DPS Q times are the reason the game is dying, lets face it

Lol.

Well I do have my current mix of ideas on mostly the same subject.

Balancing to solve "Rein or Lose"

Mostly, changing 2 unpopular heroes, and two abilities on heroes with overloaded kits, and making all of them more desirable for middle ELOs. Would be enough to clear a path to fix Tanks.

At the cost of probably causing about 0.1% of the playerbase to quit. (Which is a bargain compared to the passive quits from not fixing Tanks and queue times)