First things first: I have played this game since Junkertown came out.
Main account is gold portrait with 4 stars, I have 3 in total, stopped using 2 after 222 came out.
Played from gold to diamond.
I mostly duo-queue with my partner
I’m a complete flex player - I have at least 24 hours on each hero minimum.
90% of the time since I started playing I have been playing tanks and supports.
I’m also a meta slave - but I never force it on my teammates verbally.
I follow OWL
I watch streams and guides.
I play this game almost every day since I bought it
Here’s my opinion and experience: 1-3-2 is better than 222
The raw truth is that, because I always play for the win, because I always try to play the game properly and put y team above all my needs - I never got to play dps since I got the game.
Most hours on dps heroes come from me playing with LFG and mystery heroes (that I usually enter at the end of playtime before shutting down the game for a day for some pew pew chills)
Long story short - given how people play overwatch 132 is a win for all 3 parties.
In 222 I find tanks completely unplayable unless i’m duo-queuing with my mate.
If I queue Orisa (And I’m talking about high plat-low diamond here) the teamamte Hog is not gonna hook my pulls (unless he’s my mate)
If I play Rein I’m not gonna get matrixed when I firestrike (unless he’s my mate)
if I play D.va and am busy peeling for supports the main tank is not gonna care and take that as a cue to be a lil bit more passive (unless he’s my mate)
Solo queue tanking is horrible in my book, unless the other tank is in voice and cooperating (which is almost never)
95% and I’m serious of tank picked in 222 is Roadhog. Every time I see one both tanks not pick Hog I literally gasp. Because he’s considered the “carry” tank etc etc etc (especially koth maps at which point you know you’re f***ed)
Supports in 222
1 out of 8 matches do they synergise with their team and base their pick on countering something vs just enabling one person.
So basically as someone in plat/diamond, I can only play tank/support due to queue times. I enter match, I press tab… And when I see what the enemy team is running and being the meta slave that I am and deeply invested into overwatch for 3 years I already know how it’s gonna end.
222 playstyle is heavily dependent on team comps and team counters. Unless you’re below plat not playing counters to enemy comp is literally playing the game on ultra hard. People complain about teammates, about snipers, about dps not doing “their job” - but the reality is none of them stood a chance.
We never stood a chance without a tranq/beat/Grav against an enemy nanoblade.
Genji never stood a chance against Winston/Moira/Brig
We never stood a chance on a koth map where the enemy contested HG for free and your tanks were ground tanks.
That’s the reality of 222. It’s punishing af to bad team comps and team comps win games more then teamwork since real teamwork is close to non-existent (in the true sense of the word) until high masters.
The other things is: Nobody plays the meta except the OWL. Back in the day when people said “go goats” - they wouldn’t go goats or play goats. There was eitehr a Lucio missing or Brig or D.va or Rein. The casual palyerbase considered goats any 3 tanks and any 3 supports.
The current meta is Rein, D.va, Mcree, Mei, Ana, Lucio. - I haven’t seen this comp once in any of my comp matches… If I go to twitch and watch top 500 play the game, guess what - they’re not playing the meta that much.
So I never understood people who say “wait until the meta forms for 132” or “Only this is viable” when the reality is your 2 at best meta hero picks didn’t synergise with 4 other non meta picks in the team… All of you, go to your replays and please tell me how non-diverse hero picks and comps are - cuz I haven’t seen a predominant comp in casual play for 3 frekin’ years.
With that out of the way what was 132 like for me.
Tank: Loved it, I got to focus on the match itself exponantionally more vs playing tank and having 55% of your focus on your other tank and what he’s doing and where he is.
I love playing Zarya/Rein, Rein/D.va, Orisa/Sigma etc. but I never get to unless I duo, and if I do the support/dps line-up will not enable me in any way most of the time, it rarely pays off and queue times for tank prove my point.
Support: 132 forced me into a more passive play stile in terms of positioning. Didn’t dislike it at all - mechanics and positioning are now 10x times more rewarding in terms of skill - and I liked that a lot.
Dps: for the first time in my entire overwatch life I got to play dps for extra rounds in row with short queue times and I had the time of my life, like literally playing Overwatch for the first time.
One game we had a Winston we all went dive dps, and just dove whatvere he jumped, or I would hack a target and he would atatck it - fun AF
Once I played Sym with Rein -He just held his shield and moved for me and I just lazered all the enemyes. D.va matrix?- don’t care Sym wins. Enemy shield? don’t care Sym wins - had mega fun.
Literally there was not a dps pick that couldn’t work or was completely useless in any comp imho. Wether it’s just solo holding the choke with Junk or diving with Tank or enabling Tank or peeling for supports - there is always something to do based on your pick - none of them are useless like in most 222 scenarios.
CONCLUSION
in 1-3-2 doesn’t affect the quality of the matches or diminishes them - teamwok is still highly reward-able if not more so, but unlike 222 - less teamowrk is less punishing and match determining, because hero picks are less punishing - there are statistically more viable variations in team synergy than in 222 that forces people to pick B if someone went A or pick C if someone went D.
- You can play your dps main in 132 and not severely punish your team, you can’t do that in 222.
- You can play your support main in 132 and not severely punish your team, you can’t in 222. (cuz it always depends on tanks)
- In 132 you have more agency as a tank, none of them need to be throw picks via balancing, but in 222 if one tanks goes A and you don’t synergise you are soft throwing whether you like it or not.
People who love 222, find it’s strategies fun and deep, and love duo tanking - I believe you, I know where you’re coming from and i respect that and I don’t think 222 is bad. But 222 benefiting everyone is a fantasy. people loving to play tanks in 222 for every match is a fantasy - 222 is amazing on paper but the wast majority is not rewarded by it (no, I’m not talking about dps players, I mean everyone)
The reality of 222 is: Mercys pocket Widows and reins. There always a Hog, 80% of dps picks are hard countered, and you don’t have proper defensive ultimate against what’s coming at you…
132 has no less teamwork than 222 - it just looks like it.
Given how the majority plays the game, 222 does not work for us.
Stable team comps are nothing more than a fantasy all up to GM.
Me and my mate will gladly let go of our duo tank days for what we played yesterday (we know it needs more balancing for tanks) cuz deep down we know whet it comes to fun - the most important aspect of the game - 132 is the way to go.
It doesn’t take skill, teamwok, comms, mechanics or anything away from us - it just gives us more fun, and let’s us finally sometimes play dps.
Also, 132 is simpler to understand and more difficult to master than 222 will ever be - and when Ow2 comes out and new players pour in - Blizz, you’ll want it. I’m no dps main never was, but those queue times will kill the game, and are not worth 222 in the long run.
It would be a tough change, people will lose their minds, they will never forget 222 and will always claim it was better (Just look at Mercy reworks + Sym)
But they are mixing fanatsy and reality. Like romantic couples that are stuck on ideas of each other and don’t want to accept the reality and even see it cuz they’re so in love with the fantasy…
I firmly support 132, sorry for the long read.
Don’t let this game die cuz you had fun on Rein/zarya and likewise once in a blue moon.