Don’t just take one part of what I said. 100hp/s over 12s is a long period. Zanyetta and Moria’s ult are both only 6s long.
Morias ult is not 100% accurate on a target, and she is easy to focus down since she is always ground level.
Zanyetta is on the ground, has to move to the front line to heal his group, than slowly back out into a safe position with his laughable mobility.
Mercy is extremely mobile, and with 100hp/s consistent heal can easily create similar effect. That part is fine, but the problem is, you’re asking for double the duration!
Because damage boost stack. So 50% from mercy can stack with 30% from Orisa and even 30% from Ana giving a 110% boost to one character and 80% to the rest.
Which would mean a single 100 hps beam would still suck.
Zen’s ult is a 3x more powerful AoE. Moira’s ult is actually 8 seconds.
It’s the size of a truck. How exactly are you missing with it? Also she’s significantly faster and self healing for 50 per second. What part of that is “easy to focus down”?
He’s invincible mate. If Trans doesn’t win the fight or if Zen doesn’t use the last half a second or so to disengage that’s his problem.
Not double. Also I’d be 100% ok with Valkyrie with those numbers with 10s or even 8s of duration.
You obviously never take into account that they are on ground level, constantly getting boop out of positions when they are ulting. Mercy has the freedom to move around to high ground or in the air to prevent getting push out of positions and still consistently heal her allies.
This is why Mercy’s biggest strength is her consistent healing over the course of the game.
That’s why this version of Valkyrie has 40% less healing than Coalescence and no AoE potential at all. That’s also part of why Trans and Coalescence also come with a movement speed buff. ALSO Coalescence is 30 meters long… if you are in range of any boop but Pharah’s you’re (probably) doing it wrong.
Also consistency doesn’t mean boo in this game. There’s a reason why Soldier got a buff last PTR.