đŸ”¶ Discussion on Why I'm Against Hero Bans

You did though
 Maybe type better if you do not want people drawing conclusions based upon what you put out there?

First of all, I hope it’s not bans. While I think bans could be useful in the future (especially as the tank and healer pools start to get closer to the DPS pool) the are many more things that could be done to the game that I would far prefer. I was just adding my experience to the conversation.

Secondly, we definitely don’t use bans “correctly”. Like I said, most of the time the bans are targeting a specific player on the enemy team. I’ve also seen a lot of emotional picks. There was one match where I dominated the other team with Mei. The losing Capitan has the option to force a trade when they lose, and in this case they just so happened to be the opposing main tank. They traded for me (I’m notorious in the clan for playing Mei, and playing her well) and then banned Mei anyways.

He just really, really didn’t want to see a Mei.

What exactly was my assumption outside of expecting them to screw balancing a hero up?

You’ll struggle to find that assumption to be false.

There’s so many ways how to just abuse hero bans in this game it stops being funny. From private profiles versus open to removing hard counters to abusing known players/streamers by instabanning their main heroes. And when it comes to that point that players are stopped from using their heroes alltogether, they stop having fun and stop playing, because there’s no point anymore to sit in queue for 10-20mins and see that doomfist is banned yet again. Because you happened to be a doom main and nobody wants you to play your main hero anymore, since everyone simply hates your main hero.

Some heroes with their hardcounters removed can also become downright oppressive to play against, because they’re seemingly balanced around those few counters. Nor can 6 random players ever come into a consensus about which hero they should ban and parties shouldn’t have an advantage in this system, so it comes down to convincing other players, rng, bigger number advantage or just targeting specific players. I dread what would happen to known streamers known for their specific main heroes, such as Violet, Fitzy etc.

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I wonder how you will react when your teammates won’t be able to adapt, making you lose all your matches.

If something can be abused, it will be abused. As long as there is something to gain from it.

Indeed it will and it will in turn make this game more unplayable and less fun for everyone.

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The way Overwatch was meant to be played is by allowing players to readjust their comp if it wasn’t working out for them. Yet, they pretty much removed all flexibility. Overwatch is a team game, just because someone is only really good at one hero, they can still contribute to the team. Probably more than they would on a different hero.

Rather have a Widowmaker who can hit her shots than to have a useless Mei.

Which is the complete opposite of one-tricking.

I guarantee you that they’d be 10x more valuable to their team if they weren’t a one-trick.

You got to work with what you got.

Works well in a game. Playing heroes you don’t like to play. Fun times.

On my memory, Overwatch is first game, that demands you to decide between fun and winning.

May as well pick fun, since winning isn’t certain.

as opposed to seeing these heroes in every game, or be at distinct disadvantage if your enemy team is playing them and you’re not? 
 I get your point, but there is the alternative that needs to be considered as well - doing nothing, and it’s not good.

I don’t think you deserve to lose for playing a particular hero.

I do however think you deserve to lose for not knowing how to swap to heros that fit the situation better

I accept that there’s nothing I can do to control how my teammates play and focus on doing the best I can with my hero.

Same thing. That’s easy to say until you’re on a multi-game losing streak with those types of players on your team.

there is nothing I can do to make my teammates better, or to change how or what they play, the only thing I can do is focus on me and doing the best I can. so no I don’t care if I get those players. ive had those players, but I can still have high impact so long as I don’t deem it over because one is on my team

But introducing hero bans isn’t going to keep them from being one-tricks. I doubt it’ll make someone learn a different hero just because their hero gets banned every 10 games or so. It’ll eventually just encourage throwing because players are too lazy to play other heroes normally.

You can readjust around one hero. If you have a player who only play Hammond or DVA, you try to play dive with them.

So everyone else who knows how to play the game correctly has to play around a stubborn one-trick to compensate for the weak link. Because they were too lazy to go into QPC and play even a single other hero. That
doesn’t sound right to me. The one-trick puts their team at a disadvantage unless they’re playing a meta hero and hopes that their team will be flexible enough to play around them. How hypocritical.

You’d think the peace of mind of knowing that they have another hero to fall back in case their hero gets banned would encourage a little more flexibility so they don’t get into a match and throw even harder.

Regardless, if this is a system that will discourage that kind of behavior then I welcome it. Even if it doesn’t erase the problem completely, if it makes it happen less than I can accept that.

Just to quote from the big boss himself: