So a new ptr update just dropped, and in it, echo recieved 2 ‘bug fixes’. One of these involved nerfing the echo movement tech that allowed players to receive a large speed boost as they glide down from their boost ability. I was kinda disappointed with this, since i much prefer the idea of a echo being a low-flying, fast-moving dps, rather than just chilling up high a lot. Personally, advanced movement tech such as that super-jump adds a layer of skill and fun to the character. To me that sort of tech is similar to doomfist glides, and mercy super-jump, and I’m a bit disappointed in the change. I find it much more interesting when the skill in a movement based character, is almost as, or more important, that the basic damage abilities. It’s what rewards players for spending their time on that hero, while helping the game allow for a wide array of play styles. Removing a tech like this removes a dimension from the character, and I feel like that is always a poor thing. I could take large ultimate or overall damage nerfs, but this saddened me, just a little bit.
Update: To those saying the speed boost was unintentional, the change to it was listed under hero update, and not bug fixes, in the patch notes for Echo- making it seem likely that the devs were aware of the speed boost before release.