Comp leaver solution

Due to my personal experience with competitive matches I feel this has to be a major problem and i cant be the only one dealing with this. Leavers. Simple as that, it ruins your game and you lose ranking for somebody else’s problems. This has been my experience especially this current season. So Ive been thinking what could be done about this and I think I have a solution.

Add a “Game saver” system, what this would entail is say somebody leaves a match mid game. A timer starts like it already does (say they have like 45 seconds to reconnect) here is where after that timer is up somebody in Que (and this would be toggle-able in your career profile) to be a “game saver” where you can be thrown into a competitive game mid match and try to bring it back.

This “Game saver” would follow the same MMR rules as anybody else, they would receive no loss of SR should the team lose. However if the team wins they’re awarded with extra SR and you could have similar to arcade where every 3 wins you get a loot box, but for bringing back a competitive game every 3 games you receive a loot box with a rare or better item.

I feel this would make Competitive far more enjoyable. Thoughts?

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They not gonna fix the leaver problem…

I had a discussion (sort of) in a ticket 2 weeks ago, i even sended screenshots to the guy where i was with ONE person in round 2… So 2vs6…
Pics of 3vs6… 4vs6… All kinds of screenshots i sended…

The answer?

“Sorry cant help you with that, i suggest you ask on the forums”

Thats it!.. Sorry, but they dont care…

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So… they can gain but not lose? Yeah, that’s totally never going to be exploited. We all know leavers suck but your model is… honestly worse. It’d lead to more players with inflated SRs which become the bad player in other games. This isn’t a nee suggestion nor do I see it ever being implemented.

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What did you expect? Refunded SR? They don’t do that.

Uh no i didnt ask to refund my SR… I just wanted to talk about the problem and show them…

They know it’s a problem. One mod at Blizzard cannot enact a policy change. There’s really nothing that mod could do. Everyone knows leavers suck and everyone hates them but they’re a thing everyone deals with.

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Ignore MSSysbit. They are infamous on the forums for never actually suggesting anything and just trash talking.

With that said. Sadly they arent going to fix it for one reason… there is already a flawless fix. Blizzard has openly said despite every other competitive game such as paladins hero of the storms etc. picking up this system, Blizzard is to worried about it being exploited.

There is a system that almost every game is using that can tell if a leaver was a forcible disconnect (they left the game a plug was pulled yada yada.) Or a DC from storm power, power surges or Blizzards servers crashing or going wonky. With this system Blizzard could remove the SR loss for DC’s (disconnects.) This is what every other game is doing. Blizzard just refuses to pick up this system as I said before, Because even though EVERY OTHER COMPETITIVE GAME is using this system and it CANT be exploited, they are afraid of it being exploited. At least thats their reasoning. Anyone watching the world cup games knows its because most the DC’s are Blizzards fault and they dont want to admit their servers are trash even when a world cup game crashs mid game…

So sadly unless Blizzard swallows their pride, (which will be the day a LOT gets fixed in overwatch.) Leavers will not be fixed.

Not sure if people read the suggestion right. The person being thrown in since the game could be half over and hard to come back from shouldn’t be penalized from it. You flip on “game saver” in your career profile and solo que. Your not sure if you end up in a new game or a game that’s half over. I’m not sure how that can be exploited…

They can probably tell when one of their own servers loses connection but other than that there is NO way to know the difference.

There are also no games that have a system like this, you really have no idea what you are talking about.

2 Likes

Like cash said, this magical system that can differentiate between a cable being pulled and a power outage only exists in whatever Fantasyland you live in

Tbh, there needs to be a heftier penalty for a repeat leaver, especially in Competitive. Not SR, not experience points, not a ban implemented later. Start with a 10 min IP time out, add 10 minutes per instance of leaving. Regen one “level” a week.

  • Leave once, 10 min ban
  • 2nd time, 20 min ban
  • 3rd time, 30 min ban
  • 4th time, 40 min ban.
  • a week passes, so the ban time goes down 10 min
  • leaves again, 40 min ban

That way, if someone has a history of leaving more than once a week, their IP address is banned from OW for a significant chunk of time.
My first foray into rank coincided with my power supply going funky. I would have gotten a short timeout…less time than it took to figure out my PC issue. No big deal If your internet sucks, you probably shouldn’t be playing ranked, as it risks other peoples’ SR too. If a leaver makes a pattern of it, well they’ll have trouble playing the game; and an IP ban would impede them from switching accounts to keep playing.

While I don’t always agree with MSSysbit, this statement is false. Sorry.

What?
You mean to tell me that there is a server system that can tell whether or not I pulled the plug vs flipped the breaker vs the power main went out in my neighborhood? Every other game is using it?
Get out of here with your crazy nonsense talk.

To OP, your idea of a comp backfill queue isn’t bad, but having zero chance of a loss of SR regardless of the outcome is 100% going to be abused. It would become trollqueue pretty much immediately. If your SR gain and loss was prorated, then it would be managable. For example if you came in at halftime, your SR gain/loss would be half of what it would have been normally. Come in on 2nd round overtime, 1 SR in either direction. Definitely not an SR bonus as people will find a way to game it, but having lootboxes after X number of backfills per week would be good.

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Excuse me? I offer plenty of solutions when I have them. Who are you to call me out like that and slander me? I offer many solutions about going up the ladder for example. I play devil’s advocate to ideas and often find they are not good. You can disagree but don’t you DARE try to trashtalk me like that behind my back again, clear?

IP bans are easy to circumvent. With all the proxies and the like available you wouldn’t stop anyone besides little kids. An IP ban hasn’t been a permanent solution in like a decade.

It’s another step, and adds lag. And it would stump most console users. Not a perfect solution, but it is an extra deterrent for leaving. Right now, they’re just risking a ban…implemented later.
Or are you implying that it’s a lost cause and we should all give up now.

I’m saying it’s a reality of an online game that jerk-offs will ruin it for fun. No game has this problem ‘solved’ and nonexistent. My solution is to stop worrying about others who you have NO control over and instead focus on yourself where you have complete control. Scapegoating issues everyone faces won’t fix a thing.

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The problem with your proposal is that it gives an opportunity for players to “manipulate” their skill rating. This sounds weird but really does a player deserve to earn “extra” skill rating. Remember skill rating is a “rating” and not a “currency” like you are perceiving it.

Also, any form of backfill in competitive is not done because you have to look at the problem for both teams if a new player comes in and wins the game for the team with the leaver. Is it really fair for the team that did not have the leaver to lose skill rating because a new player came in and carried the match? I don’t believe it is. When the matchmaker pairs 12 players together that original pairing is as fair and balanced (by the numbers) as it can be with the player pool available at the time. By forcing a change like backfill that promise of fair matchmaking is in a sense broken.

Blizzard Customer Service is not the same as the game development team. Web tickets and live chat are intended for service issues such as troubleshooting technical problems or account issues. The official forums are the primary place of feedback for you to express your concerns with features of the game and how they work.

I have never heard of this. Please provide the source of this information and which games currently implement this. Links to source please.

In the mean time I will note that Game Director Jeff Kaplan has specifically stated that they rather penalize players who disconnect in an effort to get those players to stop playing Competitive mode and take the time to resolve the issues.

Source: https://us.battle.net/forums/en/overwatch/topic/20749067802#post-13

Game Director Jeff Kaplan also stated they have no effective technological means to identify the different between a force disconnect and one that occurs unintentionally.

Source: Overwatch Forums

I spend a large amount of time helping players in the technical support forum to help troubleshoot disconnections. One of the things I ask for is a WinMTR test which is a way to map out the connection route between the user and the game servers. Most WinMTRs I get back from users indicate an issue between the game server and the user, such as an ISP hub not working, a network hub not working, or a cable break somewhere in the world wide web. Remember if you see “Lost Connection to the Server” or “Failed to connect to the server” those are error messages the game client says to saying it simply has lost connection. Very rarely are there issues with the hundreds of servers or Blizzard’s direct network providers. Of course when those issues do arise, Blizzard is very quick to respond and will communicate via the BattleNet app launcher and the @BlizzardCS Twitter feed.

Simply put, for players to be incentivized to backfill without risk to their own skill rating would have an increased chance of gaining skill rating without risk. This would cause skill rating inflation and will deteriorate the overall Competitive Experience because players could possibly be matched with players they would not truly be skilled to face against.

Exactly. And in the event something MAJOR, such as a DDoS attack, network provider outage or the “lobby server” is acting up which affects a high majority of the community, the development team at their discretion may disable Competitive Play (though this happens very rarely). Furthermore, in the event a single game server goes down (remember there are hundreds of game servers at several locations across the planet), you usually get a message “Server closed due to an unexpected error.” When this happens, the usual protocol is that the matchmaker will take the same 12 players and start a whole new match on a new server and the previous match is “nullified/no contest”.

While I see your logic to this idea, I am not sure about IP bans as that might be tackling certain legal issues at that point. IP bans are typically reserved as a protocol to enforce the End User License Agreement. Per the terms of the End User License Agreement, if a user account is terminated by Blizzard because they breached the EULA (for something like a Code-of-Conduct violation). Blizzard then has the right to enforce an IP ban to ensure that such a user does not “trespass” into the service. Again that gets into the point of legal issues which I think is overkill for the problem we are trying to address here.

That being said, the current Competitive Leaver Penalty system works very similar to how you describe. The starting penalty is only 10 minutes, but quickly escalates with each leaver violation. It can take as little as 6 leaver violations to trigger a season ban. Furthermore, 3 season bans result in a permanent ban from the Competitive Play mode on that account. While I know there is a perceived problem with “smurfs”, I don’t think the issue of players owning multiple accounts is so significant that it leaves the Competitive Leaver system in a place where it compromises the function of the penalties.


In conclusion, I appreciate RedMongoose’s initial idea, but I would not support it because I see the importance of maintaining a fair competitive experience overall rather than trying to make a single match that had a leaver feel better. As a reminder, Blizzard used to adjust both teams SR calculation based if there was a leaver, but they stopped doing this midway in Season 1 of Competitive Play because that system which tried to make it less of an impact to the remaining teammates where there was a leaver, but it resulted in bad behaviors such as players bullying other players into leaving and it also caused issues with players gaining skill rating and causing bad matchmaking overall in the long term. Learn more about that policy change here:

The balance of dealing with leavers and dealing with those who disconnect will be an ongoing war. There are no perfect solutions. Right now I do feel the system with handling leavers is as fair and as balanced as we can hope, however, the experience of other players who are impacted by leavers and disconnected players is part of a far larger issue with competitive, which of course is the randomness and lack of control players experience when playing Competitive. It is these general issues that I do feel the development team need to focus more attention on.

I’m not suggesting like 100 sr or anything of the means I’m saying like maybe an additional 10-15. That wouldn’t be game breaking if they manage to bring back a game where they were at a disadvantage I think that’s perfectly reasonable. Should they end up facing somebody out of their league they will likely lose and be back to where they began. I don’t see how that’s game breaking

I go off of past experience, back in season one, the SR adjustment made for when there was a leaver wasn’t dramatic either, but it did cause problems back then.