I agree, her kit doesn’t work well with the rest of her things. It might work well with other people’s things like a Dva bomb ult (Which i’ve never seen tped like they advertised) but this just makes her too team reliant. She can’t handle anything herself.
Her beam is good WHEN it is maxed charged, which takes the **** considering you have to stand and wait 3.2 seconds on a shield or on a player, keep in mind for it to be 3.2 seconds you need 100% accuracy. Her tickrate is terrible also.
Most thing i dislike about her kit is the ult, M1 and turrets. The ult is so weak to be called an ultimate, like honestly it’s as an ultimate. If it generated 50% quicker then i might let it pass. The M1 is unreliable on damage it requires way too much aim, especially since it use to be a lock on and now it requires so much aim. Her turrets are grate besides the point there are now only 3.
Then they need to pace their blink use, and in between they are vulnerable. To stay alive you’d need to do a hit and run approach, otherwise those couple of seconds between blinks is plenty of time to die.
If it’s one on one, the tracer will have the advantage against most heroes, but Symmetra and Torb have turrets that make it more difficult, and Sombra just stalls her completely.
1st thoose are the better designed in the whole game
2nd both are broken and will never will be nerfed and that’s why they will have always better pickrate than sym
I think it could be better to remove 90% of the heros and left the dive ones and play the game like that. It will be way more fun than this. Blizzard dont understand how to deal with all of this information. I’m so tired of this company making trash heros with their nerfs or creating broken ones or not seeing there is a big lack of tanks and healers.
This game is way more boring than a year before. Really more boring.
If I’m playing against GM level players then I don’t really think it matters what character they pick, the outcome will be the same unless I manage a lucky shot.
Sym is technically viable to beat the current meta, but needs to be incredibly careful of teleport placements, her beam will melt everyone than the healing done
Sym is directing the turrets meaning they’re going to be close to someone.
How does a squishy “walk across the barrier” if they can’t get within 10m of the turrets? If it catches Ana and is protected by the barrier, she’s a goner. Anyone that sees her die doesn’t realize it’s 3 turrets either, they only see one beam. Add in Sym herself essentially dealing 270dps at whatever gets close to her with orbs and it becomes a much more powerful tactic.
This game doesn’t have any location which is locked by a single path that is tiny.
Any single path areas generally so massive a turrets can’t block the entire path with a 3 stack.
Which means there are always alternate routes to take, and always easy ways to avoid the turret, or instant kill all 3 turrets based on the type of hero you have ( Junkrat Mine \ Ana Biotic \ Ashe Dynamite \ etc )