The more and more I play matches as Dva, the more obvious it is that she suffers quite a bit as a solo tank.
The armor reduction didn’t help her at all and wasn’t an issue. It needs to go back to 300. She blows up way to quickly as soon as DM is down. It’s her one defense against beams too and it’s massively reduced.
With out a main tank, Dva has to both peel while finding a way to get value in that tank’s place.
The maps are so large for a measly 10 meter DM. I honestly think a return to 15 meters would be needed now. 12 meters isn’t enough for as spread out as the game plays.
When you run into a long range dps comp with her, all you can do is use up DM for its 3 seconds then go to cover and hope your own dps either kill them in that time or don’t die when dm comes down. There’s so little you can do yourself that doesn’t involve diving straight on top of them which risks feeding.
Adding tracking to micro missiles would give her something to deal reliable damage at range. They’re very lack luster in general and desperately need some kind of update.
You know, at first I believed that Dva was actually doing ok in ow2. I no longer think that. Tanks will compete heavily for viability being the only one. She gets outclassed by orisa and Zarya in a major way. Dva doesn’t have the sustain, she doesn’t have the offensive range, she doesn’t have defensive capabilities that other tanks do.
Dva’s a big easy to hit target that is lacking on many fronts. I realize we’re still in very early stages of the betas but I’m calling it now, she will soon be understood as sub par and not at all the preferred tank pick in ow2.
Give her armor, DM range, changes to micro missiles, even cooldown changes maybe. Now is the best time to test these kinds of things out. Maybe I play too much Dva but I see the signs on the wall. She needs help as a solo tank as it stands.
Shes not subpar shes never been subpar 3 Second DM is huge its about enabling she probably wont be played much in lower ranks the way to think of it is if you get your whole team to dive with you they cant take and projectile damage for atleast 3 seconds.
Death blossom is also 3 seconds, which means DVA can eat the entirety of the ULT.
You can eat half of tac visor tac visor is 6 seconds
Idk, I’m open to seeing changes and testing them out, but what you describe means making her viable in all situations. Overwatch is and should always be a game of making decisions; the decision to use a certain ability or even swap heroes. D.va isn’t really meant to be taking fire from far away
Roadhog and reaper eat her up in the beta. Having to expend resources for your teammates on top of trying to deal with them on your own spreads you too thin. You can hardly protect yourself much less everyone around you
Reaper eats up most of the tanks he does that to doom too
Roadhog also eats up doom in the beta but roadhog is the worst tank in OW2 almost everyone agrees upon this even if they dont agree on the other tanks.
Your not meant to 1v1 Reaper on a dive tank you go past him or take him as a team, if his just camping his healers his getting 0 value, its always been like that DVA, Winston and even Doom in OW1 have never been good at dueling reaper.
Most dive tanks arent good at protecting their team
Doom literally has 0 team protection
Dva has the 3 second DM which is better than nothing.
And winston has bubble which has a timer and has low health which he also needs to engage.
Really the main issue I see with her in overwatch 2 with the dps characters are snipers. She needs something to deal respectable damage to them at range, that is, not point blank dive range. Defensive capabilities are one thing. It’s having no real choice but to play defensive against long range comps that’s the problem.
No tank has ever been able to deal with snipers without diving.
You can use shields temporarily but that isnt a long term solution you will still have to kill them eventually
Winstons alt fire does 30 damage and is 20m or less im not sure his one of the worst tanks in the beta for a primary that takes so long to charge it should do more like 90
It is still an option which exists. I do not mean to kill them out right but they need to be weary in more ranges than right on top of them.
With the way the maps are, tanks must have something like this. Orisa’s javelin is another good example. Micro missiles on Dva are an awful long range choice being on an 8 second cooldown with no tracking.
I don’t believe that sentiment will last long at all though. As soon as people play enough of each tank they will realize this. Keep in mind, I believe doomfist to be arguably one of if not the worst tank choice currently.
Interesting you say that because if winston does that combo perfectly he can do 190 ) (Including primary fire after the punch) damage in 2-3 seconds this isnt counting the time to charge the alt fire, provided he gets the perfect landing jump damage normally it will be more like 170
Whereas DVA can do up to 300 damage per second with missles and primary and an extra 50 with the boosters if you boost into them in 1 second.
Im struggling to find out where winston does more burst damage?
With just fusion cannon you can get a kill in under 1.5 seconds
I was just talking about this in another thread. From my games she felt a lot weaker than the other tanks, and when going against them was the one I was scared of facing the least.
the difference is that it is much easier to deal explosion damage with all other tanks than with d.va.
sigma rock +m1
rein swing + fire strike
rog hook m1 melee
zarya m2+m2+m1
there is a difference between DPS(damage per second) and burst damage, d.va has loot single target dps and 0 burst to confirm kills, and to deal your dps you still have to aim relatively better than other tanks and hit micro missiles, and you can’t break any breakpoints from enemy heals.
You know each rightclick takes 1 second to do that sounds sound very burst to me
So 2 seconds plus however long the primary takes to kill them
So 2-3 seconds
This isnt that much damage instantly and this doesnt even kill.
Only valid burst damage along with sigma the difference is Sigma and Hog cant fly across the map.
Sigmas has windup too the rock is predictable it has charge and travel time.
Dva can easily kill almost every dps and healer in under 1 second that is high burst damage thats dps levels of burst.