nah, she is very good on ladder also and I donât watch pickrates to make a judgment. Dva is the best tank in the game atm regardless of OWL. Clearly she needs a MT to function well but then again many other tanks do too.
Your solutions to do this are always just by means of making tanks absurdly OP, though.
Until there are way more heroes in the roster, thereâs always going to be ideal/meta picks, especially on ladder where there are no coordinated teams of players that can practice specific strategies.
Plenty of other games seem to accomplish this just fine. The main reason OW doesnât is because counterplay is too soft, such that the strongest comp doesnât really lose to anything else at the same skill level in high-level play.
Iâm not talking about Open Queue. Your ideas have historically just been making each an every tank completely broken in an effort to appeal to the role and get more people to pick it.
Dva could definitely benefit from something that helps her against barrier spam. The whole rein/zarya thing is getting tiresome. I would suggest letting her booster slam insta-break mei wall as well.
The reason I keep taking what youâre describing is Open Queue balancing is because that style of balancing is based on trying (and failing) to avoid too many Tanks on a team from being the dominant strategy.
The way I see it, if they arenât looking to convert a sizable amount of DPS players into Tank players I.e. âBalancing towards equal popularity between rolesâ, then they arenât fixing queue times.
And the amount of people who would quit over abandoning Open Queue style balancing, is tiny compared to:
Bad queue times
Bad matchmaker
Continuing to lose tank players, which loses the player and makes the problem worse
Bad DPS player retention
Bad streamer retention.
But really, the idea that âFixing queue times would lose some playersâ and âNot fixing queue times wonât lose playersâ, is irresponsible, dangerous, and your choice of lying or blinding ignorance.
The roles are never going to have anything close to equal popularity.
I also disagree with this statement. While they are indeed balancing around role queue, you do need to at least be considerate of not completely destroying the other modes in the game. Remember, QPC and open queue comp are not the only other modes in the game. You also have a variety of arcade modes and in OW2 weâll have PvE where overpowered tanks will just completely ruin the experience for players. This is not by any stretch of the imagination a small chunk of players.
Also the queue times for most people really arenât that bad. Especially in mid ranks for anyone not in some geographically isolated regions, they are quite within reason. Most people arenât going to quit because they canât get 1 minute queue times.
You can call it âirresponsible, dangerous, and your choice of lying or blinding ignoranceâ but realistically I think youâre just blowing the issue well out out of proportion.
The only way this can be balanced is if the bubble health was reduced. Right now it has more health than Orisaâs barrier, when itâs mainly just supposed to be used to protect himself, while Orisa has to protect her entire team with a sheet of tissue paper.
Honestly it makes a lot more sense for Orisa to do bonus damage to barriers than D.Va. Give her like +50% barrier damage with her gun, then nerf her fortify. End result; she counters brawl comps more heavily and is in turn weak to dive.
There is a website called overwatchleague com that has some statistics for the league and puts D.va at the highest overall usage rate. Iâm not sure how accurate it is