People bouncing off walls is intended though. They simplified rocket punch’s pin mechanic so that it should pin within a 45 degree angle, but outside of that angle they will slide. That’s intended. Most examples shown are punches that break the 45 degree rule. They will also slide off if the wall is shorter than them, that’s intended as well.
If you have gifs of someone bouncing off within 45 degrees, then please show. The only instance of this happening to my knowledge is when someone is punched into an exact corner between 2 walls, which does technically break the 45 degree rule but they said it’ll be fixed anyway. A blue post addressed the wall slides in the Doomfist bug thread and just about all of the examples shown broke the 45 degree rule.
There are a GAZZILION of Bugs Plaguing Doomfist - #74 by TomPowers
For the rest of the scenarios, like where an enemy is impacted into a wall (at a shallower angle of 45 degrees) and they don’t pin, that is working as intended. A lot of linked clips look to be generally right on the line of 45 degrees. Players will also slide up and over shorter obstacles. This is the same 45 degree check and therefore won’t pin for the same reasons.
Overall wall slides have indeed been fixed and are more consistant than ever before, but you have to be aware of corners and angles that won’t land a pin.