Can we just rework tanks into DPS?

Nothing has done more damage to this games playability then the tank role.

They aren’t fun to play as. Not fun to play against.

They drive queue times and force weird balancing decisions to socially engineer people into playing the role.

The game is completely over-centralized around them so nothing anyone else does in a match matters if one tank is on the wrong pick, which super frustrating to experience when you’re on DPS and support. Replace that with tank synergy picks if you want to bring up 6v6.

And finally, no one has ever enjoyed shooting at bullet sponges and no one does now that they even more bullet spongier.

Just rework them into DPS already and put an end to this 8 year long nightmare.

I’ve been in love with this game since release and have regularly played since and even I’m starting to look towards other games because season 10 feels downright unplayable right now.

13 Likes

If they turn tanking into dps. I will leave the game and go back to tanking in wow.

I have always only played tank.

When 6v6 was there I used to do role queue due to games taking like forever to finish.

With OW2 games are fast paced. Tanks have a solid role to play and it is not being a dps bot.

Tanks are supposed to create space and control the enemy team tank and punish whoever is not positioned properly.

That is how the game is now. Which is good and only see it going up if they continue like this.

Give it one or two seasons. Let’s dps adjust to the changes. You will be ok with taking the tanks down.

Fighting some tanks in general will need a bit of strategy and set up. That is how overwatch is, you need to set up plays.

8 Likes

In one patch, an armoured tank takes 98 damage from a Cassidy headshot. In another patch, an armoured tank takes 100 damage from a Cassidy headshot.

Tanks as a whole haven’t become better bullet sponges. Not yet, anyway. We’ll see what season eleven brings.

3 Likes

Yeah the role of OW2 is already sturdy dps, fragile dps and healing dps. We could indeed combine the sturdy dps and fragile dps into medium dps.

1 Like

Yeah, Kaplan dropped the ball on that one.

Reinhardt could had been normal sized with a sword and shield instead.

Hog would had been a menace at Torb’s size.

Ball shouldn’t exist.

Ram is pretty much ready to be converted into a sturdy DPS. He has his smaller form which is his DPS form, shrink that hit box some more and give him more armor when transforming and he becomes a great DPS.

Queen and Zarya are also ready to be converted into DPS. Two more well designed tanks.

1 Like

Or they can keep tanks in the game and let Overwatch stand out from the Call of Dutys and Battlefields of the world. If you don’t like it, vote by lowering the player count.

21 Likes

Killing a tank feels more rewarding to my monkey brain than killing dps, just for the reason that they’re hard to kill.
If you can’t find enjoyment from playing around the enemy tank and putplaying them, then you are more than free to move on into a shooter that doesn’t have tanks.
There are plenty of those to choose from.

2 Likes

Can we talk about that for a second? The concept of a single role that creates space? Is that a good idea fundamentally?
You win a game of OW by controling the space that the objective is on. Tanks play that game of OW directly, everyone else does indirectly. Isn’t that just kind of unfair? Shouldn’t all of the people in a lobby equally contribute to taking space so that everyone has an equal impact on the outcome of the match?

The headshot changes and knockback resistance has made a big difference. Especially to those like roadhog and winston. They’re just insufferable now and I’ve never had less fun playing as them.

Exactly. The only thing important is whether tank heroes are fun to play. And thats down to whether they can complete a satisfying gameplay loop and live out a hero fantasy. They don’t need 2000 effective hp to do that. Especially not if you just give them more mobility and dmg while making them smaller so that they feel as good to play as DPS do.

Being different for the sake of being different? Go sell a bike with square wheels. OW is a hero shooter, the games you’re comparing aren’t even the same genre lmao.

or better solution. You can go and play a completely different game that you want OW to be ? See that is a much easier solution for you :point_down:

Yes, that is the purpose of tank. It has always been like this. 5v5 is just showing COD heroes what the game is designed for.

It is not the job of Tracer with 175 health to create space. I will two shot her in 2 hammer swings.

If I catch the solider on the floor and not on top ground. I am charging him on Mauga and gunning him down. He is not going to escape me.

So as soon as you know what your role and job is. YOu will excell much better at this game. Your arguments are exactly what I look for in game and punish them hard.

Watch few streamers and try to see how they play the game. You will never find a top 500 player engage in a way that his role does not excel in.

One a different note :point_down:

Yesterday we were in a game, and we were 100% going to lose. Red team was just better and more organised.

I assigned the Tracer and Moira specific task.

Cass was assigned task to protect the Ana.

This win itself is what Overwatch 2 is about - ACAA64

The red team congratulated us for playing as a team.

Once you know your role. Pulling clutch wins becomes more rewarding.

1 Like

It seems you love every bit of what the devs did to the game and all-or-nothing.

Sorry i’m inbetween and not so fanatic.

Tank is here for a reason. And while there aren’t many of us left percentage wise, you’d lose a portion of the player base with a change like this. I’d quit for sure. It would finally free me of my Overwatch addiction.

Tanks have a purpose in this game and it makes this game play different from all the other shooters out there. When you make a game it has to have 2 things.

  1. It has to be fun.
  2. It has to be unique in some way.

If both aren’t true your game usually dies on the vine. Overwatch did something to stand out from the competition. It got them where they are now. Don’t kill the game because you would actually prefer to play Apex Legends. Instead just go play Apex Legends or Valorant.

6 Likes

Show me what you don’t like and maybe we can talk ? I am always open for debates.

Most here cannot hold their points let alone have a debate.

I don’t like many things in OW. The Devs also know what is wrong, sometimes you cannot execute those decisions due to how it will affect other players.

I don’t like how they are catering to duos and stacks.

I don’t like how they are catering to healers and not giving us a healing received tabs.

I don’t like how the matchmaking system works.

I don’t like who poorly they have handled the comms system in OW.

So yea.

5v5 has turned a fun hero shooter that I enjoyed into a 1v1 with 8 spectators. The way it was before had its problems, but for me, the changes with OW2 have made it worse significantly. And I mainly blame tanks for my grievances currently and even in OW1. I’m questioning whether it should have ever been like that in the first place.

Its funny that you use this example because tracer is one of the best space makers in the game outside of the tank role. She makes space by causing distractions and uses her mobility to dodge damage instead of taking it up front. That’s a much healthier way of making space because it pushes the game to be dynamic; a changing battlefield where the pieces are always on the move and creates diverse scenarios. The way tanks make space creates stalemates and boring 1v1s on the point that never end.

I’m not going to convince you because we have different tastes in games. But don’t tell me OW is for you and not for me. That’s not fair to its history.

Even if you rework tanks to be more like DPS, they can still be their own class because they are unique. Supports mostly focus on friendly interactions through buffs and heals, while DPS mostly focus on enemy interactions through damage. Tanks are in the middle with both friendly and enemy interactions.

But they should change because their current way of being unique (bullet sponges) makes the game suck (for me). I don’t like their stalemate gameplay and I don’t like what they do to my queue times (6 min for a support game in low diamond that lasts 10 min). And the tank role’s instant queue times tells me no one but you guys likes their current state either.

Nah, I don’t think go play smth else can be regarded as open for debates.

anyway what do you mean what i don’t like?

into fast paced game. Where each and every ability on your keyboard can change the tide of the game.

I get blamed all the time. But then I tab and see that he has done 1/4 of the healing of the red team. Or he has done 1/4 of the dps of the red team. There are always two sides to the coin.

Not sure what you have in mind. BUt right now the game is fast paced. Quicker finishes, gg go next if you lose.

This is all centered around finishing the battle pass. I am currently working on finishing the battle pass. What are you working towards ?

So, this is where our debate ends. You think Tracer is the best space maker?

What space is she creating when I can close my eyes, swing the hammer, and delete her in 3 seconds?

Good luck with your games. This thread is done and muted now. You single-handedly killed it.

Yeah and those should not be separated. I mean, fun in a unique way. Also, fun is much more important here than uniqueness. Uniqueness alone does nothing. Uniqueness without fun only makes a unique garbage.

Also, I don’t think the tanks in OW satisfied this other than a small group of people(there are always outliers anyway). That’s why they deleted 1 tank and buffed them blatantly and the problem still persists.

1 Like

Ever played a game where your tank is on the wrong pick and doesn’t switch? My keyboard doesn’t seem to work in those games.

LMAO I’m blaming the tanks (the role/gameplay element) not tank players (you). It’s amazing you jump to that conclusion. As if you’re looking for some way to be a victim.

What I have in mind is a game that consistently delivers hero shooter gameplay. Right now its a game that plays like a hero shooter sometimes, but mostly is a 1v1 with 8 spectators.

Later gator.

And then everyone will complain that they’re just fat DPS. We already know how this opera plays out. Been there, done that, have the souvenirs

3 Likes

I put fun at the top for a reason. But even if fun, things that are too similar to other things just don’t do well unless they are a straight up sequel.

1 Like

The point of this thread is reworking tanks into DPS. I don’t get what you’re trying to say? That if we rework tanks into DPS people will complain that they are DPS?

People complain about tank’s damage now because they have 1000+ ehp. If they don’t have that anymore, they’re just regular DPS with dmg mitigation utility. Do people complain about reaper, venture, mei and bastion? They’re also tanky DPS…