Dream Patch Notes?

Game deleted due to inability to balance.

/s

1 Like

Genji - ult can be no longer damage boosted like Hanzo’s dragons. 8 second ult.
Hanzo- randomly fires a log instead of an arrow cosmetic only
Tracer- Falloff revert
SYM- ANYTHING.
Brig- 50 more armor 250 hp.
Winston- says cannonball more
Rhin-hammer swing damages Genji (since he’s already effected by the slight knock back of the hit)

What does this even mean.

Since when the hell can my hero go through solid objects.

I have to question how crossplay would work. Mostly because of console vs pc differences. Such as torb’s turret. it locks on WAY faster on PC than on console. Not that I’m against the idea exactly, but it would have some details that would pose problems.

I would like to see Reinhardt get an ult cost increase (make it take longer to get) and make steadfast 40%. I would take that trade off in an instant.

I would also take 400 hp less on the shield for 100 more armor, but I have a feeling that would probably make Reinhardt feel too oppressive in close quarters.

Edit: im not saying these changes should happen, but you asked what my dream patch notes were.

Mei has been removed from the game. Not that she’s good now I just don’t want her to get buffed

I’m ok with the game as it is now for the most part

Sombra stealth revert

Rein- Barrier removed,
Barrier replaced with a 8second CD “Hulk smash”.
Rein jumps into the air and lands on a targeted area, pinning anyone he lands on and dealing bonus damage to them.
All damage Rein deals passively generates a barrier at a 0.5 barrier to 1 damage ratio.

Doomfist

  • deleted from the game
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His uppercut works through solid objects. Kinda like Mario lol

I gotta see this lmfao. I have never seen this in my life.

There, I fixed it

2 Likes

And dey say, fist guy is ded

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You know where you have to go

B O N K

4 Likes

All of these changes seem fair. The Brig inspire indicator. Been asking for that nearly as long as golden glove.

2 Likes

Mercy, rework of Staff, and a few QoL changes.

Staff - (Keep in mind, for the x seconds, that’s up for interpretation, i don’t know a exactly good number for that.)

  • Heals regularly 50 hp/s, but heal gets boosted (55 or 60) for x seconds if switched to another target, but after that, it will stay at a consistent 50 hp/s if she does not switch, this can’t happen more than 2-3 seconds (to prevent spam).
  • Damage Boost scales the same way, beginning DB it will start at 25%, but over time (x seconds) if left on the target for too long, it will power down to 15-20%, however, the scaling resets when switching targets after x seconds, not being used for x seconds, or using Resurrect.
  • Weapon switching delay reduced.
  • UI changes to reflect Juggling changes.

Note: The Juggling changes will be nullified in Valkyrie.

Comments: These changes are aimed at making her more of a jugglar healer and encourage that playstyle more than pocketing. These changes should discourage pocketing, but reward juggling heals and reward being mindful of when to use your Damage Boost. The healing changes will also help her out with her issue with healing Tanks.

Even if these changes wouldn’t go live, i would like to see if it would be possible with a Experimental Card and make it balanced.

Dreap Patch Notes?

  • The missing foosteps bug fixed for good. I’d love to be able to trust the sounds in the game again, they have been broken for ages (hey, who doesn’t love not hearing a reaperdude teleporting immediately next to them :clown_face: )

  • Alternative exit to Château wharf spawn. Whoever designed that spot should go and slam a door on their fingers as penance.

-Ana : biotic grenade duration 3 seconds (intead 4) OR Area of effect 3 meters (instead 4)
-Ashe : Area of effect : 4 meter radius (instead 5)
-Brigitte : Nothing to say, even if I think ‘revert the last patch’ is good too.
-Echo : focusing beam : Range up to 18 (instead 16)
-Genji : defect (1.5 meter of area) ; Damage increased to 30, secondary fire decreased to 0.65. Ultimate more cost when you use it
-Hanzo : Storm arrow damage nerf to 65 instead 70
-Moira : Fade : escape from graviton surge and graviton flux (I don’t remember if Moira can escape or not)
-Orisa : Shield : increased to 700 (instead 600)
-Reaper : New abilities : smoke grenage (area of effect : 4 meter radius. Duration 4 seconds). Wrath form : escape from graviton surge and graviton flux
-Sigma : Shield increased to 800
-Soldier : New abilities : when he dies, using his pistol to make damage (12 bullets, 5 meters, 60 damage
-Symmetra : I don’t know. She’s fine but I accept any rework (but not to go in heal)
-Zenyatta : orb of harmony : 40 heal per second

I want them to reduce the brawl potential of Orisa and bring back the bunker potential. She currently has no identity at all

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Engineering is a lot deeper than “painting”.