public class Team
{
public int AvgGroupSR_Team
public decimal AvgGroupMMR_Team1
public List Players
public void RecalcTeamAverages
{
int totalSR = 0;
decimal totalMMR =0;
foreach(Player player in Players)
{
totalSR += player.SR;
totalMMR += player.MMR
}
_avgGroupSR_Team = totalSR / Players.Count();
_avgGroupMMR_Team = totalSR / Players.Count();
}
}
public class Matchmaker
{
public Team Team1
public Team Team2
public Matchmaker()
{
Team Team1 = new Team();
Team Team2 = new Team();
}
public void AddFirstPlayer(Player firstPlayer)
{
Team1.Add(firstPlayer);
Team1.RecalcTeamAverages();
}
public void AddNextPlayerTeam1()
{
int searchSR = team1.AvgSRTeam;
int searchMMR = team2.AvgSRTeam;
if (team1.AvgSRTeam > team2.AvgSRTeam)
{
searchSR = team1.AvgSRTeam - (team2.AvgSRTeam - team1.AvgSRTeam);
}
if (team1.AvgSRTeam < team2.AvgSRTeam)
{
searchSR = team1.AvgSRTeam + (team1.AvgSRTeam - team2.AvgSRTeam);
}
… do same with MMR
it is all your fault: I guess, you were angry all the time and forgot to carry the team to victory! Have somebody watch a VOD and git gud, man. Stop crying, you are only gold, so you are either very bad or physically inhibited.
You have to carry, or you do not climb. Stop blaming your team, it is you ™
MM system is nigh perfect, it is you™ in this. You have to carry™ the whole team. This is what OW is, a carry-your-team fps. Damn, all these paltry excuses™
Incorrect. MMR is more or less translated to your SR because MMR appears to be your standard devation from the mean of all players (thus the -3 and slightly below that for the lowest ranked players to +3 and slightly higher than that for the highest ranked players). MMR is NOT a differentiator between “good” and “bad” players at the same SR and the game doesn’t even have one. It IS possible to get 6 smurfs that are all solo-queueing at SR 2100 vs 6 actual SR 2100 players because the system treats all players that are showing the same SR all the same. It does not care how you got to whatever your rank is.
Anyways, to answer the question of why comp feels like a “dice roll”, it’s because you are human who has 5 human teammates taking on a team of 6 human opponents. Human volatility is a real thing, for better and for worse.
High levels DPS actually knows how to play too and hit targets, unlike low ranks. Sure you get less heals on low ranks, but you take way less dmg too. Like I once played winston in low gold, and just jumped in the backline, killed healers then killed dps. They were like “Look a flying monkey” and proceeded to chase butterflies until the teslacannon tickled their butthole to half hp they prolly screamed for heals in voice, while their healers were already dead.
This is a blatant lie. If you do not have proof, it has not happened and is just your urge to degrade others in order to bolster your self-esteem that is typing this-.
if comp is a dice roll, why do better people climb and worse people drop then?
i guess blizzard handed the guys with better reactions better gamesense and better aim the dice with only 5s and 6s on, and others who need half a second to even realize they got shot became only 1s on theirs?