To start off we’re doing this in alphabetical order for every damage based hero in the game entirely for PRIMARY FIRE, Ability Damage cannot be calculated due to do the absurd amount of variables unless oriented around the characters primary fire (eg. Storm Arrow).
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Here are some rules/discrepancies
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1. Ability damage is NOT calculated
2. Ultimate Damage is NOT calculated
3. All Stats provided are from Season 10 of Overwatch and are cross-rank averages
4. Stats provided are from the Website Overbuff
5. A Characters Actual Primary/Secondary DPS does not change their utility and/or their capabilities in the game and is not/are not proper indicators of their usefulness to the team or in general - do not use my math to validate your hatred of a Hero Pick.
— Damage Hero’s TRUE Primary Fire [With Exception] DPS
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- Bastion: 90 [Cannot Deal Critical Hit Damage in Sentry]
- Doomfist: 55.4 [Critical Hit % Not Tracked]
- Genji: 27.55
- Hanzo: 44.33 [Storm Arrow Damage: 82.97]
- Junkrat: 67 * (Number of Targets Effected)
- Mccree: 67.34 [Fan The Hammer: 121]
- Mei: 14.4 [Icicle Damage: 34.37]
- Pharah: 72 * (Number of Targets Effected)
- Reaper: 81.65
- Soldier 76: 75.15
- Sombra: 61.01
- Symmetra: [Weapon Hit Accuracy not Tracked]
- Torbjorn: 27.67 [Shotgun Mode: 74]
- Tracer: 93.06
- WidowMaker: 61.6
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Math Equation Used
(Primary/Secondary DPS - % of shots Missed) = Outcome X - (Critical Hit%)= Outcome Y + Outcome Z(2)= Actual P/S DPS
Outcome Z = Outcome X - Outcome Y
Basically anytime someone fires their weapon for 1s this is the damage you can expect to do at an average level of play.