Doomfists dominating in literally every game. What's going on?

We have tried this many times. We have a GM sombra main in the team but it’s kinda easier said than done to hack a skilled Doomfist on many maps.

Especially those who are also cooperating good with their team

If Doomfist first gets a couple of hits in, it is very difficult to kill him. He gets 30 shield every time he hits with an ability, so just using Seismic Slam and Rising Uppercut brings him up to 310 HP, unless he hits two opponents with each ability, in which case he goes to 390 HP. On top of this his ultimate gives him 75 shield per opponent hit. So you can attack two opponents and damage them until you go under 250 HP, then use your ultimate and hit two more opponents which brings you up to 400 Hp again.

The best way to kill him is to keep your distance, or pick a stun hero.

I’ve noticed that the best Doomfist players use the bugs and glitches to their advantage. You can’t hit them with rocket punch? F it, use it as an escape instead. His Ult sucks? Might as well use it to get to the top of the map to get extra seismic slam damage. Need to go to the other side of the map? Rocketpunch Rollout it and bouce off all the walls. When you dedicate hundreds of hours mastering something that the Developers refuse to fix, you find extremely creative ways to make those advantages. And since it’s highly unlikely that the Devs will actually do anything to make him good to anyone but those people who dedicate their entire playtime to him, then those bouncy, hard to hit Doomfist players will win and I’ll be happy if I ever become one of them.

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He still has basically all of those bugs they lied about fixing them.

Nope. His main bugs have been fixed. Ghost punches are non-existent now that the hitbox size has been increased, wall hits are consistent now as long as the person is within 45 degrees of the wall, and his punch goes through breakables now without fail.

Seismic Slam is still wonky but it’s the same bug that affects Reinhardt’s earthshatter and should be fixed soon. Meteor strike is wonky too sometimes.

Sombra is his counter.

Sombra isn’t doing so well right now. A decent Doomfist isn’t going to let her hack him anyway unless he’s caught completely off guard.

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I’ve noticed this in QP and I haaaaate every second of it.

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It’s her job to make sure he’s caught off-guard.

But, no, she’s not doing too well right now. The nerfs completely broke her because of all the bugs it added. They should’ve just reverted the hack speed buff.

It’s her job to make sure he’s caught off-guard.

She never does her job particularity well :stuck_out_tongue: An infiltrator that announces her location never is particular good at catching people off guard, I think.

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He was never a bad hero. Past all the inconsistencies, he was a great hero. He was too great so Blizzard nerfed him and indirectly introduced even more inconsistencies and bugs.

Now that he’s playable, people are starting to realize how good he is.

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People are still bouncing off, sliding off, and sticking to walls without taking damage. That isn’t a fix. There is a bug with uppercut as well where you hit someone and they don’t pop up sometimes.

Your reply is basically “They fixed a bug that wasn’t actually a bug just an ability hitbox being smaller than character models so all of the bugs are fixed except every bug.”

People bouncing off walls is intended though. They simplified rocket punch’s pin mechanic so that it should pin within a 45 degree angle, but outside of that angle they will slide. That’s intended. Most examples shown are punches that break the 45 degree rule. They will also slide off if the wall is shorter than them, that’s intended as well.

If you have gifs of someone bouncing off within 45 degrees, then please show. The only instance of this happening to my knowledge is when someone is punched into an exact corner between 2 walls, which does technically break the 45 degree rule but they said it’ll be fixed anyway. A blue post addressed the wall slides in the Doomfist bug thread and just about all of the examples shown broke the 45 degree rule.

There are a GAZZILION of Bugs Plaguing Doomfist - #74 by TomPowers

For the rest of the scenarios, like where an enemy is impacted into a wall (at a shallower angle of 45 degrees) and they don’t pin, that is working as intended. A lot of linked clips look to be generally right on the line of 45 degrees. Players will also slide up and over shorter obstacles. This is the same 45 degree check and therefore won’t pin for the same reasons.

Overall wall slides have indeed been fixed and are more consistant than ever before, but you have to be aware of corners and angles that won’t land a pin.

he is a really easy hero to counter really.
just pick brig mcree and hog and protect your squishys
df is trash against cc

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Bout time DF leveled more than some railings…

Because doomfist is really, really strong, he just has a really high skill floor. I’ve been seeing people destroy with him in FFA for a few months. I honestly hate the guy, because he once again one shots, or combos you for what is basically a oneshot, and I’m really tired of oneshot deaths.

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UHHHHHHHHHHH…

He was quite frankly. Hand Cannon took a long time to regenerate, Slam didn’t do ANY damage when grounded (Typically only freaking 11-13 since he would need air time but they didn’t introduce the slide until later. WHICH IS NOTHING! Your aim would have to carry you through your combos. You needed HEADSHOTS to fix the damage disparity!) Which fed into the issue of enemies escaping with low health but you couldn’t finish them BECAUSE the few projectiles and the spread of the weapon.

He needed the buffs to be in a suitable place. I still think he needs just a couple of tiny buffs…as he’ll pretty much drop off the face of the earth (As he’s harder to run without em being prominent. You know how many people ACTUALLY know what to do with a Doomfist? Or what he does?) once the Meta isn’t helping him as heavily as it is now (THINK about it. Zarya, Brigitte, Reinhardt, etc. These are just SOME of the people who help him immensely.)

He is actually less worse than Hanzo if you know how to counterpick

It was enough time for you to be out of combat. You shouldn’t be using your hand cannon as your primary or secondary way of dealing damage. Most of that should come from RP and environmental kills.

As it shouldn’t. You shouldn’t use slam for it’s damage. You should use it to knock enemies up and make them lose control of their hero while in the air. Same thing with Uppercut.

It still does? I’m not sure what this means. Aim should have to carry anyone through any combo.

Not sure what you’re talking about here. Doomfist’s spread was fine. It was at the same angle it is now and still has 6 pellets beacause it has such a great cone.

I don’t see how this was an issue for him. He was incredibly dominant when he was first released. Are you forgetting that?

wat

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