Director’s Take – Reflecting on the future of Overwatch 2

how in the holy mother of freak are there 3000 people working on COD when COD barely runs on high end hardware, crashes every twenty minutes, and plays like garbage?

please someone remove activision from existence lol

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Wow that whole article just boils down to.

  1. Poor Leadership wasting so many hours and splitting the team

  2. What we are getting is Archive Missions with no incentive for replayability.

What a disappointment.

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if you play on console you know about xims and that they dont care about it/ they dont ban anybody for it. the entire top 500 scene and the ‘completive/tournament’ scene is just keyboard and mouse users but worst because they have aim assist on top of it. :slight_smile:

also this “decision” was made because of money no other reason, hop off it they grossed 2b Q1 of 2023 they have the resources execs just cant justify taking a slight hit to the profit margin

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It’s not quite the same using a conversion device because you are basically emulating a joystick…

So your maximum turn speed is limited by that…

PvE and Talent Trees have always been a terrible distraction from the awesome game that OW1 actually was. I’m so glad that nightmare is over. The PvP game will be better off now that the team can stop wasting energy building bots for the casuals to shoot at.

:-1: :-1: :-1: :-1: :-1:

Nobody was still playing this game for more Archives missions.

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dont blame the devs its the execs ruining the game im sure the devs didnt want it to turn out like this they are just putting them infront of the community to take the heat to save blizzards public relations.

Lastly, people have wondered why this announcement came at this time. After Overwatch 2 had launched, we started refining our plans for future seasons. As those plans grew, we tried to find ways to make all of our ambitions fit together in a plan that we believed in.

We couldn’t. And we also knew that we couldn’t go back to pulling people away from the live game in service of that original vision again. So, we made the difficult decision to cut Hero Missions and started planning for the future.

Aaron. Nobody wants the live service model that we have in OW2. Producing garbage throwaway content every season to sell $20 skins and battle passes… Why?

When people talked about the content drought in OW1, we weren’t asking for a nonstop stream of stuff. Just don’t completely abandon it. We were disappointed that there was literally nothing new for years. Add a single new hero or map here or there. Make one new archives mission each year. Add even some small semblance of something new during the seasonal events.

It was understood that resources were being used for PvE, and I think many people were able to justify the content drought because of the expectation of an awesome PvE experience that would come from it.

But that’s what we want. Not stupid little fortnite seasons where children with their parent’s credit cards can buy the cool seasonally-themed skin.

I get that the plans may have been ambitious, and I dont think anyone would blame you if you maybe scoped things down a bit. But even in 2019 and again in 2021, you guys were able to show so much awesome content. I cannot fathom that there was no possible direction this could go, and if the reason is that “it doesnt fit with our live service model” - then SCRAP THE LIVE SERVICE MODEL. We dont even want it.

But of course you won’t because everyone is well aware that it’s about monetization. You have completely sold out and abandoned what your loyal customers actually want to try and milk money from people.

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He’s saying “Words” and the words are coming together to form coherent sentences, in a professional manner, but yet somehow I’ve never heard more nothing come out of someones mouth.

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Even more when you read old articles they made about how OW was quickly made with Titan files only to keep their job when activision was in the Blizz HQ XD

I’m blaming the management. The leads, producers, and directors on overwatch are to blame. Why is everyone running coverage for blizzard acting like we’re blaming the low level devs? No, we blame Aaron, Jared, Mike Ybarra, Bobby Kotick, etc for this failure.

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That Team 4 had such a grandiose vision where Overwatch was itself merely a stepping stone gives me goosebumps, but learning this vision is now being abandoned is really disappointing to hear, and probably very difficult for most of the team that invested so much time, effort and passion into realizing.

I also understand this is reality where not all dreams come true, which can happen for many reasons from being unrealistic or poorly scoped or simply the victim of circumstances and compromise. At the end of the day I still love Overwatch and look forward to what’s coming down the road, I just hope whatever visions had captured your imaginations aren’t being completely shelved and are to some extent still percolating in the background waiting for the opportunity to be reborn, or give birth to something new.

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Don’t forget Jeff Kaplan, Overpromiser #1.

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“Overwatch was born from the ashes of Project Titan. It was a moment of metamorphosis for the team and the project… and something beautiful came out of it. This is another moment of change. And the future of Overwatch will be born out of it.”

I love how we’re comparing Overwatch’s current state to a failed, cancelled project that never saw the light of day.

Speaks volumes imo.

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The game was a lot more fun under Kaplan and the future a lot brighter. It wasn’t this money grubbing F2P style game under Jeff.

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Ah yes, “fun” for everyone who loved Brig 1.0, Mercy Moth Meta, Double-Shield, and Goats.

And the only reason the future was “brighter” was because he was selling you an impossible idea.

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I would take any of those metas over the current swill we have now of a f2p game full of hackers, sweating in every casual game mode, and every content drop being paywalled that we have now.

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blame bobby and mike sure but not aaron and jared they are just faces, holds no real power over the game or company as a whole

Because it is. Run it through zerogpt, I did. A third of it is most likely ai generated :rofl:

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The directors and executive producers of a game have no power over that game? Are you high? If that’s true then their jobs are literally useless. What’s the point of a game director who has no ability to shape the game they’re directing?

Are you listening to yourself?

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