Yep still queues and some of the “maintenance” has made things worse.
Add noregs vs. some of the most sus aim ever in an online shooter.
There is some aim-assist/resist, odd hitbox scaling, and silent DDA at work. We suspect the DDA patent for packet prioritization is at work - favour the over/under performer for engagement. The naughty ppl get their packets accepted last and all the rest. The patents speak for themselves and they’re cringe. We need some transparency on this.
had several people notice the server issues mostly related to aim, visual glitches, rubber banding, etc. it’s a mess and some accounts seem to be deliberately messed with.
I had problems in the first 2 days. One or two disconnections the last day. But now its fine for me. I guess there’s more people playing than complaining
Why would you expect anything to change? Remember the people “fixing” the problems are the same people who made the issues in the first place - no one should expect anything to change lol