And also that Moira’s right click can damage the shield. And the spam from Zen.
I believe Rein is one of hardest hero to main in solo queue. Because apart from just playing good, you have to micro manage your team mates a lot to carry. And not to mention keeping them from tilting so the communication will not get cutoff. And simply D.Va and Winston out shines rein with dive in most situations.
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Ok bud, I’m not going to go into your Hanzo threads and act like I know everything about Hanzo simply because I’ve seen him shoot his arrows. I can’t believe you think you know more about tanks just because you play along side them.
That’s like a baseball pitcher thinking he knows everything about being a baseball catcher simply because he pitches to him.
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Orisa dies faster than rein in decently executed deathball (mostly because Orisa cannot adjust her shield a lot and deathball favors attacking side), also one of the major reasons of deathball is that there will be one play making ultimate for each fight (i.e. shatter or grav) so that they can snowball to the next objective. Drum can definitely make a play, but a good shatter
will secure the play.
TIL that the other term for orisa’s drum is not allowed in the forum
I don’t play Rein, or any of the tanks really, but right after the Mercy rework I remember the junkertown pirate ship comp causing people to try bastion on other maps. Damage boosted bastion along with instant rez and junkrats were shredding shields in about 2 seconds and it was borderline not worth it to stand behind the shield unless we also had a Dva, which almost never happened. I almost stopped being a support main in favor of tracer since the ability to operate without barriers was so important then.
Fixing Earthshatter is a welcome thing, of course, but that’s one problem around the others, plus all these counters kinda make him obsolete.
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A good Orisa player will fortify and back up, while also using her orb to push the attack back and reposition her shield again, while dancing in and out of it.
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Wow, you’re right. Why the hell is ̶b̶o̶n̶g̶o̶ censored?! That’s crazy, lol.
It’s not offensive. That’s what most players usually call it on voice chat and such anyway. I wonder if that word was accidentally slipped into the filter without them knowing.
You are misunderstanding deathball, they it will always be in your face and if they cannot reach squishies, the tanks pay for it. also do not forget that speed boost will happen to make them go to her faster.
I never said i know everything, i said that i know where a tank would be better given a situation and map.
You can say anything about Hanzo and how is to play against him. I never prohibited someone from talking about any hero and i wouldn’t have stopped you.
The Scatter is primarily changed because how other players, not Hanzo players themselves, feel when playing against him as tanks. And this is a more than understandable reason to argue in favour of a change.
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Yeah, deathball is pretty much exactly as it sounds. A ball of death hurling your way at a tremendous speed. It’s difficult to defend against if you’re not already on the point. If you’re at the choke, they’re going to bum rush you and push right through, tanks included.
Brigitte can force Rein to drop his shield. Allow her team to focus Reinhardt to death. This probably won’t happen too much in low level play but, it will cause Reinhardt to see very limited play in higher level play.
He still has those advantages but, they are extremely limited. Orisa has a more consistent shield overall right now. Her drum is a very good enabling ultimate a little weaker than Earth shatter but, it is again more consistent. On top of that Orisa is providing suppressing fire the entire time and can set up kills constantly with her pull ability (the name has completely eluded me) without exposing her team to being shot.
I think Orisa is the better tank in almost every situation except against a dive comp.
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Orisa is the main tank for anti dive…
and death ball is not too reliant on shields, it pretty much always have a zarya with a rein so zarya should always shield the rein if he is stunned or will get stunned.
Not everything is an attack on Reinhardt. Nearly everything on that list affects every hero.
Not to mention that Reinhardt is in general more meta than Orisa. Like, I got called out for throwing numerous times in GM games for playing Orisa instead of Reinhardt. Orisa is a situational tank that you only really want on maps like Sanctum or Well. Reinhardt is the guy that you Lucio-speedboost past Orisa’s barrier whilst he escorts his team and crushes yours.
I will agree though that the Sombra change is too much. I managed to force Reinhardts to switch in like 90% of my comp games playing Sombra against him. She hacks too fast.
Reinhardt as a hero is fine though. I would say he is at least as powerful as Orisa, at least depending on the metas.
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You don’t even need to stun him, you can just run spam and make his shield dead for most of the match. Hog +Orisa +Junkrat = a dead Reinhardt shield. This won’t change. Not to mention, death ball can be ran with Orisa in just as great effect.
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Yeah I agree. Reinhardt’s Charge being a suicide button is easily the biggest thing from preventing him being the aggressive tank he should be.
Possible changes:
- Giving him a solid chunk of DR (like 50%) so he isn’t instantly killed when he charges.
- Giving him immunity to some forms of CC while charging (so maybe he can be stunned out of a charge, but he can’t be booped, hacked or frozen while charging).
- Allowing him to cancel the charge and have the target maintain the pinned momentum (like a Doomfist punch) so you can throw people off cliffs and with good timing, survive it too.
- Splitting his charge damage into a pin/knockback and a wall-collision aspect (again, like a Doomfist punch) into something like 100 Pin, 50 knockback, 200 wall-collision.
- Speeding up his charge recovery frames.
There’s a lot you can do to Charge. It’s a powerful move, but in a game that’s as prone to snowballs as Overwatch, it feels REALLY bad to use it and have it backfire on you. I think making it a bit safer would allow Reinhardt to get more value out of the rest of his kit and enable him to be the offensive anchor tank that he SHOULD be.
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as stated before, it is does not rely on shielding as you think. It is good to take some damage, as long as supports are around (for obvious reasons). Death ball relies on alternating between zarya barriers and shields and there is less synergy between zarya and orisa than you think.
You can run death ball without Zarya. She’s nice but, you certainly don’t need her to run it.
Roadhog can be used under the right circumstances. And I feel Orisa, Roadhog is a really solid combo.
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Yeeeeeah… I can’t tell you how many times I actually had a successful pin on a support, only to hear “hold up now!” a second or two later because their McCree stuns me during my pin, so they break free. That or I get hooked off of them by hog, lol. There has to be some kind of incentive for me to charge if you’re going to make it that easy to pick me off or undo all my work.
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Reinhardt was such a staple at one point, I suspect that the dev team kind of took him for granted, and every time they made something, they were thinking “so how does this play around Rein?”. They forgot themselves and went overboard. Or maybe I’m completely mistaken.
I am curious about the addition of Brigitte though, it feels so far that the two have good synergy.
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I don’t think you are mistaken.
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