Yeah we know, Blizzard is small indie company…
That’s still too good. Let’s do 3-0-3. No more crying DPS (Genji mains). GOATS worked without DPS
well I wanted to throw them a bone while butchering their role like they always like to suggest be done to tanks and supports.
Blizzard doesn’t fund all projects evenly, nor do they fund their employees “evenly” lol.
And server limits / optimization is also a feature of the hardware more than anything else , you can’t keep throwing money at them and hope that the technology is good enough to keep up.
Correction, seems that he meant with “costs” that it would cost server stability and stuff like that.
But that’s because the game is so much team reliant.
Are we gonna keep wishing for the game to remain stressful because of extreme team reliance?
Mhm it all really depends on what people want. Who knows
I agree with the last thing you said, but I actually do advocate (and have for a long time now) for 5v5. I think it would reduce the visual clutter, damage spam, and chaos of the game. It’s one less person slinging their abilities, ultimates, and damage around, and one less person to track for ult/cooldown tracking.
It would also serve to slow the game down and increase an individual player’s impact and carry potential. All of that while making queue times better for supports and damage.
Other notable side effects: it would eliminate the need to balance around the possibility of double shield and increase the game’s performance in terms of Frames generated per Second.
All of that said, I do agree that it wouldn’t solve all of the game’s biggest issues which are more centered around player behavior rather than the game itself.
Edit: There are, as always, negative side effects as well that I’m not gonna pretend don’t exist. Tank queue times would become much longer, tank synergy would disappear, and half the class would have to be rebalanced (along with heroes in other roles too). Also, a player throwing would be much more difficult to overcome this way since they account for a larger percentage of the team. As Jeff himself says, “there aren’t any silver bullet solutions”. I think this change has more pros than cons though.