Yes? and maybe.
It is a problem if you see the game as something where it is fair for every player, rather than fair for each team.
It is a problem if you see the game as something where you want all players to have an enjoyable game, rather than the biggest crowd in it.
But, is that a problem “for the devs?”, and for overwatch itself?
I for one think it sucks SUPER hard. But N7Warrior is 100% right, it isn’t a issue for the devs or for the teams. It suck for some of the players, and it shouldn’t have to.
It is what I would call bad design, but, the dev’s are not failing in what they are balancing for, It is that we don’t agree in what they should be balancing for.
It was like release Brig, there is a lot of people saying they screwed up, but, their goal was to end Dive, and she 100% did that. They were upset because they they had different goals from the Dev team at the time.
It is a problem for N7Warrior, It is a problem for me, it is a problem for you, but that doesn’t mean it is a problem as SUCH for overwatch.
It doesn’t mean it doesn’t suck for us, but that isn’t their target.
Wars suck pretty hard, but the gun makers don’t care that it sucks, they are not trying to make war fair. Quite the reverse.
You CAN have games where you give up on balancing certain aspects, while I think that is awful, it doesn’t stop them doing it, nor is it a problem, for the devs
Or even for most of the player base. We have more DPS in the game than Tanks / Supports (and I’m one of them, but, it also hurts my supporty soul to see it)