The tanks expect healers to keep them alive while they charge/hook the Bastion with the shield right in front.
The healers expect DPS to swap for counter while tank stay put and keep the team alive.
The DPS expect a ton of things: the other DPS swap to counter, or the healers to keep them alive while they try to outgun Bastion and the shield, or even the tanks will cover them long enough for their l33t aiming skills to somehow miraculously shoot through the shield and take out Bastion.
It all combined into a perfectly lined target practice, ripe for Bastion to flex that bulletstorm blazing.
I think the main problem with Bastion is how good he is is based on the other team’s cohesion and willingness to swap. He’s virtually useless with even a little planning, but sometimes ridiculous for reasons that may be entirely out of the control of an individual player.
Yes, Bastion needs a buff.
They just shouldnt buff turret mode and enforce campy pirate ship. He needs to be all around better, so people dont have to build their complete comp just around pocketing the Bastion.
Recon should be rebalanced to be his main mode and sentry could then be more situational just for barrier brake.
If your reason for remaining ignorant of a hero’s issues and/or being fine with them having little to no viable niche is some perceived moral high ground, you really have no grounds on which to make suggestions or counter-suggestions for that hero.
The problem with buffing bastion is that it makes a small number of people happy at the expense of everyone else. Bastion is horrible to play against and the whole game revolves around him for both teams. Making him better so he is picked more will just make games even more miserable than he does already.
I’d already read every post within the thread before replying as I did. Had your comment there not been in line with your logic throughout the entirety of the thread, I’d not have bothered quoting it.
Sadly, your warrant that “X hero and the gameplay it causes is annoying, so rather than even considering revising its niche, let’s devalue any concerns anyone who has actually played the hero has for said hero” was as true of your comments thereafter — simply broadened towards, seemingly, any and all heroes you personally dislike playing against.
I’ve already agreed with you that the Bastion buffs on the experimental card were ill-considered. I just don’t agree with you as to how niche heroes ought to be designed around.
One flippant comment doesn’t devalue the rest of the conversation.
I maintain however that Bastion is still a dirty choice on occasion, often pulled in as a last resort by teams that are otherwise losing.
As for Tracer, doom and genji, any character that blips around at lightening speed, for me as a considered positional, perhaps slower aimer who prefers traditional “shooting” characters - Mccree, Soldier, Reaper. Yes I do find detrimental to the quality of the game.
I think everyone would have their own list - mine is tracer, bastion and sombra (when she chooses you to constantly hack). There may be others. I feel there are characters who are fun to play (like tracer) but bad for the game overall while most of the rest add value to the game and are fun to play and play against. This has nothing to do with OP vs. UP but rather just plain fun vs. tilting.