While I agree, to an extent, that the tank role in an FPS feels awkward, I don’t know any other way to see it.
Blizzard used that nomenclature ‘tank, dmg, support’ which is a direct relation to RPG. We, as gamers, are used to tanks filling the role as protector.
Making tanks peform more like dps will relegate the damage role to a ‘just play whatever’.
I mean, there’s plenty of examples of “Heavies” in other FPS games. Which is analogous of our current offtanks.
And also of there’s less pressure on DPS to play meta, that’s not necessarily such a bad thing. However the higher the ELO goes, any advantage is going to matter.
But it might push the average ELO of Tank players up a bit. But tbh, there’s an extreme shortage of Tank players at higher ranks, so that’s not such a bad thing.
Tbh, without some extensive gimmick, the only way I see a variety of strong SingleBarrier choices, without DoubleBarrier being meta. Is if DoubleBarrier is weak at close range.
Since it’s near untouchable at medium/long ranges.
Also by having a difference in close range survival of offtanks and main tanks. It ensures the usage of offtanks, and makes DoubleOffTank less of a throw comp.
Got a lot more detail on what I had in mind, if you’re interested.
I mean Jeff Kaplan doesn’t really have a clue what’s going on so I wouldn’t really take what he says too seriously. I have yet to see him say something insightful or intelligent related to this game. Kind of the problem with choosing a lead dev with zero background in competitive fps games to make the calls and is the reason balance is in such an awful state currently.
This would mean double barrier will shut down any deathball composition hard, but dive composition would be practically throwing. gimmicks have clear weaknesses, which is what makes them a gimmick. and dive compositions are the perfect solution due to mobility.
I have tangent question for you Greyfalcon.
Do you think, in the current meta, double shield functions more deathball or bunker?
I’m pretty sure Kaplan said Echo was the last hero before OW2 in an interview ““We know how much people love new heroes. We’re making new heroes for Overwatch 2. There is development happening, but we don’t want people’s expectations in the wrong place — for now, we will not be getting another Overwatch hero,” Blizzard’s vice president confirmed. "
Renaud Galand (a lead character artist) said “the dev team “wanted to release another hero before OW2,” but now it looks like it “probably won’t happen.””
From what I understand they want to push out the sequel as soon as possible and making a new hero would delay it. But who knows maybe they’ll give another hero regardless who knows.
It would be cool to get a new hero out of the blue, but the only way I see this happening is if something severely delays OW2. Echo was launched only 3 months ago and even at the original pace of 3 heroes/year it would still be 1 month faster than that. The recent pace put Echo at released 8 months after Sigma.
Do you want another brig/sigma? When they were released they were broken and broke the game, then they were nerfed to the ground and the were forgotten