I think they decided on awarding some passes (less than a win) on a loss because otherwise nobody would use the system.
“Why should I play a role I’m not good at? I’ll just lose a lot and waste my time since losses don’t give me passes! No point in using this system grrr”.
The way they’re doing it keeps the system relevant, but you’re right about what that might imply…
That has never worked before. Arcade has some incentive to win each week and Challenge events and the weekly challenges during Holiday/Events have incentives.
Those do not work. You still get many many many throwers banking on their team to carry them so they can put in as minimal effort as possible.
So in other words, I can play Tank and Support to get my game sense up to upper gold, where I am in Damage now. And use the passes to play and try to reach my goal with Damage.
Cool, I’ll play my butt off and try to do 5% better with each role each season like I wanted to. And it still adds up and means something.
“Many more” can be debatable and is a bit open to interpretation as to what “many more” means to them.
Say you get 15 passes for winning and 5 for loosing. To some people, this is still a lot for loosing despite the winners having a fairly large chunk and may still throw since 5 passes to some could be a decent amount to farm with by loosing as opposed to winning. In other words, 3 game throws can get you 15 passes within the same time or more as a winning team getting 15 passes.
Ahh, I think they will know what to do though in terms of this though. At least I hope anyways.
I see! I guess they are aware of potential throwers and want to make it a separate mode at first as to not ruin QP or Comp? Otherwise, I suppose it would have just be on normal QP, Comp?
The only concern to me is that Priority Pass is something that can be earned if you lose a Flex game. Now while you can win more priority pass by earning wins in the flex games, depending on how much is gained, I do worry that game quality may be reduced overall by those playing roles would not put effort into.
Which brings up another thing. I have noticed that when a thrower leaves, they are no longer in the “recent” tab making it hard for me to search for them to report. I don’t know if it is like this for PC but console has this issue. I wish they they would just keep the person’s gamertag there in the section instead of me needing to find them among a bunch of others…