Damage Creep is NOT a Problem [for the Devs]

Edit: title edited to be a bit more indicative of problem orientation as suggested by other commenters. I wouldnt say all devs but that player and inherent game problems aren’t the same is my point.

So, I recently saw that my lord and savior Titanium came back with some spicy hot observations. And I love them. Feel free to read them. This isn’t an attack on Titanium. I love them and all the spice they bring.

But I don’t agree with everything. Because I’m a polarizing monster with spicy, tinfoil hat, hot takes of my own. And this is one:

Damage Creep isn’t a Problem. In fact, I believe in the New Overwatch™, it’s a solution. A direct explicit #NewDirection done on purpose. You can agree or disagree with the destination of where a ship can go, how to get there or whatever… but it doesn’t mean the ship going a certain way is never going to reach a destination.

In this case… the captain has decided in fact: to uplift DPS and DPS exclusively. It might come at the expense of supports and tanks…. But I think that’s just the breaks in the line of “DPS deserve* to have the spotlight.”

“DPS deserve the spotlight” is where balance is going for the next… year or two I would say. Definitely at least until OW2. And if you aren’t a DPS or like DPS eqsue things, I’m guessing you’re gonna be sOOl. Deal, or more specifically… leave if you don’t like it.

I promise… I’m not TRYING to be a total jerk here and I have a thought. Gimme a moment of your time, oh sweet lovely supports and tanks. I promise, I respek. But, I have a thought and I don’t think you’ll like it.

Disclaimer

Let me start off and say quite explicitly: I DO NOT like the direction, and I DON’T Like the DPS role, and I think the direction is entirely misguided.

Imo DPS as a role is the easiest role, it’s the most basic of roles, and the game is catered to the role in every way possible. Imo the most difficult role is Tank to master, but support is the most difficult role to get value from.

That’s why I prefer those roles, and why I prefer DPS that work into those roles (Mei, Sombra, Symm, etc.).

This isn’t some rage filled anti-support or tank thing. I LOVE those roles.

But that isn’t my point for this post. My opinion isn’t relevant to what I witness. My bias can be. But I really am doing my best to state my observation and thought outside of what I want to see.

Thank

So, Let’s start at the beginning….

Let’s Talk about Bastion.

Bastion… broke the game.

I am so glad Chibi isn’t here anymore, she would feel so attacked

Now… Bastion isn’t an issue today by any form or measurement. But Bastion was* an issue upon the launch of overwatch into the masses.

Bastion was the constant go-to for POTG of just melting entire teams to the point of memery.

Were you good season one? No you weren’t. You were trash. Everyone was trash. I was trash. Your friend was trash. And we all died to Bastion. One by one like little toddlers who don’t see traffic.

“Overwatch is fun except for bastion”

“Nerf bastion”

“What terrible design”

Terrible design? Bastion came first. Now, yes, tracer was our first developed hero. But everything of the idea of overwatch was born from the gender-noncomforming robo Mom/Dad of Bastion.

So of course Bastion was going to come with a simple ANTI-TRACER look.

Oh… what? You thought that was McCree? No. I don’t mean to DEAL with tracer. I mean designed, away from.

Tracer- hyper mobile. Fast. Smol. One strong smol clip. Recall

Bastion- immobile. Slow. Clonkity. Massive okay Clip. Self heal.

So you see what I mean? Bastion came along with tracer to aim where the game would go.

But Tracer- has abilities. And when you come from rainbow… aim and shoot is much easier than blinkity blink blink.

We started this game around Bastion. And Bastion Sparked some interesting answers.

Responding to Bastion

We did not start the game with responding with tanks, and coordination. We started… with murder. And we loved the murder.

Sniper McCree. Zen 50% Dmg boost. Pick Widow and AIM FOR BASTION.

Because we dun suck. Um… Zarya had like massive bubble charge, that never went down. Dva had a DM that wasn’t today’s fluid but it was a MASSIVE dm that was NEVER used against bastion.

We just did more and more murder.

BECAUSE WE WERE BAD.

But something happened… after a WHIIIIIIILLLE… and I’m talking post-ana release: we got better.

And I do Mean POST ana. Yeah… Ana launched and we didn’t enter triple tank… we entered Beyblade. Triple tank came LATER.

Our answer to problems was always DPS. DPS is what makes or breaks the game. But then something happened: ana was nerfed in what helped DPS- Speed. But she’s still really good somewhere else: Tanks

Ana gets buff

See when Ana gets buffed, we see that she actually isn’t bad. Not when you use her for something not what people initially used her for: healing.

Ana launched and people drawn to her were using her to two tap. To “deal with” things. And it’s not until nano is nerfed that we realize… 75 heals on a 100% heal nade is freaking strong. Especially for tanks.

It doesn’t matter how many torbs or mccrees or anything is on the enemy team, if you have an immortal hero. A hero, easy to hit, and already with a massive health pool.

The first thing to launch pushing out DPS… was ANA. Explicitly. Working with ANA is what mattered because unlike DPS…

A tank is Safe. A tank, is predictable and secure.

Note: despite all the “this is the new Goats” nonsense about mei or sombra being used (inherently flawed but whatever I won’t screech even more)… Mei doesn’t synergize with ana. Sombra came later and wasn’t put in Triple tank. Because DPS aren’t as stable as tanks. Inherently. Tanks by their core nature of having more HP, makes them a safer thing to make immortal with heals, Because they don’t and can’t Die instantly.

They just don’t.

EMP had in 5 seconds of a tank on a health pack? Worthless. EMP can be screwed up. People can still shoot.

Rein on point? Value. Inherently. He contest. Overtime, he cap.

Tanks are the safer bet.

And Ana enabled this.

So ana kicked out the DPS first. Then how do we get to dive? What changed?

Dva. Dva Changed the game.

When DVA was suddenly able to eat those spicy nades and became immortal without ana… A whole wide world opened.

Dive

Genji and Tracer? Yeah. That’s Dive. Winston? Fo Sho. But you wanna know why Dive isn’t back yet despite ALLL the current attempt?

DVA was part of that first sweet sweet “skill” meta. And she hasn’t been brought up the way Genji and tracer have. At least not proportionally.

Because Dva’s original Use in Dive was to. Fluidly. Tank. And that’s been gutted and not replaced.

You can like or dislike DVA. But if you liked Dive… ya like DVA being Meta.

Even Genji was being switched out by the end of dive in favor of Widow. And Zen being swapped for Ana and Mercy. The OG Dive of Winston, Dva, Tracer, Genji, Lucio and zen Relied on DVA and Tracer and Lucio more than the other three.

So when you kill DVA… The Reliable part of the meta is killed.

See, everything relies on synergy. Ana’s synergy with tanks and lucio’s amp… made mini transcendence on a 10 second cooldown.

DVA was where the synergy was. DVA is what helped secure a kill, escape, or cleared opposition’s retaliation.

You could not swap DVA and reliably execute Dive.

And you could not run anything else against dive, when DVA was soooooo reliable.

Metas aren’t about pure power. It’s about reliability. Otherwise, the dive would have maintained Genji and Zen. Genji and Zen and even Winston get swapped because it wasn’t about their power levels. It was about their synergy. And you can find different synergies. But a meta needs something constant and repeatable.

Dive? It wasn’t about skill. It was about synergy. Just like every other strat meta. That’s why meta doesn’t work below Diamond. Diamond, is where people start to understand working together. Below that Is everyone working on their own.

Dive didn’t effect gold. Triple tank didn’t effect gold. NOTHING effects gold. Hell, even IronClad Dark Age Bastion didn’t effect gold

I play console. I had IronClad Bastion for a MONTH. Don’t come for me trying to claim Gold bastions were ruining games. They didn’t any more than gold struggles with anything else

This is why the meta’s after Dive were so short. We had a plethora of changes to the support and Tank Roster. From new additions, to balance to reworks.

The only thing that stayed the same was DPS. So we entered a weird time of things like Gravdragon .

Now, some things like Moth…yeah Mercy was a must pick. But there’s a difference between Moth or IronClad Bastion being meta and a strategy.

Because That only limits one hero. The rest kind of….get to be free?

Dive isn’t Dive if you replace Dva with Zarya, Winston with Rein, Lucio with moira, tracer with soldier, Genji with widow and keep Zen

Yeah Zen was an OG Dive but… Zarya Rein Soldier Widow Moira…. Aint diving nothin.

Moth Meta is inherently CENTERED on Mercy and mercy ALONE. You’re running meta as long as ONE of you is on mercy.

Not every team with a Lucio is running Dive. In fact…lucio is in many a meta. He aint the sole factor in any meta he’s in.

But, as we go forward, we also become more and more determined to find metas. And this means finding what is reliable.

And you know what is reliable?

Tanks. Tanks will always be reliable.

And so if you launch any hero with good tanking… That will be meta. Because reliability is more core to anything.

See, we aren’t forcing back “dps”. Are we?

We’re forcing dive. And Dive isn’t the only meta we’ve had with DPS… But it was the most reliable one.

We had double sniper. We’ve had sniper Mccree. Mei reaper? We had symm who didn’t even make it outside of beta 222.

But a- hero specific metas? It ain’t a meta. And boils down to only one player per team.

And b- a meta needs to last to be a meta. It’s why GOATs, Dive, Triple Tank are the core discussions of past metas and why Sigma Orisa and Not Orisa Hog is discussed as a meta.

Time is a core element to defining how a meta is seen and valued. And Only Dive was stapled long enough to be a meta that kept a DPS.

So why does this matter?

DPS haven’t been meta

DPS has a huge roster. So it’s hard to make any one of them shine. Dive is the only one that allowed ANY DPS. But note… the first hero to get mega buffs…wasn’t genji OR Tracer.

McCree, symm, torb, pharah, soldier, junkrat, mei, reaper, Sombra, ASHE???…. ALLL these heroes had changes specifically designed to make them explicitly better (or at least attempt this).

Not all succeeded. But look at…why. Why don’t we have people hankering for a junkrat Sombra Meta?

Mei and Reaper are Dps… but their meta isn’t considered one. It’s “Mei/Reaper Goats”

Sombra being used is called… “Sombra Goats”.

But… we don’t call Triple Tank… “Ana Goats”

Or PharMercy “Pharah Dive”

It’s not just about getting the DPS in the spotlight. It’s the DPS, DPS want to be in the spotlight. And that’s a BIIIIIIIG difference.

Because that’s what let’s them have “a hero moment.”

Let me try to explain:

Mercy statistically is a more stable hero now with Valk, right? But she has plenty of players who to this day want Mass rez back.

She’s weaker for it. Performed less consistently. But Many people want a place to mess up and want a place to explicitly shine.

It’s all about the mouthfeel. Not actual quality if you get me?

Dive has the shine and sheen that mei and reaper don’t. It’s part of the “high dps” unlike a junkrat and Symm.

We don’t just want any car…. We want the fancyyy car.

Because blizzard tried to give a car. And we rejected all of them.

We want specifically a Tesla. And anything less is trash.

And by we? I mean DPS.

See… junkrat, symm, mei, reaper? They are much slower heroes. And I feel… they have quite a few support players. Hell, on this forum, you have people openly talk about how they love bastion or pharah or sombra but they play tanks more anyway.

ECHO is a meta pick, and we aren’t considered to be in a DPS Meta. ASHE AND ECHO ARE TOP GOOD PICKS… and we aren’t in a “DPS meta”

Sombra isn’t a DPS’s DPS if that makes sense.

So making her meta… does nothing.

We want DPS to have their time to shine. And I know this… because they said so.

They told us they stopped caring. Why Do Ya’ll Forget these Things?

Straight up. They said they aren’t aiming for general balance and are only targeting meta.

Do you think they are forcing dive? Yes! They are! It doesn’t take a genius. They all but said the word dive when they said

“We aren’t going to aim for general balance. Also, have 40 buffs to Dive DPS”

WE. ARE. NOT. BALANCING. THE. GAME.

They Are explicitly balancing to the META.

They GAVE UP. And I don’t blame them. Meta is a social thing. We saw this with hero pools. Hero pools came and went and we still aimed for the same things over and over again in OWL. And Ladder lit itself on fire.

We don’t like diversity. But it doesn’t mean you’re FORCED to be anywhere.

Echo came and went and we get a comment about how “of course we aren’t going to ignore DPS.” Obviously, that wasn’t true. DPS GOT new heroes. But they got heroes… they didn’t like.

It’s not that Dps Needed a new hero. They needed a new shiny. And Echo is shiny.

We are going to buff and buff and BUFF the DPS until a DPS meta is clear and defined, and shiny.

Now personally… I don’t agree with forcing metas. But I understand it. I would have given up ages ago and just … started balancing as requested for any little dumb idea I saw.

“Less CC? done. All CC is halved.”

“Less heals? Done. All heals cap at 50 hps”

“Less Damage? Done. Range reduced” like….

Ya’ll would hate me lmao. I’m very “be careful what you wish for.” Note… I’ve never regretted changes that hit live that I’ve asked for. But I’m an awful… awful person.

Moreover, I do think, devs, that you need to recognize that… Tanks and supports be stable. And DPS inherently are not. And until you DUMPSTER tanks and supports… you won’t have a DPS meta.

More explicitly… you need to address how OWL plays and that’s not really a balance thing. That’s a social thing. You need to make OWL specifically… feel cornered into quick elims and that won’t be easy.

My guess? You need to force Zen and lucio as inherent needs. Because even Mercy has a kit that can work with dive…but mercy plays like she’s ana or moira. And as long as they keep a “group up, set up, attack” mentality…. Dive won’t hit.

But basically in short

For everyone else… Imo…. YEA THERE’S DAMAGE CREEP. They know this??? And aren’t trying to FIX it. They want MORE OF IT.

That’s like… idk… warning me about the burning hot water… Like dude… I’m making tea. I’m well aware of the water being hot. It’s not a problem. I wanted it this way.

And you may not want hot tea…but hot tea is the goal here I think.

So… Until a meta forms around 2 dps that are shinies… aka, you can replace the tanks and supports and still work with the dps… I think supports and tanks are in for a bumpeh ride.

6 Likes

The problem is that DPS has more than double the roster of tanks and supports combined. Yet for some reason they are balancing to limit DPS to 5 or 6 options when there are 17 in the class, they are also limiting viable tank and support picks which only have 8 and 7 respectively to choose from. Balance stopped being the reason ages ago, this is pure favoritism. Its almost as if they WANT stagnation of the game. Blizzard doesn’t understand that people aren’t annoyed with long METAs themselves, its that through balance choices they have been blatantly forced. This time around its just as shameless as it can be.

23 Likes

Yes…that is the Crux of my post.

They aren’t “balancing” anything. They are just varying up the meta specific to shiny dps. By any means necessary.

3 Likes

This isn’t true though.

Grav-dragon, the original Double Sniper meta and the post-GOATS double-sniper ladder meta all happened because Widowmaker was buffed and Hanzo was reworked and was absolutely broken after the fact. Within that same timeframe, a bunch of other Damage heroes (like Soldier 76, Reaper, Junkrat and Mei) were also buffed in an attempt to counter Dive or GOATS.

Sure, it looks like there’s no Damage powercreep if you ignore all the buffs to Damage heroes that have happened.

11 Likes

Yes. Well…kind of.

Hanzo was strong and so was reaper etc but … When meta they were what hadn’t changed.

They already had been buffed ages ago.

Reworked Hanzo didn’t make a meta.

Nerfed supports did if that makes sense.

It’s also how you broke Hanzo s grav dragon. Not Hanzo dragon nerf…but mercy and zarya

I didn’t say there’s no damage creep. I said it isn’t a “problem”

When there are three separate metas featuring post-rework Hanzo as a staple pick (OG double sniper, grav-dragon and Orisa+Hog double-sniper), I don’t think you can blame the tanks or supports any more.

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Gravdragon was literally made because of Hanzo rework. Only dps lead meta there really was.

6 Likes

Three separate metas all during incredibly different stages of balance none of which relied on hanzos primary…

I disagree as that went away prior to hanzos most recent nerfs and instead came about specific synergy cuts: mercy and zarya were both nerfed before Hanzo

And that’s one specific thing…Hanzo came and went with other metas.

Making the meta not on Hanzo…but synergy. As I stated.

2 Likes

What if I told you there’s more to a hero’s design than their primary fire?

8 Likes

What if I told you Hanzo wasn’t meta for the duration of his rework? And other metas came and went even before his most recent nerfs?

That don’t mean anything. They nerfed Hanzo’s dragon indirectly by nerfing those two. But that entire meta was about maximizing Hanzo’s kit.

Also Hanzo did receive nerfs in that period too

Moreover, OWL did try to use more Hanzo before his rework was allowed to be played. It was still ultimately run less than dive and Hanzo less than Tracer despite the presence of Brig.

The whole thing dependend on the strength of Hanzo’s kit and only truly fell to the wayside because of GOATS. And after goats died, he came right back with different tanks and supports

4 Likes

He was meta literally everywhere outside of OWL until he was nerfed and McCree took his place.

8 Likes

Imo, Damage is perhaps the worst balanced category of heroes, but not for the reasons you may think.

When heroes like Hanzo and Ashe become meta, you have to ask why. And the answer is simple, flexibility.

Hanzo could get one shot kills, bust shields, reveal enemies, peel for allies by killing flankers, roam and get picks from off angles, and his ult combo’d well with other heroes.

I don’t think Hanzo was nerfed properly imo, if he needed any nerfs, it would be adding fall off to his arrows so people are trying to fight within the range he excels at, roughly 20-25 meters. Maybe even having him have to reload by grabbing 5 arrows at a time, and shooting arrows from his draw hand.

Ashe is good for a lot of the same reasons, she can two tap further than McCree, one shot when Boosted, Nano’d, Amp’d, or on Discorded enemies. She can pressure people with Dynamite, boop enemies away from herself and allies as peel or crowd control, use Bob to deny area, cap, make plays, and force fire from two directions.

These two heroes imo, aren’t overpowered, if anything they’re exactly what Damage should play like in 2-2-2, powerful but with some risk. I think if the rest of the Damage category were balanced with that in mind, we’d be better off. And that’s not me saying Ashe or Hanzo couldn’t use some nerfs, I’m saying even if they DID get some, they’d still be insanely flexible compared to Cree or Widow.

Like, you could change Ashe like this

Viper

  • shots reduced to 12 from 15
  • shots to reach max hipfire spread reduced to 3 from 6
  • shot recovery time reduced from 1.75 to 0.85
  • Hipfire damage reduced to 32
  • Bodyshot damage reduced to 75
  • Headshot multiplier increased to 2.33x

Dyamite

  • Burn damage reduced to 75 from 100 over 5 seconds
  • Explosion damage increased to 100-40 from 75-30

You could make these changes, and I’d still play Ashe, and she’d still be strong. Because she’s a very flexible hero that can do multiple jobs and tasks. More than what Widow or most Hitscan DPS can offer.

4 Likes

Look I have thoughts but…that’s really not the point here.

In fact, I specifically state why Hanzo isn’t considered for dps when they claim

“We’ve been excluded from meta”

But…that’s not my point…

And Hanzo didn’t break as the top pick like tanks and supports do. Which is my point

There are fewer Tanks and Supports than there are DPS. If every hero was picked equally (which is absurd), Tanks and Supports would still be picked more than DPS.

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For some values of problem, but that IS what your post was about… Good post by the way :slight_smile:

I don’t think people are reading more than the first three paragraph from their comments.

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I mean…

Yes and also like this post…no…that’s the intent of Hanzo and Ashe. To be less niche

Yes… And imo that’s what they are targeting… Breaking support and tank picks in favor of dps…that’s…the Crux of my post

I don’t think so either… :pensive:

But thanks!

So you’re saying that they’re deliberately changing particular Damage heroes to be so broken that they become must-picks? And that’s not a problem?

3 Likes

Certainly NOT paragraph 4 and 5, which is the point there.

I think they will like it, if they read it.

Your point is that their complaints are true, and kinda unfair. It isn’t a “problem” to the dev team if they are true, and unfair, and it isn’t as such a problem to the game if they are true and unfair.

Which is absolutely right. It sucks, but it is right.

2 Likes

It might be a problem to you, or me…but it isn’t a problem to the devs. No amount of call outs is making them want iced tea.

Yeeeesss :sob::sob::sob:

1 Like