have better defensive’s or all of the above.
Oh yay ill just do more damage for worst position and ability to survive, no reason to pick her over other tanks, IMO.
They play the game as a team and they use characters correctly, yes. You don’t design a hammer while keeping in mind people who don’t know what a hammer is. You don’t design a character to be played by people who don’t know how it works or how to use it optimally. Balance around GMs/pros.
Tracer was definitely an issue for a long time that everyone said she was fine “cause skill”. She did receive a nerf to compensate for the lack of stuns and I’m curious to see how that plays out.
Brig was still made for dive. The combo was definitely made to do enough damage to kill tracer but there was more going on than that.
I don’t factor in melee because going in range to do that makes it easier for her to hit shots on you and will get you killed.
Ignoring reloads, maybe. Pharah already only shoots five shots in that four seconds and that base 600 damage isn’t enough to kill her let alone with armor. Junk would be closer to average when you add in his conc mines full damage but using those only make it harder to hit her and a follow-up mine would likely end up having fall-off damage.
It doesn’t seem like a big deal on paper, maybe but in practice, these characters may already have shot off rounds in their mag before getting attacked by Dva then probably miss some shots in there or they get eaten. To take out her armor is half or more of these characters mags, too. If you’re in close range Dvas already done plenty of damage to you before you have time to deal any to her if you choose to do so.
Shotguns in games are made to be consistent at close range. Large spread and plentiful pellets makes sure you have an easier time doing damage to those in front of you. Dva is able to engage with boosters to get into a range that better suits her. The patterns of the shotguns are consistent and becomes a nonfactor for Dva since she shoots hers so rapidly on top of the ability to close distance with boosters all while firing.
You’re ignoring how she’s capable of doing more than a hundred damage a second with just her primary fire and again can close the gap to make sure she hit her shoots and rockets.
Having to switch to a character you don’t want to play because somebody can press a button while looking in your general direction isn’t a good solution to force players to choose. Forcing people to switch because of another character at all isn’t good design. It didn’t work for OW1 and that’s why Blizz was/is making all the DPS and supports generalists. Brig is the most evident problem with counters with how much she influenced play at her strongest. Counters shutting out whole styles of play ruins the fun for everybody. You play differently to account for your enemy and improve your skill with the character.
You realize Rein and Sigma barriers does the exact same thing with more types of damage right? Only difference is Rein barrier makes you pretend like you are doing something when you are still doing nothing to the heroes behind the ability.
The general consensus from the good players is that she is very strong.
The general consensus on Bastion rework # 5687 is that he will see play now just like he toally was going to see play after rework #5686 for real this time copium. Believe me guys this time its actually happening. Note I am not exactly talking about ow2 here but how past balance patches get received.
Says who? The people who don’t actually main her? YouTubers?
This implies that I’m not one btw. Guess GM isn’t good enough to know what I’m talking about.
Rein is slowed while using his shield. Sigma’s shield doesn’t have a lot of health. Both of these you can still shoot around and everybody can still use movement abilities.
Dva’s DM takes out all projectiles. If she’s on you, which isn’t difficult with her boosters, you can’t shoot anyone. Dm can eat entire ultimates and your literal only answer if you didn’t choose one of the four DPS that can effectively deal with her is to run away before her teammates and her rockets take you out.
You can shoot around Dm too its the same exact thing. Heck its even easier to shoot around dm than it is Reinshield in choke points
Eating and blocking with Reinshield are the exact same thing. Both are not damaging the hero you intend to shoot. Oh and Rein blocks more heroes damage than d.va can while also blocking more ultimates. Inlcuding support ultimates like Lucio sound barrier and Trancendce from Zen.
Barriers are better than dm by a large margin. Don’t belive me look at the release of Sigma who has a dm like ability and yet Sig D.va is not a mainstream combo its double barriers that took off not double dm. Dm is the most overrated ability in the game and its not close.
Do you really think this is the onyl difference? DM is bigger and can be used from many angles.
It also eats ults. A barrier does not consume Dragonstrike or Snowball for example. DM also does not break.
On the other hand, it can’t eat a rock or block a rocketflail and it does not give Sym ammo.
The user you replied to was right that Junkrat can use the mine to get away when fighting a Rein but not if Dva has DM up.
You can’t try to break DM. Just play around it if anything with your cooldowns. Both abilities are really different.
Breaking barriers is a feel good mechanic nothing more. Both DM and barriers use resources when the tank uses. Sure they are slightly diffrent but again Barriers have proven time and time again to be more consistently strong with their resource over dms resource time. There is a reason we had Orissa Sigma and Rein Orissa metas over Sigma and D.va.
The user above fails to mention that scenario is fringe because Dm is not going to be up as long as the barriers and again this is proven consistently with how much all the barrier tanks get picked over D.va, Zarya and others. Barriers block things for longer than 3 seconds.
A rein shield doesn’t completely surround a player. If you’re intending on shooting the shield or trying to shoot someone past it, then the shield is what you shoot. If someone isn’t behind the shield, you can still shoot them. You can still go around the shield. DM completely surrounds you. For three seconds, you can not shoot at anyone at all. You can’t shoot past the DM. You can’t shoot around the DM. You can’t go around the DM. She can just look at you and you can’t do anything. There’s a difference.
Reaper, Pharah, Hanzo, Zarya, Roadhog, Soldier, Cassidy, Mei, Tracer, Torb, Baptiste. All their ults can be absorbed. Dva’s ability absorbs an infinite amount of damage during the duration and keeps one or more people in front of her from doing anything. No other ability is like that. Three seconds is more than enough time to kill any squishy and she is able to bring it back up from zero within two seconds which is still plenty of time to absorb another ult.