Dear devs, as Mercy main stop wasting time & fix stuff

First and foremost: Don’t bring drama or hate into thread. i give literally zero :poop: about ppl who want a broken OP mercy the same i give to the people who want her useless.

This is a person who just wants a viable healthy Mercy as the character is different and fun compared to every other support available.

I am a Mercy main (she was a enjoyable change in a fps & I main healer in any game with em) but between your (the devs) utter disregard for the hero over the years by abusing her over issues that are not entirely her fault you SERIOUSLY need to stop wasting your time (and yes it is wasting your time as much as you wasted doing stuff to her you could of actually fixed core issues for good) like you have for 6 yrs & actually fix issues so “mercy is the issue” stops happening :expressionless:

Lets give you a rundown of Mercy’s history (as you seem to need one)

Launch OW1:

  • only “main” support (was 2x zen’s healing)

  • Mass rez was fun to pull off and was always all in risk vs reward for large rez.

  • even then she wasn’t “must pick” lucio and Zen brought support/dmg she didn’t and that was good.
    .
    now let me begin your 1st decent into not knowing wtf to do & downfall of Mercy as a hero & its userbase.

  • to point you devs decided Mass was “too hard” to pull off…and made the games STUPIDEST mistake ever…you gave an Ult that brought dead back…INVULNERABILITY. You (the devs) took a skill that was risk vs reward and removed all the risk & counterability into unstoppable reward.

  • Now Mercy, armed with an unstoppable broken ult can just let team die…why? Because you also have a system that rewards big rez by a huge amount.

Welcome to Hide and Mercy because of your single dumb buff nobody asked for!

Oddly enough you guys change the ranking system to fix reason ppl did it eventually.

After this you guys did one actual good change: You disabled some ults being amp’d example: dragon and tire (which was good as high dmg ults shouldn’t need the help…more on this topic later)

So Mass rez is now an issue. The smart fix is remove prior god mode buff, maybe add a LoS req, and what do the devs do? “Nah fam we can’t admit we messed up…Lets make a ant hil into a mountain of a problem instead!”

Now we arrive at Sep 19th 2017 your 2nd largest mistake in games history: Mercy v2.0: Moth Meta!

You, for god only knows what reason, didn’t keep the test server for this up for long before pushing live.

Mercy mains on forums asked to delay its launch (becasue anyone who uses her knows how busted OP that kit was and the nerfs would be on a lvl not seen yet)
Response of Blizzard? In typical Blzizard dev fashion: “We ignore ALL community feedback casue we know better than you”.

  • You release Mercy 2.0! A new ult, rez on cd, reset when ult, & 10sec cd during, & a theme of high mobility!

oh boy…who knew the following events that would happen… (spoiler…everyone but apparently the devs)

  • Mercy literally defines the game. A hero so busted there is literally zero reason to pick someone else.

Now begins part 1 of the fall of Mercy on the Mercy playerbase (as in the ppl who didn’t FOTM a broken hero)…community turns entirely anti Mercy. If you visited forums for next few months theres dozens of anti mercy threads daily (if not hourly).
We get an actual Megathread (was it the 1st time devs made 1?) that to this day I believe is largest thread on forums.

So dev’s now devs not only made a hero who is hated from being too strong, but also caused the heroes long time playerbase to be hated (which still runs to this day might I add).
Fun…

Now begins a landslide of nerfs over course of a literal year (this is a key point in why I say you guys waste time bandaging issues and not actually curing issues…no nerf log should take a literal yr) (most of these are literally month or 2 after last)

  • nerf 1: valk doesnt reset rez cd (yay)…but gives a 2nd charge of rez (…that isnt fixing issue)
  • nerf 2: rez now turns you into a snail (what happened to a high mobility playstyle as this is still to this day counter to that view) & has a 1.75sec cd & can be interrupted by cc (that bits fair as should have counterplay)…but you make it have no cast time & not slow during valk which still high uptime.
    why do you do this devs? 1 step forward 2 steps back every time…
  • nerf 3: no more instant rez, extra rez use during valk. (yet another sign you CAN do the correct changes) along side lower valk duration & speed (again fair nerfs)
  • nerf4: AUG 2018 her 60 hp/s cut down to 50 hp/s…ah yes because her SINGLE TARGET primary healing was the issue…come on devs…
  • nerf 5: reduce ult cost a bit & back to 60 hp/s during valk…dev’s please udnerstand you don’t balance a hero’s healing around their ult usage…you SHOULD know this!
  • nerf 6: whats this? nerf 6 is a buff to 55 hp/s primary becasue a 50 hp/s supposedly primary healer doesnt cut it? …oh but the date of this is MAY 2020…yes it took a yr and a half at 50 hp/s where devs stated “we’ll keep an eye on her” after prior hp/s nerf for them to do a mere 5 hp/s buff to a supposedly primary healer.

Devs you wonder why ppl don’t trust what you say anymore…this is 1 of those reasons. (you say something and then go silent for over a yr)

oh and side note is bap & brig get a month of being good before got nerfed yet ana remained queen of supports for literally 3 yrs w/o nerf to what made her that strong.

Outside minor changes to visuals,QoL, & an undocumented gun dmg nerf on valk (might of gotten removed day b4 it launched come to think of it…good too as battle mercy was already strong enough w/o it) thats Mercy’s history of OW1.

Oh but wait thats just recapping her nerfs! This wasn’t a thread just for that was it?

OW2 happens.
Games pace is increased.
Supports get buffs across board…except Mercy? (i don’t really call a 2.2 hp/s extra passive as “buff” as it isnt gonna change if u live or die as it doesnt tick if ur being attacked)
Yes, because they focus all the beta on…super jump ;|

Because Mercy’s issues were alllllll related to that right? Right!?

So damage taken is cranked up.
tanks are raid bosses (complete with as much dmg as most dps).
Supports die more often.

Game favors utility > healing more than ever (poor moira…) and Mercy remains effectively unchanged from OW1 (super jump is niche and has very little use and could learn it in ow1)

and how does S1 fair?
Ana’s still queen (kiriko rivals her…who knew her coutner would be just as good as her right?) followed by lucio & bap.

Poor Moira…really needs an identity devs. (she can out burst heal literally anyone but healing alone doesnt cut it in OW2)

Zen does Zen things while also learning kung fu. (zen’s always gonna function as he is basically a dps if u dont care about needing healing)

brig? also needs help.

Mercy? middling. not worst, but not near top 3.

but whats this!?

  • Mercy got a buff!?
    …5 ammo…Devs you honestly shouldnt of been paid for that. you should of been fired. Seriously.

so S2 happens and people have a new FOTM dps…Sojourn (devs really love their pseudo snipers…ashe is prior issue) and guess what? Soj happens to REALLY scale well with damage amp! (again surprised pikachu face)

So because a dps hero scales well with amp Mercy skyrockets in use & effect…yay? No!

The issue isn’t Mercy’s issue.
The Issue is DMG amp working with borderline snipers. (again ashe was prior issue for exact same reason)

  • So devs listen to me (and others who want a healthy hero w/o being awful to play against)
    FIX the root of issue don’t fix a result of the issue.

Rework how DMG amp works. IT is the problem.

Snipers and pseudo snipers who all deal high damage shots SHOULDN’T be effected by amps at all!

Reworking how amp works is simple (just make it not work on say any hero’s attack/skill that has a base line of 70 dmg or above) & FIXES the issue now and in future.
You can make all the high dmg heroes you want if you didn’t need amp to factor into their dmg.

Amp is a healthy mechanic. S76’s relation with it proves it. Entire reason amp is issue is you keep making high dmg heroes who end up broken as result.

Would also benefit Mercy players…if ur team has 1 sniper type it encourages the mercy to focus on rest of her team more and not just pocket that 1 dps. If both your dps are snipers? Reason to maybe pick someone else (as amp wont have much use) which supports honestly need reasons to pick 1 over other and not just brute force using 1 specific support.

  • Topic of mobility

1st ppl need to understand Mercy was designed with hyper mobility.

is it too much? maybe, but then we can also use that reasoning for other mobile heroes.

You could make GA have a longer CD between uses, but this (w/o any change to amp) just encourages pocketing even more. (which is bad)
Also harms her effectiveness with some dive heroes liek genji/ape/df/ball (which arent exactly in best situation atm)

and for you pharmercy haters (im one of you btw i don’t like pocketing a single dps) a fix would be “Mercy can’t GA same target unless she touches ground” this forces downtime.

Point of thread is to (i know its pointless) ask devs to stop nerfing mercy when the reason mercy becomes issue isnt related to her herself just bad design mechanic interaction that SHOULD get refined. (as even w/o her zen exists) Until it does the issue is just gonna appear in future again.

Game has many other issues and need to stop focusing on Mercy (bandaging) and cure issue (bad mechanical interaction) once and for all.

Moira still lacks an identity.
Pharah still needs a rework. (no tuning will ever make her viable in world of high dmg hitscan)
etc etc.

How you guys get paid for how much wasted effort you do is beyond me.

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Yeah, this about sums up everything.
I don’t like the changes. I don’t play her that much, but reading the changes make it seem like I’m going to have to be forced to stay on and pocket the same person for longer periods and do less beam juggling in a group.

No thanks, I’ll just play one of the many supports that went untouched/buffed this patch instead.

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Bravo!

I really enjoyed reading this thread. Pretty great ‘History of Mercy’ thread. A great example I think as well WHY mercy players don’t trust the devs and why they are defensive about their hero.

Time and time again they have failed the playerbase.

I’d like to say it won’t fall on deaf ears, but it probably will.

I’m commenting because I really Hope this post gains done traction.

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Hey mercy main, keep out of moira. Moira players are quite happy with her. Her utility is in using her fade+movement+damage correctly. That is her identity.

If they want to add some utility fine, but not by gutting her entire identity and playstyle like they did last time, so it’s unlikely they’re considering doing that without accompanying nerfs. It’ll end up with moira players going to other characters, and other support not bothering to play her because they’re just not interested in a moira playstyle.

i mean she needs a utility bit. (shes only support who actually lacks one as she is just…healing.)

trust me: I don’t want any hero to get “reworked” by these devs.

She doesn’t need it. People complain about her on their team because they’re used to utility being something that directly benefits them. Her utility comes from using her fade/movement/damage. She’s not “just heals”. And if you play a moira as just a healer who only RMBs to get healing resources, you should play another healer.

Hmm I sure do wonder if there was a hero with wall climb, 7s teleport, good healing, and one of the strongest utility in the game while also having one of the strongest ults.

Actually it doesn’t. Mercy’s mobility was nerfed and she was given a new 25% self healing passive that is only activated when healing other players. This means that damage boost comes at a price of less survivability. This is what most people are missing, thinking they didn’t address dmg boost. They did, just in a smart way that flew over your heads.

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because the new dev team wanted to make their new characters popular lol. But yes it is crazy that they made a dps and a healer with all strengths and little weakness. Every other character has some tradeoff to make. “I’ll take this weakness for their strength”.

actually did.

it still ended up encouraging pcoketing more than ever.

She is still going to heal from the support passive, it just wont be doubled up with her old passive anymore.

Now having to rely burst healing herself by healing than relying on getting in cover to passively regen, that basically is incentivizing pocketing. She’ll be healing while in combat.

If I’m behind a wall boosting a Soj/ other ground dps… Why would I need the self heal?

  1. Mercy cannot escape situations as before so do not expect mercy mains to follow a tank to the main line as they cannot escape on time with or without that 25% more when you are the main target and the damage output is huge.
  2. Maybe is over our heads, but if there are not a move to other supports or a quit from the game, it will lead to more…find cover, add more damage, engage less. Is hard to shoot someone from the back or in cover…and there the regeneration is not needed.

Not sure what you’re talking about. I’m referring to the season 3 changes that are not yet live.

Exactly, let soujurn pick the high ground, keep in cover and without looking at anyone else…damage boost her cause is easier to survive if she kills the atacker than fly in and out escaping from dps and tanks at the front to heal.

exactly.

those changes in patch notes do nothing but supposrt a pocket playstyle.

gimp her healing & mobility thus more worth to just pocket the soj more than ever.

I fear that you are maybe (surely im wrong) that didnt think about implications. Less mobility less survival, more damage boost from far away and more cover. More pocketing less healing. Is easier to survive this way and pocket a soujurn from afar behind cover that …with a little 25% recovery be a sitting duck in the frontline with a tank.

Regeneration passive was removed

No, it’s incentivizing healing

Go ahead and try it. If you do nothing but pocket you are going to lose because your survivability will suck and you wont heal people who need it.

Literally nothing about these changes support a pocket playstyle. It’s the complete opposite, you just hate admitting you’re wrong like the rest of the people on these childish forums.

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I love how when people make threads discussing why they think mercy’s kit is unhealthy for the game they got false flagged for “spam” yet when mercy mains make 500 threads talking about how her nerfs were mistakes it’s considered okay.

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