Currently Symmetra can release smallest orb at earliest possible time after 0.2 second, and thereâs a 0.063 between charges. So the fastes possible fire rate is 1 orb every 0.263 second. if we buffed the initial damage of the smallest orbs to 25, it would lead to about 95 DPS.
I donât want shields CD to start after shields decay. Thatâs the point. You give it for 4 seconds on one target, and then you either switch the target or buff him again. If you use it constantly, it gives roughly 30 shields/second, if not counting cast time. However, the effectiveness of this ability depends on either good prediction and timing, like zarya bubble, since the shields decay and becomes less effective with time. Itâs supposed to imitate the reactive healing of other supports.
I donât understand the turret problem tho. They are as useful stacked in one place as they are currently. Which is not useful at all.
Edit: This version of Sym is supposed to do 3 things: help main healer with his job, counter snipers and counter flankers.
With the amount of shields she gives, damage reduction from photon barrier, and hp to shields conversion, it would be hard to believe she wonât be put in off-healer slot.
Everything she has counters snipers. SG literally prevents oneshots, photon barrier zones far off targets perfectly. Turrets are throwable and can be used to deny any sniper positions available. Teleporter can give immobile targets a way to reach these far-off targets, and perfectly timed Defense Projection also can save people from sniper shot.
She can deal with flankers easily. Flankers wonât focus your sniper/healer if they are looking for SG, turrets can reveal incoming flankers and their location. And she has great 1v1 potential with increased initial damage, photon barrier, and moira aiming mechanics still contribute with figh against mobile characters.
This Symmetra has a purpose.