Does overwatch make you more stressed?

They made the core of the game toxic on purpose so the people with high temperament get banned and buy new accounts. They did a lot of things on purpose. One can only hope that they go bankrupt asap.

Best thing is how it punishes you for being good and competitive while trolls, toxic people and streamers(cause they advertise their dead game) never get banned.

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Doubt it was intentional, most likely developers simply aren’t humans and couldn’t predict human things like maining heroes.

When Jeff said “we didn’t expect players to main heroes”, I nearly died from laughing. It’s equivalent of not expecting CS sniper to run with AWP at all times.

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I am in the same boat. I can play and enjoy overwatch in small increments. WoW used to be my happy place but its become too stressful also. I have reverted to single player games like nier and my new relaxing mmo is Final Fantasy 14

Of course!

The stress/anxiety/“this-game-feels-like-work” feelings are the reason why I stopped playing comp back before the change to role queue.

Since then, it’s been nothing but QP with friends for me, and I’m very relaxed when I play and things are much more enjoyable.

As someone who is in the prime of their career, work is very stressful and just not at all fun sometimes. The last thing I want to do is come home and start playing a game that feels like more work.

There are ways to play this game in a manner that’s fun to you without having to straight up be like “Welp, guess it’s time to quit OW”.

When I play alone I’ve noticed that this happens yeah, but whenever I play in stacks or premades or even duo’s, all that just instantly vanishes in the air. It happens probably because even one player hard focusing you and playing with you makes a massive difference in game enjoyability. If everyone just focuses on what they’re doing without that one thing being what they should be doing to have the best chances to win and it’s something they’re doing alone without playing an appropriate hero for it like Sombra or Tracer, it takes a big toll on the team and the team’s chances to win the game

In short: Team based game is mostly only enjoyable when players play for the team and not just themselves

Sure…when I was spending my time in WOW, it was a chill pill… since I play Ow, I relised the whole new level of toxicity in this community. Just avoid comp and vc and try to relax.

Tbh I rage a lot at overwatch and I mean a lot. I’m never toxic to my teammates and only the 2 in my stack are hearing me go off BUT I do not consider it a bad thing.

It is my way of releasing all the pent up anger and frustration from the day and lets me vent to get rid off all this negative feelings. It helps me relax and get my next workday done without trying to actually kill one of my coworkers or something.

It used to, but then I stopped caring.

The moment to moment gameplay can have a very enjoyable zenlike quality when everything just flows together…

And then I start getting randomly insulted making all those good feels come crashing down.

It used to. Then I got some perspective and realised that even the very worst games of Overwatch are still pretty good compared to some of the other things life can throw at you.

Overwatch is a fun way to relax.

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To play for the team, said team should return the favor. If Overwatch has taught me anything, it’s that on purpose making whatever help your team can offer insufficient destroys teamwork, before it even forms.

It’s first time I saw game, that prevents even basic duo from forming, let alone team-wide cooperation.

They really wanted players to swap.
Can’t say I blame them since that was the first mentality the game was built on.

Then they had to adjust.

You can’t get players to swap, when you make unique heroes with visuals and backstories. It’s not how it works.

Of course that’s not how it works.
They were thinking wishfully. Hoping that people would actually switch. They adjusted and now we’re here.

And instead of realising, that real humans work in a bit different way, they just continued in same direction.

Medals, that were supposed to encourage players to try their best, turned into cause of infighting within teams. Working for team ended up being less rewarding, than working for kills, in team-oriented game.

I am plagued a bit with this myself.

In short, what I find is certain quick-reflex shooty-shooty drives my adrenaline up and I get more aggressive afterwards. I play say Moira, or maybe even Zarya, much less so. Ditto for Sym, but almost any other DPS does the same thing in terms of raising my adrenaline/stress levels and aggressiveness. It’s not healthy long term that’s for sure.

The most stressful thing is just ridiculous toxicity - being called “dogwater” by players who literally don’t know the first thing about the game and think medals actually mean good play, attitude by mid-tier Smurfs, and players who think its cute to just respond “no” to literally any suggestions to win wear on me. Best to avoid chat altogether unless you are in a stack.

Curious, as I am unaffected by that. Probably because my first ever FPS was Doom 3, where carelessness and aggression get you killed.

Perhaps preference in games has some impact - my favourite games were kind of stealth-FPS, where you can either go guns blazing or sneak through unnoticed, killing or knocking out enemies without direct engagement. That habit remained with me in other games.

Medals are a sense of validation. Never thought anyone should take them seriously. But some do as it’s a tool to be superior.

That’s why the game is becoming less team-based. Yes there will still be team elements, but seem like they’re making it less punishing to not be as coordinated as a team.

Had to read this like 12 times to get what you’re saying. I would highly discourage from going 50/50 on punctuation

And even with that I sincerely really don’t understand what you’re overall trying to say, sorry :rofl:

Ok, here is simple example - out of 6 strangers, 2 strangers decide to work together. Let it be support and DPS, and for convenience, support is playing Mercy and DPS picks McCree.

McCree still dies, despite being pocketed. What one would think? That’s right - that Mercy is useless, and he has to rely on himself. What Mercy player would think? Pretty much same - that McCree is a waste of resources.

We just successfully destroyed attempt to work together, as it didn’t earn results. At first, duo is formed, then it’s joined by other players, if they see, that it pays off.