Dear blizzard, please stop changing the entire game

The only issue I see with the quote is, if they didn’t want to change the meta, why did they remove a player? That…shifts metas. Unless I don’t understand what metas are.

Anyway, nice discussion…kinda.

I hope S9 changes are good, might come back for a bit. Who knows.

Later in that post or another (i gotta check) they mentioned that it would be to big of a change so if it would be done it would happen in OW2.

Which is what happened. They didnt implement it in OW1, but OW2.

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If anything, 1-3-2 sounds like it’d be even worse for the Tank player. That’s 25% more people’s (50% more dps specifically) worth of damage you’d be asked to keep track of and tank

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It was, they mentioned it was to much damage, hence why it wasnt added back in OW1 or OW2

Personally I think a 2-4-3 or something similar would have been better, but maps would need to get bigger to compisate for more people

This game absolutely sucks beyond belief

it fixed queue times drastically for dps. Had 10 minute queues in diamond for dps in OW1. Now they’re 1-2 minutes.

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That actually one of the reason why i didnt play alot of DPS back in OW1.

Waiting 3-10 mins for a game (QP mode) was terrible.

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The holy irony of people asking for this while simultaneously asking for antinade to be removed.

Not tell me genius, what the hell is the purpose of supports having healing abilities if those healing abilities cannot save you from damage (that is currently 2 to 3 taps tops)??

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10 minute queues for double shield, trashcan tanks yeah OW1 was garbage

Here you go, I found it for you. Blizzard save your game! go 1/3/2 - #100 by JeffreyKaplan

Please don’t scim over the part where Jeff Kaplan explains that the whole idea came from him and that the majority of ow (through it’s lifespan) was played with 1 tank or less before role queue.

*Would you like more, I have more.

I would pay 70 for each one of my consoles and PC for a single player game that’s distance from the PVP.

This is why I like the changes, or at least the concept. I just don’t think they did enough to make sure offtanks specifically benefit MORE from it than main tanks.

If this strengthens maintanks more, which it looks like it will, tank balance will feel WORSE not better.

That does not mean the changes aren’t a step in the right direction, it just means the game is never gonna feel right until they get over their obvious bias for main tanks and make specific changes directly intended to make offtanks stronger compared to maintanks.

Maintanks are uncounterable. Offtanks should be as uncounterable as maintanks. That’s it.

Changing the health numbers will help with that, but it will not fix it without SPECIFIC balance changes to help offtanks because maintanks will benefit MORE because of the antiheal dps passive.

but, but, the devs aren’t that smart, don’t ask too much things that can only be implemented by a genius, while the devs we got for now are… brain-deficient if I may say like that? :frowning:

Yeah NOW after they widened skill thresholds for matchmaking. Watch any past video or stream of season 1 OW2 and tank queues are anywhere from 10-30 minutes depending on rank, dps 7-15, support 1 minute.

na my dps were faster than that. Support queues weren’t as long because dps were actually good with the movement speed passive. Now supports are boosted by the health regen passive and have the longest queues.

No lol

We went to 5v5 because of tank synergy as a whole being a problem, not just shield tanks

Second, the forums literally whined that the game wasn’t rebalanced enough to fit 5v5 when it launched, now you’re complaining about it??

Maybe in bronze lol

destructoid com/overwatch-2-wait-times-are-painfully-long/

Issue is, they also needed to address burst damage. Which increasing health pool technically does. But then the DPS passive completely overcompensates by being DPS heroes OP.

Obvious solution is to go back to 6v6.

Allow only one tank with a shield. Problem solved. But Blizzard go and change the very core of the game. Now they are forced to constantly make changes until people are happy I guess?

They will lower burst damage in Season 9 and remove all one-shot kill abilities.