Can we please talk about McCree's rate of fire?

I know we’re all hyped or freaking out about Echo, but seriously, there’s a reason McCree is meta right now, he’s wielding a sniper rifle that fires like a machine gun, not a freaking six shooter.

You wanna shoot fast? That’s what fan the hammer is supposed to be for. It has a cooldown and a downside with its accuracy.

His normal rate of fire is stupid. You don’t even need FtH. Or to even have that good of aim. He reloads so fast, missing a shot or 5 doesn’t matter, just spam at them at the speed of light until you get a headshot and a bodyshot and potg.

There’s as reason Widowmaker needs time to charge up her shots. Imagine if she could shoot as fast as McCree. You wouldn’t need to aim, you just spam click at heads until you get lucky. That’s McCree right now, but with SLIGHTLY less damage on headshots, but way more in general.

And then her just gets a free kill confirm with Flashbang, like he really even needs it at this point. I’ll admit that he needed the change to Deadeye to be able to look around, but can we PLEASE for the love of Jeff nerf his fire rate?

Theres a reason all the DPS players whined and complained on the forums when his fire rate got nerfed on the PTR along with the 250 HP and then it didn’t go live. Because you needed to have better aim and having more HP didn’t make your aim any better if you sucked. Now we have all these bad DPS climbing on McCree because of how busted he is.

There’s a reason he gets played in OWL so much, he’s just like Mei and Hanzo and Reaper, they got power creeped to up to try and compete before 2-2-2 and now with the role lock and shield nerfs, he’s OP as heck.

Tired of this game catering to their DPS majority playerbase. This is why all the Tanks and Supports are leaving or swapping to DPS. Mercy is left to rot in trash tier while DPS gets all the buffs and shiny new toys and they STILL whine and complain about Mercy Superjump and Res because they’re so bad at the game.

85 Likes

Yeah, I really really hate McCree more than ever because of his high ROF buff. He’s even worse when there’s a smurf playing as him, constantly rolling headshots and popping you off before you ever have a chance to react, not to mention the constant Deadeyes

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This was like the one buff I remember ever thinking “wow, they really let that through?”

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McCree’s revolver is pretty slow. A lot of games have a fire rate ~250% higher for similar revolvers.

As for his output, McCree was trash for forever. The thing about McCree is that people who play him tend to already be good. He’s very prone to exploding and people don’t like dying.

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My only complaint with McCree is his flash bang Fan the Hammer combo. Honestly, he should not be able to do both in succession to secure a kill. Flash bang should have a downside if he is in his own blast radius, i.e. stun himself, or it should be avoidable by looking away. Otherwise, the flash bang should be required to be thrown farther, so he can’t just roll to the opponent and RMB them to death. This could be seen as a buff though for stunning things over shields, in the air, etc. so balance the distance with a smaller stun radius then too. McCree is supposedly seen as a high skill level pick, require him to play like one, instead of letting him have lower level accessibility that allows him to cheese out kills…

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Ahh but you remember when Symm was trash forever then the devs did some change to beam weapons which fixed her and made her good for once? Oh boy did they jump on to nerf her fast. Was maybe 30 days later she was nerfed. Hell they even nerfed her turrets at the same time as a big “YOU STAY IN YOUR PLACE SYMMETRA” move.

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McCree was trash for long after the buff. It’s only been extremely recently where he’s actually good, and I’m not convinced that it isn’t exclusively the product of weird meta shifts from elsewhere in the roster.

There’s a long list of characters that have been trash forever. McCree is just the best of them.

McCree is good because Rein is played. McCree can throw his flash bang over Rein’s shield and stun him.

You can also say the same about Mei being trash since release even after getting buffs. She went a long time after those buffs still being trash.

You’re just plain wrong to call his gun slow. It needs a nerf.

You know who else was bad for a while and then suddenly became REALLY good after they got over-corrected?

  • Mei
  • Reaper
  • Hanzo
  • Doomfist
  • Mercy
  • A LOT of other characters

I get it. The last thing I want is characters nerfed into oblivion like Mercy was, but there’s REALLY clear reason how and why certain characters become top of the meta when they’re busted and it needs fixing.

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Except he wasn’t. He didn’t become good until literally half a year later. I believe it was even longer for Mei.

Am I? In CoD, Siege, and many other games, you can single fire a revolver faster than you can fan the hammer in overwatch.

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I actually thought his 140dps rate of fire along with 200hp/50armor was a good way to balance him. But this was back when he had low winrates and everybody freaked out that they were nerfing the guy who was already the worst dps pick.

And then… suddenly, barriers get nerfed across the board and he is being played in every match without any changes to his kit.

Almost as though the hero statistics mined during the a single month’s meta is not a reliable source to use when determining whether or not a hero is balanced. Almost as though historical data about a hero’s overall performance during DIFFERENT metas is important too.

But that would require admitting that statistical data-mining is not an empirically accurate tool that can effectively be used to understand any part of the game beyond the scope of what the statistics actually measure (ie hero A’s winrate last week tells you just that - how often hero A won games last week, it does not tell you if hero A is too weak or too strong unless it is used in conjunction with other kinds of evidence). And then it would require admitting that statistics is only useful as a tool to measure and provide evidence in support of objective truth, not a means of defining what the truth is.

Which probably doesn’t sit well with senior game designers who are almost all hard math or statistics majors.

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Your precious boy McCree needs a nerf, sorry.

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If you do the math, McCree’s primary even with the buff is less DPS than Soldier(167 vs 180). Yeah, that Soldier. That’s not factoring in Soldier’s Helix that’s now at 6 seconds, or his superior range. The main advantage McCree has is pinpoint accuracy over Soldier’s spread, and burstier damage over sustained, both of which help confirm kills better. McCree isn’t breaking any DPS damage precedents or anything.

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I just love it when a Mercy onetrick with 28 minutes on McCree and 25% accuracy tells us how you don’t need good aim on McCree and he’s OP. Just spam click 4heads. Easy.

Btw. Mercy has a better winrate than McCree in GM and has always had, nerfs when?

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Well I suppose if he does get nerfed we’ll be back to complaining about Hanzo and Tracer until Echo comes along

Mccree right now is a good anti flanker, good tank buster, good shield buster, good anti air.

A mid range god with very good burst dmg and consistent dmg. Hey but he also work fine as flanker, with the ultimate, stun or just the massive dmg.

BALANCED!!!

Im starting to think that mccree is stronger than pre hanzo nerf.

Jesus people, stop with the over the top hyperboles. McCree’s gun has neither the range nor the RoF to come close as either of those.

Do explain how an increase in RoF is making aim more forgiving.

There is a reload buff that I missed as well?

Uhhh…
That’s not how any of this works I’m afraid.

And that reason is that Widow’s bullets one shot. McCree doesn’t.

Boy do I want to see you play McCree this way and see how utterly unsuccessful you will be at accomplishing anything.

Uhhh… yeah he does. Otherwise he is literally a free +1 Elimination to anything with a mobility CD.

Of I recall correctly, the reason was that 250 HP was too much, not the fire rate. Oh, and it was the supports. Yeah, that as well.

I am patiently waiting on the explanation to how fire rate affects aim difficulty.

Okay, so this is a very slight hint to who you main.

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Haha and gm players play mccree on almost all matchs because they like mcree personality xd

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Lol.

No. Mccree was a trash because full dive, goats and double shield were to strong. Also mei and hanzo were to strong. Now with all those nerfs, mcree is the best dps on the game.

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No.

Last week rein was banned and mcreee was picked on almost all matchs. With 8.3% pickrare on gm.