[Official] Mid-Season Retail Patch Notes - July 11th 2023



SUMMER GAMES 2023

It’s time for some fun in the sun with the Summer Games seasonal event! Log in and play Lúcioball, Lúcioball Remix, and the all-new Winston’s Beach Volleyball, plus score big with new cosmetic rewards, including a new Epic skin for Doomfist!



GENERAL UPDATES

  • On Fire Adjustments
    • Fixed a bug that caused players to gain On Fire at the start of a new round in Competitive Play when playing any game mode or in Quick Play when playing Control.
    • On Fire and Blazing are more difficult to attain early in a round.
    • On Fire’s cooldown reduced to 3 seconds. This should prevent most of the cases where a hero gained On Fire with a delay after a positive contribution.
    • On Fire score decays slightly more quickly when a hero is not On Fire.
    • Maintaining On Fire for long periods of time is more difficult.

New Event Hub

A new centralized location for Event information is now available from the main menu, where all Event Challenges, Rewards, and Modes are listed here.

COMPETITIVE UPDATES

Team Queue

Team Queue is an all-new Competitive mode for Overwatch 2, requiring everyone to play in a full group of five players. Team Queue has no ranking restrictions and will be available through the end of Season 5. Other important rules for the mode are:

  • Players can group up regardless of how far apart they are in rank.
  • Grandmaster players can play, even with up to four other Grandmaster players.
  • Team Queue is limited to 1 Tank, 2 Damage, and 2 Support.
  • Players do not queue for specific roles, instead choosing their roles within each match.
  • Platform pool restrictions remain, meaning players on console must still only group up with other players on console, not those on PC.


Hero Updates



TANK

Orisa

  • Fortify
    • Damage resistance increased from 40% to 50%

Ramattra

  • Ravenous Vortex
    • Now passes through enemies, still is blockable by shields

Reinhardt

  • Barrier Field
    • Health is increased from 1200 to 1400

Wrecking Ball

  • General
    • Manual reload time reduced from 2s to 1.6, does not effect the transformation into ball form


DAMAGE

Sojourn

  • Railgun
    • Shots required to reach max spread increased from 8 to 12
    • Spread reduced by 12%

Soldier

  • Pulse Rifle
    • Damage increased from 18 to 19
  • Helix Rockets
    • Explosion damage increased from 80 to 90
  • Biotic Field
    • Healing per second increased from 35 to 40

Symmetra

  • Photon Projector
    • Impact & Explosion damage increased from 45 to 50 (total dmg from 90 to 100)
    • (Edit-In) Can now regenerate up to 30 shield health per second when primary fire deals damage to barriers or enemies with shield health
  • Sentry Turret
    • Damage reduced from 40 to 25
    • Now reveals enemy heroes to allies while the turret(s) is dealing damage and for 1 additional second afterwards

Torbjörn

  • Rivet Gun
    • secondary spread reduced from 5 to 4.5
  • Turret
    • Damage reduced from 14 to 11
    • Cooldown increased from 10 to 12s
  • Overload
    • Now reloads 6 ammo upon activation


SUPPORT

Kiriko

  • Healing Ofuda
    • Recovery time reduced from 1s to 0.9

Zenyatta

  • Orb of Discord
    • Linger duration reduced from 2s to 1.5s
    • Maximum distance reduced from 40m to 30m


BUG FIXES

General

Ping System

  • Fixed pinging opponent’s owned objects through walls as Sombra. This includes objects like Torbjörn’s Turret, Soldier 76’s Biotic Field, and Sombra’s Translocator, etc.
  • Fixed cases where Junker Queen’s knife would remain pingable if she died while the knife was not in her hand.
  • Fixed Lifeweaver Petal Platform pings using ping stems when the platform is mid-air.
  • Fixed cases where ping stems would be used incorrectly on midair Last Seen pings or not used on grounded Last Seen pings.
  • Fixed training bots blocking the ability to share your ultimate status.
  • Fixed D.Va incorrectly giving her ultimate status for Call Mech instead of Self-Destruct when she was inside her mech and targeting an ally by pressing the Ultimate Status button.

Other Bug Fixes

  • Fixed an issue that caused some players to see the Unranked map loading screen instead of the Competitive Play team lineup and map loading screen.
  • Fixed a bug that prevented players from selecting the ‘No Title’ option.
  • Fixed an issue with the Questwatch background being incorrectly placed if you entered a match during a conversation.
  • Fixed a bug with the Role Mastery Challenge not appearing during the end-of-round flow in some cases.
  • Fixed an issue where Hero Icons were missing from Highlights when viewed on a 21:9 ratio.
  • Fixed an issue that resulted in the Career Profiles of friends sometimes appearing blank or missing items.
  • Fixed Mystery Hero Game reports lacking information.
  • Fixed a bug in the Options menu where values such as ‘100.0%’ were cut off for some languages.
  • Resolved several localization issues.
  • Fixed several crashes.

MAPS

Blizzard World

  • Fixed lighting in multiple locations around the map.

Circuit Royale

  • Fixed lighting in multiple locations around the map.

Watchpoint Gibraltar

  • Fixed gaps in the map that could affect gameplay elements.

Illios

  • Fixed lighting in multiple locations around the map.

Numbani

  • Fixed areas on the map that allowed some heroes to escape the playable area.

Oasis

  • Fixed gaps in the map that could affect gameplay elements.

HEROES

Ashe

  • Fixed an issue with the aim-down sight animation not matching the firing of the gun when used after a melee.

Baptiste

  • Fixed a bug with Immortality Field not protecting Mei for a small window of time after she leaves Cryo-Freeze.

Cassidy

  • Fix a bug where Cassidy’s Magnetic Grenade did not disable the following: Baptiste’s Exo Boost and Flight for both Sigma’s Gravitic Flux and Mercy’s Valkyrie.

Echo

  • Fixed a condition where Echo would fail to play any voice lines after Duplicating a hero.

Junkrat

  • Fixed an interaction with Lifeweaver’s Petal platform that assisted Junkrat in leaving the playable space.

Kiriko

  • Fixed the melee animation not playing if used right after Protection Suzu.

Lifeweaver

  • Fixed a bug with Lifeweaver’s Hero Icon challenges not correctly progressing.
  • Fixed an issue with Petal Platform that prevented the jump boost from being applied when jumping from some areas of the platform.
  • Fixed a bug that gave Lifeweaver high damage mitigation numbers for environmental kills.
  • Fixed a condition that allowed Life Gripped teammates to die to the boundary of a pitfall.

Orisa

  • Fixed an issue with overheating effects not playing correctly on some skins.

Ramattra

  • Fixed a bug where stunning Ramattra and interrupting Ravenous Vortex allowed the ability to be cast again immediately.

Reaper

  • Fixed an interaction with Petal Platform that allowed players to escape the playable space.

Reinhardt

  • Fixed an issue with Reinhardt’s beard appearing distorted for select skins in Hero Select.
  • Fixed an interaction with the Hold to Charge option breaking animations when used on a controller.

Soldier: 76

  • Fixed a bug with the animation of the Heavy Pulse Rifle that could occur when Tactical Visor was used while under the effect of Kitsune Rush.

Sombra

  • Fixed the lighting on several skins being too bright.
  • Fixed a bug with Primary Fire not having priority over a pending Hack if the Toggle Hack option is enabled.

Symmetra

  • Fixed an interaction with Petal Platform and Teleporter, allowing players to escape the playable space.

Tracer

  • Fixed an interaction with Lifeweaver’s Petal Platform that allowed Tracer to contest the objective from outside the playable space on some maps.
  • Fixed a bug that caused the Hero Select sound effects of the Mythic Tracer skin to keep playing after switching heroes.
28 Likes

IT DOESNT HAVE A CD THIS CHANGE DOESNT MATTER WHAT ARE THEY THINKING

24 Likes

I’m just here to see all the angry people that thought there would be major overhaul

12 Likes

Wow, nice gun buffs for Symmetra and Torbjorn. That really makes up for losing a third of their turrets damage.

23 Likes

Get outta here! As if against her was already frustrating enough.

6 Likes

i feel like they are deliberately trying to destroy the game by overbuffing soldier and rein

11 Likes

It’s all connected now. Helix cool down should’ve went up to 8 secs again

SOLDIER BUFF???

bro are you serious
is already annoying with a mercy pocket and now he is much more annoying
1 month only soldier gameplay YEAHH

8 Likes

They nerfed Zen in the same patch as buffing Sj and Wb. Incredible. They really don’t fail to disappoint and always find ways to reach new lows.

I’d rather they do something interesting with a rework at least but silly me, that’s expecting people to actually do their job and be good at it. Why would I expect employees of a billion-dollar company to have any standards or talent.

The Sym and Torb changes are also incredibly lazy and on top of the s76 buffs, the incompetence is astonishing.

Soj needed her bloom to change

3 Likes

Get your popcorn guys! Hehehe…

Throws :popcorn: everywhere

2 Likes

Symmetra being able to 2-tap is kinda insane. I have a feeling she’s gonna be meta.

I think torb is a net nerf, but it lets sym 2 shot, which is a pretty big buff. Guess we will see about her after playing more.

1 Like

You mean her secondary fire is actually good again?

please tell me this is fake please please

Soldier meta arc incoming? :smirk:

Id be fine with them further buffing her primary, and giving rail some sort of nerf. But I will take this. She had like the same spread as sombra, but on a projectile, on a hero who plays a mid to long range. It felt god awful to use her gun, it was just spam to charge up rail.

3 Likes

it’s giving beta 1. Can’t wait for another soldier meta…

3 Likes

Is it me or are those Zen changes useless

4 Likes

WHY DO THEY KEEP BUFFING THE STUPID HAMSTER?

14 Likes