Translation: Ana Works when her counters can’t, therefor Ana needs nerfs 'cause reasons. Never mind the fact a buff to her counter or a shift in the meta to favor her counters is an indirect nerf that leaves her useless more times than not, just nerf her 'cause feels over realz.
Or, we can leave a balanced hero alone since we know for a fact her increased pickrate is due to circumstance rather than being legitimately “OP”.
Besides, that thread of yours got torn apart since the entire bases of it was “ana’s op because she has over 100% pickrate in GM for a day and that’s the same as when mercy was over 100% picked across every single elo for an entire week, happening multiple weeks”
People please. I am so tired. Ana is all I have left. I don’t understand, I learned her because you all insisted she was a high skill support. Why do you want her to become miserable to play just like Mercy and Baptiste?
You don’t know what a main healer is do you? I’ll help you out. The healing output isn’t what makes a certain support a main or flex support, it’s what they contribute.
Lucio is a main healer, his speed is an integral part of the game for a lot of comps and it’s very strong. He also has the better defensive ultimate in the class.
Mercy is a main healer because of her direct healing output, damage-boosting and her resurrection abilities.
Brigitte is a wild card, but she’s considered a main healer because of her vast amounts of armor.
Ana is a FLEX support because of her kits utility, sleep and bio-nade.
Baptiste is also a wild card, but I see him more as a main support due to his immortality field and damage.
Moira is a flex support, she just has a large amount of healing output, doesn’t really do much else. Her kit is shallow but easy to learn.
Zenyatta is unplayable without Baptiste, he’d be a main support if he had more healing output, but he’s 100% a flex right now.
Hope that clears some of it up for you, and no, she’s not OP lol.
Ofc she is not OP 16% GM pick rate is just coincidence
I would say she is both main and off healer because her healing output is huge.
Don’t defend her more than she deserves.
Again, using pickrate data is dumb. If I did that, I could make the case that they should nerf Lucio into the ground since he’s so overpowered because he’s been played in every meta. Same with Reinhardt, could say he’s overpowered. Are either of them overpowered? No, but they have high pickrates. They changed his passive because it makes him unmovable, which is a good change because that part was slightly too strong. NOT overpowered, but strong. I wouldn’t mind if they reduced the damage-reduction from nano, that’s fair. It’s strong but not overpowered unless it’s a nano-rallied Brigitte with a Zarya bubble.
Main healer is NOT determined by their healing output. And I will defend her because I know Blizzard’s knee-jerk reaction to listening to the people who - no offense, just complain for the sake of complaining. There will ALWAYS be a hero that’s meta that people will think they’re overpowered.
Do not use this stupid outdated method that was used in tournaments back in 2017.
Ladder division is simple. Main healer handles bulk of the healings, specifically keeping tanks alive and off healer handles utility and defensive ult.
So we are just going to assume that the Meta is never going to shift to dive ever again? Thats clearly not the case, since people don´t just play whats considered meta in their games all the time. In fact, as I said, even in OWL Ana has not been more than the third most picked support for the past two weeks, which is proof against the argument that Ana is a must pick, since that clearly show’s it is not.
You can still have double shield in the game, in fact even off tanks, except roadhog are able to negate the effects of the nade, namely zarya and dva. For example if Ana manages to hit zarya and someone else, she can easily protect herself and the other teammate from the grenade with the shields, and it’s not like she’s wasting them because they will still get you charge if the enemy team focused on the antied targets.
Then what is the point of Ana? If you could get as much value with mercy why would anyone ever pick Ana? Their effort would not be compensated or rewarded. It’s impossible to get away from the fact that since Ana has a higher skill ceiling compared to mercy, she will be better used by the GM players compared to bronze players, which means that Ana should be more effective the higher you go on the ladder. Besides, the pickrates are meaningless as I already explained. I’m not saying that GM players should not be able to play mercy, but if you got as much reward for playing mercy and Ana why would anyone ever pick the harder hero? I mean, I probably would since Ana is a briliantly designed hero for me, but the fact is that Mercy is way better at Ana in terms of consistant healing, meanwhile Ana is able to mess up pretty badly but she can also be clutch if everything goes according to plan.
Ana is designed to be the healer with the highest single target healing of all and she should always have that crown. Remove that and Ana will lose a lot of her essence. Ana healing is supposed to be the most impactfull of all healers, when it comes to single target healing. You can´t remove that from her. And it’s not much more compared to moira for example, since Ana darts hit for 75 hp, but moira heals for 65 hps (and she heals multiple people at once). Nerfing Ana healing would make her so bad that it wouldn´t even be rewarding anymore to play her. Heck, she does like 10k healing on average, meanwhile moira does around 13k… To conclude, if you want to remove healing potential from Ana you would have to make her more consistent to heal and that would basically turn Ana into a mercy 2.0, and I’m sure most Ana players do not want that.
No she can´t, as I already explained above and you chose to ignore.
Also Ana is not made to counter trash damage at all since her bullets and ammo management are absolutely essential (yet another skill that Ana players need to master). Her reload is quite long, so you have to make sure that you get the most value from her darts (for example, imagine you wast 4 darts healing trash damage from your teammates and all of a sudden your rein gets absolutelly hammered but you could save him if it wasn´t for the fact that you wasted those 4 bullets healing trash damage).
It was essential for moira to get nerfed because 80hps for multiple targets is almost as good as Ana healing from her darts to a single target. That was clealy broken and had to be fixed.
Mercy was nerfed because the devs felt like 60hps was way to much consistant healing, but they also said that mercy should be the hero with the most consitant healing, but thats simply not true anymore since moira does heal quite a bit more compared to mercy (on average), so maybe you could look into that moira/mercy thing instead of blaming Ana for doing what she’s supposed to do.
When it comes to baptist I don´t realy play him, nor did I ever had interest in playing him so I can´t realy talk about it because I don´t know a lot about him.
I’ve watched games where the Ana sits in back completely uncontested by the enemy team and just has free reign to click on people from the safety of being a mile away from the fight.
Meanwhile I’m on Mercy GA-ing my butt off from cover to cover, teammate to team mate, healing, buffing, res-ing, drawing fire, getting offensive and defensive assists.
And Ana yeets a splash AoE every once in a while.
Look, I’m not trying to say Mercy is easier than Ana, but people really need some better perspective sometimes. Better players get more out of their characters’ kits, but Ana just has the best kit right now, and Mercy has the absolute worst.
I didn’t say that, I said you can’t take it for granted that it’s going to shift in one particular way.
And what would be something that would drive people to use barriers more? The threat of anti-heal which is really devastating.
She’s more satisfying for higher skilled players and does still have some advantages, just not quite as extreme advantages.
It’s more than effort, it’s ability. Some people just amazing reflexes and others don’t.
“Higher than others” =/= “Any upper limit is justified”
For example if the delay between each shot was increased from 0.8 to 1.0sec and Ana lost the ability to get +50% healing with her nade she would STILL have the “highest single target healing” in the game.
Yes I am factoring Moira’s orb, I’m also factoring the direct healing of Ana’s nade.
Only if they’re in a Zarya grav or something and Moira is at a very exact range from the grav. Otherwise multiple heroes can’t be in such similar space to all be hit by the same spray.
No it would be EXACTLY as rewarding, you’d get the exact same reward per dart that you land, each shot would grant 75HP of healing. You just couldn’t make the same risk/reward trade quite as often.
It’s like saying you deserve a 5 second cooldown on sleep dart because it’s the same risk/reward for each shot.
You’re going to get a smaller reward for just holding down the fire which is overwhemlingly done when healing a target that’s so easy to hit that aiming is trivial. So not much of a skill reward.
Yes you’d get the reward of +50% healing per dart for throwing a bionade at the ground as that’s incredibly easy how can such a high reward be justified? Especially as it also rewards all other healing, I mean bastion’s self-repair gets the reward and can be stacked to give healing on par with a Zen ult!
Bionade can be changed to increase the per-game healing rate while reducing the peak healing rate. Such as more direct healing on a shorter cooldown and a wider splash radius.
Her rifle could be made to always shoot hitscan darts and remove the clip size limit.
Mercy 2.0 was a huge change to her ult and moving Rez to a massive cooldown.
This is far more like Moira’s primary healing being reduced from 80hps to 65hps which has already happened.
I said exactly how Ana can heal trash damage, it’s not hard to hit each teammate taking 1.5 sec for each shot. If you rush it you can miss a load of shots but you’ve only got to hit on ally every 1.5sec to match mercy’s healing rate.
Is that wrong?
Is that a “skill” that is “managed” or is it just accepted as a downside. That’s ONE SKILL of not having a minor interruption in the rate of healing with a reload. Her reload isn’t that long especially compared to how long she can be continually shooting.
That’s kinda the problem, someone is hammering your rein and you can just shut it down with such a high rate of healing.
This is why ana is so extremely dominant.
That high rate of healing wasn’t relevant hitting multiple targets as it’s so rare for heroes to stay in such tight formation with each other, it only leads to both of them getting hit by the same attack.
Now they may stack up out of combat to all get a burst and then that burst quickly running out, but that’s different from a high rate of healing at the same time as taking a high rate of damage.
It IS the most consistent healing.
Consistent is the term meaning steady, the same, unvarying, with little extremes up and down.
Moira’s healing is extremely INCONSISTENT.
Jumping from nothing to 65hps then trailing off with afterheal then nothing for agest as she rebuilds charge.
Alright, then I won’t listen to the top500 players, contenders coaches and managers that I’ve had the privilege to meet. Since you obviously know more than a former Dallas Fuel staffer, a USA.E leader and an entire organization.
Guess you’re just a gigabrain compared to them. Make sure not to sign up for a team as main support though, because they’ll expect you to main Lucio and Mercy.
mercy had 18% and it wasn’t JUST gm. It was on every rank. It’s completely fine to have a hero like ana being better in higher tiers and gradually becoming worse and worse as you go down in ranks.
Honestly feelings shouldn’t matter too much in balance but I’ll just share this: None of them feel good to play against. Being slept for your whole ultimate duration feels like crap and having all of your healing methods denied with a aoe grenade on top of damage isn’t great either.