I hate to always be so negative on here, but is it just me or is the ‘on fire’ system even worse than the original? When they described it in the patch notes before release, it sounded cool and interesting and better than the original, but after playing it and seeing it in action, it feels worse than the original. For example, lets say Genji goes in with blade and gets three, four kills and because he’s now deep in enemy lines with 20 health left, he’s now on fire, and enemy Moira comes along and clicks right tap and easily kills him, and now she’s on fire?..
It’s things like this. I don’t feel that happened in the original. I just don’t understand how a game can have all this already figured, and still somehow manage to mess the framework which is already there, up…
Well, to be fair to them, I actually do like the “blazing” mechanic they added. It adds an extra layer to really make you feel good when you’re playing well. I feel like we constantly harp on every negative change, but don’t praise the things they get right enough, so I wanted to add that I don’t think it’s all bad.
That being said, it is important that we give negative feedback when things are changes for the worse, and this “catching fire” mechanic certainly feels like it’s a change for the worse. I see what they were going for on paper, but in practice it just feels silly.
the main thing that REALLY sets me off from the current on-fire iteration is this
this really discourages how the on-fire mechanic is supposed to make you feel. it is supposed to make you feel rewarded as you are playing either good, or amazing. if an enemy can just simply kill you and then they instantly get blazing from you, then whats the point? everybody dies at one point, theres literally no point in having a stealing mechanic as it just makes you feel like crap.
Getting “On Fire” because the doors opening is silly.
Getting “On Fire” because I healed Orisa to full 30 seconds into the game is silly.
Getting “On Fire” because I stood on the objective for a short time is silly.
Everyone is on fire all the time. The term has completely lost its meaning.
The only part of true on fire system that I cared about at all was seeing what % of dmg I did to the enemy who died. And they didn’t bring that back for whatever reason.
No it doesn’t this has always been a thing why are y’all making a problem out of nothing of a system people barely care about (yet they still catered to you) from something y’all literally missed the information on this isn’t a new thing why are y’all acting like it. They described “Catching fire” as soon as the in fire system returned this has absolutely nothing to do with the new Ranking system.
It’s probably just the way y’all are wording it thats peeving me off, what the hell do you mean “even worse then the original” DID YOU NOT CATCH FIRE BEFORE THIS UPDATE?
Because it’s indicative of what Overwatch 2 inherently is; it’s a worse version of the original. This ‘on fire’ system is worse than the original. It did not happen in the original that if you killed someone who had just done something extraordinary, that then you, would be ‘on fire’. When they announced it; it sounded cool, but seeing it in action, it’s crappier than the original, and why? How can you have something in place that works, and then butcher it to something less than? For me personally, that is Overwatch 2 in conclusion. It’s a crappier, greedier, dumbed down, less magical experience of the original; and worse because we have been fed that it’s better.
I was more pi**** at the fact everyone was acting like they didn’t mention this system before. Like new they never experienced “Catching fire” before and hadn’t been informed of it prior. But I see what you mean tho.