CC heroes being nerfed (Jeff response)

since its global its probably a stun resistance after you just been stunned thing. for example, if mccree just flashed you the next stun within 5 seconds last 50% longer.

flasbang need a radius nerf for sure, so stupid he can stun you like 5 meters away in every direction.

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I sincerely hope they remove stun on bash, it’s holding her entire kit back. The same thing that happened to resurrect.

It got nerfed 500 times and is now a pitiful shell of its former self and the hero’s kit won’t be buffed as long as it exists

I don’t think they’re going to change stuns. Most of them aren’t spammed all game like heroes like ball and doomfist do.

I think they’re going to change all knockbacks. Like ball, or even guns, like Sigma or Soldiers helix knock back.
Maybe even winstons landing knockback.

They’ll nerf Sombra.

Not that she needs or deserves it, but it’s the Blizzard way.

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I imagine they’re adding diminishing returns to stuns/boops cause if they directly nerfed specific characters I feel most would be gutted.

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I bet it’s Earthshatter. The way they cycle heroes I bet they’re going to make it weaker.

I don’t know whether to laugh or cry.

Same with Doomfist, he’ll probably be back to unplayable after this.

I’ll cry, I’m still maining her after all the “buffs.”

…but I’ll cry mostly because unless they (further) gut Translocator, she’ll still be a blast to play so I’ll continue smashing my head into a wall.

I think flash, shatter, and hook will stay the same. Accretion, bash, sleep, everything Doomfist does, and maaaaybe hack will go.

That’s all wishful thinking on your part, especially the Doomfist part.

Flashbang is practically McCree’s entire kit outside, you know, his gun. It’s only a bloody .7 second stun projectile with a decent cooldown, and it’s bloody short range on a guy with a large hitbox and no mobility.

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No more Mei nerfs, please!

Even if it’s an experimental, no more Mei nerfs. Just leave the poor girl alone! :tired_face:

I don’t expect anything major like that, just duration reduction. To lessen the amount of time stunned in one place. :man_shrugging:

Not much more is needed, CC is apart of this game. What would be nice is more Anti or counter to CC. So… more abilities like Fortify. :grin:

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I wouldn’t mind it if they allowed you to stand faster while shattered by mashing space.

a lot of engages happen from rein because you could survive with shatter. When everyone collapses on you u have the shatter to make sure you don’t die. That last ditch effort won’t happen and that’s bad. A lot of engages fringe of getting ults, especially as a mt

For me, Ana % heal denial reduced as I’d like to heal some instead of none, maybe 80% reduction to received heal. Reduce sleep by 1 second (the sleep time, not the falling and standing time). Reduce duration of knock down by earth shatter by .5 to 1 second. I don’t think I want a knock back revert.

Not really, people complain about Doomfist all the time because nobody counterpicks. I fully expect him to be nerfed or reworked into unplayability.

I wish they can fix Hammond’s Piledriver detection as it’s sometimes not coherent. Such as:

  • Piledrives onto the moving platform in Volskaya Industries, he still affects players below him.
  • Piledrives onto point B of Volskaya Industries, still affects players standing on the catwalk.
  • Piledrives onto the statue platform which is near the choke & he still affects grounded players on the choke.
  • Piledrives onto the stairway in Ilios Well next to the doorway to the room with small health pack. He still affects players standing on the skybridge.
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defeating.
people are posting feedback for literally 2 years, is he implying he never saw it

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