As a Main tank player, I’d like to talk Double Shield.
To start off, I think thanks to role queue the game is better and more fun to play than it ever has been and the developer team deserve immense credit for giving us this.
That said, balance is always going to be a topic of discussion because I believe a game like overwatch can never be fully balanced in terms of equal pick rate etc etc. There will always be a meta. So, accepting that, let’s move on.
So the question is - why do we have a double shield meta?
The answer is simple, but to understand my argument, here is a recap of what each shield tank does:
Reinhardt has a strong barrier, which he must put away to attack and can only do so at close range. As such, his playstyle needs to be close to the enemy team.
Winston has a barrier he puts down at his location, shielding everything around a central point. His playstyle is getting in, getting some damage in, then getting back out for heals.
Orisa has a barrier that she shoots out and although it is static, she can shoot while shielding. She is good when she can keep the enemy a good distance in front of her shield.
Sigma has a barrier that he projects forward and he can shoot while shielding. He is good when he can keep the enemy in front of his shield.
So you will notice the similarities between Orisa and Sigma’s playstyles. While they do feel very different to play, they do the same job and having both of these heroes selectable at the same time creates far too much synergy.
This is why we have a double shield meta now when in the past, this would never have happened. Orisa, reinhardt and Winston all have unique play styles and as such don’t work well together. Now we have a shield tank who plays very similarly to Orisa and as such, we just play two shield tanks because they do the same job and give you basically 100% shield uptime when used together with no drawbacks.
Solutions:
- Nerf one or both of Orisa and Sigma until their pick rates drop.
This seems to be the path the dev team have gone down, and while I think it may give you results which indicate the problem has been fixed I don’t think it addresses the underlying issue- which I have explained above.
- Limit each team to only one shield tank.
While this would fix the double shield issue, I don’t think anyone wants to further increase queue times by separating tank players further.
- Temporarily remove Sigma from competitive play until he can be reworked.
This would be the more difficult but ultimately most beneficial option. Because the root cause of the problem stems from Sigma and Orisa having such a similar playstyle, Sigma would need to be reworked until he has a playstyle that is so distinct from Orisa, Winston and Reinhardt that he will never synergise with one of them more than they would with an offtank.
To me, option 3 is how you really solve the issue from a gameplay perspective. While I do like sigma and think he plays very well, unfortunately, I think his playstyle compliments Orisa far too much and that unless you nerf one or both of them into the ground or fundamentally change sigma, they will only ever be played together.
Thank you for reading and I look forward to any comments.