Doom Players, Come Forth

total mayheming tiffany

i bet chucky is proud

Death–match Daniel. (A new foe has entered the arena)

shurikening suki :skull:

Bow–master Ben. (WHY NEED 20 CHARACTERS)

walking werner (let zenyatta walk)

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Trace–maker Trevor.

Wait, am I allowed to give a second name, or do I have to wait for you?

Increase uppercut dmg
Remove all his bugs.
Increase Meteor dmg.

Pharah–main Phamim.

Feeding Fredrick

Sticky-bomb Sam. (WHY NEED 20 CHARACTERS)

Do this < randomtextthathasnomeaning > remove the spaces.

  • Less time on rocket punch to full charge.
  • Have meteor strike back to what it was before it was nerfed to the ground, and not the “Oh &#^@” escape button it has become.
  • 1sec shorter cool downs on both abilities.
  • Buff SS base damage to 60

Thank you

Everyhting except punch nerf/buff, removing one shot from doom would make him even more useless then he already is, and dont buff his chargeup rate.

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It wouldn’t really make him anymore useless at all.

Most doom mains literally couldn’t care less about OHK punch.

Plus 175 punch on a .9 second charge up.

He gets to 175 fast, and one follow up shot will kill the person anyway.

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Except healing is something present in the game. If doom can’t one shot while being melee range he’s utterly useless

Depending how far the wall is, doom can literally shoot his gun before the person even hits the wall. The recovery time after punching someone isn’t that much, it’s noticeable yes but doom can still get off a solid 1-2 shots before.

So whoever that healer is, put them in the overwatch league if they can hit a shot one someone flying from rocket punch.