But at least he needs something to not be so easily diveable imo, when he has no mobility nor survivability nor enough burst dmg.
Well, it aint just about counter-play, it also is the way counter-play exists, on FPS games that usually is playing around aim and cover and whatnot,
Currently it is actually very weak imo, its just a crutch ability for people that cant aim really wich doesnt even do the specific job it was “designed” to do, i think they gotta actually make it able to do its job but in the right , fun way. (or rather copied over from Pulse Bomb with a bland tracking)
I want it changed mostly cuz its bland, boring and weak.
Another reason to have things require skill,is that for the exact reason Moira and Torb require less skill they arent buffed.
I knew the restrictions already, its why even though i want its precision increased i also want it to target mobility better, by exploding much faster and slowing/disabling movement.
You dont need them, in fact i’d say we would be better off without them, Moira players get boosted into ranks they dont deserve currently, making the skill-tiers unbalanced.
Wich is hopefully what her rework gets around fixing.
The true flashbang idea still allows for it to be counter mobility without it being a drop-dead stun combo or lock-on death. The mobile heroes still have a chance of fighting back by just spraying everywhere but it enables Cassidy free shots or a chance to reposition.
It takes as much skill to use as stunbang did, but doesn’t result in a guaranteed death for anyone that isn’t a tank.
I do think only needing to hit them ONCE with a non-headshot ability that then works by countering their hypermobility should suffice more than enough in the forgiving department.
It turns mobility into a flailing child whose mother didn’t get them a toy from Big W, so yeah, it does indeed counter mobility. Also, I despise Tracer being the fastest character in the game with 4 teleports and Genji just being “Spam every button to make up for no skill”, so I don’t care for them being nerfed.
You’re finnally starting to see where i’m coming from, exactly, risk v reward, by making it more precise, then increasing the reward given by hitting it.
, this is a less strong version since it comes with a strong FTH to compesate. (still think its better than the current one tho, specially cuz obviously it has 20% less CD)
This is worse, not better. You don’t want to reduce mobility, but you want to make one of the things which keeps them in check worse against them, and better against everything else.
Blizzard won’t do this. For the reasons I keep covering.