The only issue I see with the quote is, if they didn’t want to change the meta, why did they remove a player? That…shifts metas. Unless I don’t understand what metas are.
Anyway, nice discussion…kinda.
I hope S9 changes are good, might come back for a bit. Who knows.
If anything, 1-3-2 sounds like it’d be even worse for the Tank player. That’s 25% more people’s (50% more dps specifically) worth of damage you’d be asked to keep track of and tank
The holy irony of people asking for this while simultaneously asking for antinade to be removed.
Not tell me genius, what the hell is the purpose of supports having healing abilities if those healing abilities cannot save you from damage (that is currently 2 to 3 taps tops)??
Please don’t scim over the part where Jeff Kaplan explains that the whole idea came from him and that the majority of ow (through it’s lifespan) was played with 1 tank or less before role queue.
This is why I like the changes, or at least the concept. I just don’t think they did enough to make sure offtanks specifically benefit MORE from it than main tanks.
If this strengthens maintanks more, which it looks like it will, tank balance will feel WORSE not better.
That does not mean the changes aren’t a step in the right direction, it just means the game is never gonna feel right until they get over their obvious bias for main tanks and make specific changes directly intended to make offtanks stronger compared to maintanks.
Maintanks are uncounterable. Offtanks should be as uncounterable as maintanks. That’s it.
Changing the health numbers will help with that, but it will not fix it without SPECIFIC balance changes to help offtanks because maintanks will benefit MORE because of the antiheal dps passive.
but, but, the devs aren’t that smart, don’t ask too much things that can only be implemented by a genius, while the devs we got for now are… brain-deficient if I may say like that?
Yeah NOW after they widened skill thresholds for matchmaking. Watch any past video or stream of season 1 OW2 and tank queues are anywhere from 10-30 minutes depending on rank, dps 7-15, support 1 minute.
na my dps were faster than that. Support queues weren’t as long because dps were actually good with the movement speed passive. Now supports are boosted by the health regen passive and have the longest queues.
Issue is, they also needed to address burst damage. Which increasing health pool technically does. But then the DPS passive completely overcompensates by being DPS heroes OP.
Allow only one tank with a shield. Problem solved. But Blizzard go and change the very core of the game. Now they are forced to constantly make changes until people are happy I guess?