Hammond’s Roll definitely overlapped with Soldier 76’s Sprint, and can even be considered a power creep version of Sprint.
Hammond’s Roll transforms him into a ball form with NO CRIT BOX that enables him to move 10 meters per second (based on wiki). Its only disadvantage is it has a 1 sec cooldown compared to Soldier 76’s Sprint, but a 1 sec down time isn’t much.
On the other hand, Soldier 76’s Sprint does not hide his crit box and only has a movement speed 8.33 meters per second (based on wiki). The Sprint’s only advantage over Roll is it doesn’t have a 1 sec cooldown, but a 1 sec down time isn’t much.
EDIT:
Everybody is jumping to conclusions and keep reiterating the differences in characters roles between Hammond and 76, saying Hammond’s a dive tank, while Soldier 76 is a long range DPS.
My post is about how Roll overlapped with Sprint regardless of character roles, because the way Roll overlapped with Sprint is not the same as other overlapping abilities in this game.
This game have other overlapping abilities but these overlapping abilities at least have different mechanics in the way they are used!
McCree’s Fan the Hammer is a crappier version of Hanzo’s Storm Arrows, but:
-McCree’s FTH can be used more often, it has no cooldown and its only downtime is the reload.
-Hanzo’s SA has cooldown, but you can be selective with your shots and you are much more accurate, unlike McCree FTH who just empties all his ammo and has an inconsistent spread.
THEY HAVE DIFFERENT MECHANICS!
Reinhardt’s Charge is a crappier version of Doomfist’s Rocket Punch, but:
-With Reinhardt, you just have to press shift and steer
-With Doomfist, you have faster travel time, but the distance of your movement and damage is dependent on how much you charged the ability, Doomfist has a “charging” mechanic.
-They have different character roles with overlapping abilities, but their abilities…
THEY HAVE DIFFERENT MECHANICS!
Reaper’s buffed Wraith Form is now a much better instant reload ability than McCree’s Combat Roll, but while both abilities grant instant reload:
-Reaper’s WF gives him invincibility mode
-McCree’s CR gives him a crappy quick dash
THEY HAVE DIFFERENT MECHANICS!
With Soldier 76’s Sprint and Hammond’s Roll…
-With Soldier 76, just press shift and move
-With Hammond, just press shift and move (but you move faster and you have no crit box)
Regardless of the difference in their character roles, the way Roll overlaps with Sprint just feels off. Nothing in Soldier 76’s Sprint is even special anymore. I’m not saying Sprint is crap now, it’s the same as it has always been, but when it comes to overlapping abilities in the game, Sprint is the least unique now AND THAT IS MY POINT!