Doomfist & his 50+ bugs that's been plaguing him for years. When will his bugs get looked into?🥺

Sad part is, blizzard had all there chances in the past year to rework or buff doom, even tought they KNOW he was bad for a year, still they nerfed him again and again to this point that he is just unplayable against masters and above, they could easily keep playing with buffs and nerfs on him like they do with hitscans all the time, but they dont want to, they want this hero to die and deleted .

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I can say with absolute certainty that I have not played a single game as doom that had not had a bug in some capacity. I don’t even want a buff, just fix the hero for the love of God

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Honestly, that’s why I picked up the character. I was playing reaper when I started out with overwatch because he seemed like the simplest hero to get the hang of while still being able to have a lot of value. When I started watching OW content I came across some Doom videos “Doomfist 7.0” in particular made me look at what this character could do and from that day onwards I became a One Punch Man main. I don’t regret it because when things go your way it’s just as fun and rewarding as I imagined but most of the time it’s really frustrating (dying because your escape indicator slam turned into an arc slam in front the enemy Hog). I just want the best for this character. Please fix him, Blizzard.

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hey thats my video :smiley: sorry if you picked up doomfist because of me you have to deal with this bad hero now and hate yourself for playing it

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I play doom for a long time and is very Booring that the blizzard dont fixed thats too many bugs in too much time

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You aren’t getquakedon lmfao.

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Crazy how they wont think twice when it comes to nerfing him but never fix his bugs

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He is quake 20characters

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I just wanna play my garbage hero without supports being lubed up sliding off every wall I punch them into. Blizzard if you can’t even do that can you just let me shoot out of my thumb, I’m tired of players surviving with 20 health while I try everything from melee to waiting for a singular shot to regenerate just for me to goof.

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The thing is, we don’t care about buffs, we can play a bad character sure, he’s still gonna be fun. All we’re asking for are bug fixes

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Since when does quake have an account with his name backwards lmao.

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and well I took a page at the nose, I come across this:

h_ttps://gfycat.com/fr/criminalachingbufeo-overwatch

so no it’s not a bug it’s the very principle of the halt of orisa + the capacity was not used. Same for the second example they put on the subject:

h_ttps://www.youtube.com/watch?v=JeBB4HHXvys&feature=youtu.be

h_ttps://www.youtube.com/watch?v=R1ZPd7VF2WM&feature=youtu.be

Same here too, there is a time before the capacity is activated.

After that (again at the nose)
h_ttps://clips.twitch.tv/StormyVainGullFrankerZ

“gnagnagna he punched but it didn’t punch the enemy” you just know not aimed (the guy who made the video), just put it in .25 and watch that he aimed at the rock and he was the one who took the impact.

I’m going to stop here, it’s just a doom hand not happy he can’t play.

  • look at this ahaha

h_ttps://clips.twitch.tv/PluckyBeautifulPassionfruitPanicVis

it may be because the enemy doom has pushed him lmaoo

really they invent bugs for nothing

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The bug here was how he stalled on the edge of the wall with punch and then got unstuck and his punch continued.

The problem is he would’ve most likely hit the lucio, but a solid 45% of his punch got stuck on the wall.

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Help me Blizzard Entertainment. You’re my only hope.

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1st clip - Slam shouldn’t cancel if he activated in pull. It should just prohibit him from moving at all. So, he still slams, but he just keeps going toward the pull and eventually hits the ground.

2nd clip - Slamming the air is a bug and should not be a thing, if anything the pull should’ve pulled him (which it did) ,but he slammed the air bc the game thought that after the pull there was ground to slam or something. The same thing happens with mei wall getting destroyed, df slams the air.

3rd clip - Like in the second clip, DF slammed the air, which is a bug.

4th clip - Doomfist stalled on geometry (this itself is not a bug), but a problem occurs when something becomes slanted. Imagine your about to get a kill with punch, but this happens. This can also be replicated at the 4 pillars around the point on Nepal Shrine.

5th clip - He clearly bounces up in spawn. Idk what causes this.

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Doomfist needs to be fixed, his abilities are very inconsistent

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Is any form of using the game physics (not even in an unfair way) a bug to you? Because i gotta disappoint you, physics are like a ruleset how the “world” works.

This aint bugs at all so stop sh*tposting please. The wall diag where you fly upwards when punching against a wall is a different story and in 95% useless unless you come around with some real arguments and examples.

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Well, you are in for a surprise buddy. Quake does have an account named backwards, he used to play Genji/Tracer on that account because he did not want to throw games on his main. However, after open queue become a thing, Quake now plays Genji/Tracer on his main in open queue. Therefore, I think he only uses this account for forum posts but not for games now.

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Nice.

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When u try to slam quick u just slam on the worst side … doomfist is just broken its impossible to play it …
I was 4k when doom was a little bit playable but know… IMPOSSIBLE

[Post edited by forum moderator. Please keep our Code of Conduct in mind when posting.]

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