It is terrible game design when the Game Director himself believes that you should be able to play whatever you choose.
If one hero is able to single-handedly force someone off their hero, that is not only unfun, but that is contradictory to the beliefs of the developers.
“I’m playing X so you aren’t allowed to play Y” is a terrible balance philosophy
The characters who are good in all situations are generally never going to excel at something, always being worse off than a niche hero in their niche. Tracer and Widowmaker during peak dive are basically the only DPS exceptions to this rule.
EDIT: Hell on ladder, no niche hero is ever truly ‘forced’ to swap. I could play Mei all game on every map and still climb, even on maps and in comps that don’t support her niche, because hero pick is largely irrelevant on ladder, unless you’re in a meta like we are currently, where a comp like GOATS just rolls over Genji or Tracer for example, effectively hard countering them.
I’ve been trying to say this since the rework of Symmetra.
Symmetra was a Hero that was amazing against Genji. Her beam went thru his deflect, her beam also locked onto him so his mobility was to no help. Her turrets helped a lot against Genji as well. Sadly, all there’s left for Symmetra on that part are her turrets, and that is not enough to counter Genji.
There are other Heroes that also lack reliable counters. For example, Doomfist, Tracer and Reaper. There are a few others, but they got at least a few more counters. But what actually counters these heroes is good aim, but that is not something everyone got, at least not in lower SR ranges.
There was a change to Pharah a while back, a change that would buff her on console and nerf her on PC, I think? It was something like that, or if it would nerf her in low SR matches, and buff her in high SR matches… Not sure, either way, a lot more Heroes need those kind of changes. You need to really look over how each Hero acts in different SR ranges.
Especially when Smurfs are a huge issue. It’s impossible to win a game if you got a really good smurf Tracer, Reaper, Doomfist, Genji or Hitscan against you. A person who only plays that one Hero.
This isn’t an issue for just the heroes you listed.
A good player could take a bad hero into a trash rank and dominate with it. Example: Dafran stomping people on a Torbjorn only account during placements.
A GM Zenyatta player or Lucio player could also make a fresh account and rank up to GM through just fragging alone too.
Genji himself is almost fine. He’s only so flexible because the counters to make mobile characters actually manageable do not exist in reliable forms.
Rework slows to hurt evasive characters but not already-slow characters:
Slow now disables the use of jumping and passives tied to the jump key.
The actual movement speed debuff for channeling slows are cut drastically. -30% speed for Mei’s beam and -10% per Sentry for Sym’s Sentries.
Channeling slows like Mei’s MB1 or Sym’s Sentries only last for 0.4 seconds or 0.1 seconds respectively.
Slows from Blizzard or casting abilities remain untouched. They now just disable jumping.
Rework Sym turrets: If 2 or more sentries are on the same target, they cannot use any movement abilities. If the character is already mid-movement ability and then the beam hits them, they still finish the movement ability but they can’t use another one until they leave the beam’s range. Maybe buff the beam’s range to 12m at the least because 10m in this game may as well be melee range.
Slows as of right now just screw over slow enmies. Enemies with wall climbs, hovers, and so on are not screwed over. They get to escape slows for free, which is pretty much the opposite of how the 2 should interact. Sym’s beams are garbo even with the crazy slow, so obviously making them disable movement abilities completely while mostly destroying the slow effect is the way to go. Make slows scary for the characters who are mobile. Make slows an inconvenience for those who aren’t mobile… So basically the opposite of what it is now. :^)
I think Genji is perfectly balanced already, the abundance of CC in the game already is fine.
If we make a new hero to be another counter to flankers, we could implement your idea of “hurting mobility abilities but not mobility as a whole”, but right now if we reworked all CC/Slows, it could drastically effect the hero balance of heroes like Mei, Sombra etc.
Some of the changes you listed also still hurt everyone, since jump strafing is a universally known way to avoid shots.
We had one. Her name was Symmetra. She did her job well. Then all the Genji mains complained and Symmetra got ner----- excuse me, “reworked”, and now she just sucks.
Since the rework is just to slows. Which only exist in 4 forms.
Sym Sentries
Mei’s MB1 (stage 1/stage 2 slows)
Halt!
Blizzard
Slows that come from Stuns are just movement speed debuffs to make sure Stuns actually work. So it’s not subject to the balance changes of slow.
Make Slow disable jumping, which is tied to many mobile passives - the things that should be countered by Slow in the first place. Lower Slow’s actual slow-rates for channeling abilities (#1/#2 from above). Jumping randomly is very bad practice (except at lower tiers of play) and is something many character don’t need to do. So suddenly Sym/Mei can now counter Heroes they were made to counter in the first place while characters they aren’t supposed to counter aren’t oppressed with Slows.
If anything it’d be nerfing the thing that makes the characters annoying to fight while buffing an aspect they’re SUPPOSED to be good at (but currently are not, hence them being non-viable).
Sym’s little movement disable is just so she can actually Carwash Flankers who don’t take a second to check their surroundings. And all they have to do is just destroy 1 of the 2 fragile turrets (or 2 of the 3 if the Sym is bad) to NYOOM to safety.
Honestly, the scapegoats that happen on this forum daily remind me of those times where a load of people rush into a store but can’t get through the door because everyone is rushing in at once, then blame the door for being too small.
Have you seen most people in OWL? They usually ADAD strafe while jumping while they are going towards the point. I saw a lot of this during Season 1
While I don’t think your idea is completely bad, it just seems like a rework of a hero’s slowing abilities, especially for a hero like Mei who is currently pretty balanced, could hurt or help her more than expected. It’d be a decent idea to place on a future new hero though.
She’s a character who is far too niche. A goddess at chokepoints, garbage elsewhere. And “niche” in this game is the sweet and cute way to say “a noob stomper who is barely-viable, wow, please fix this character asap.”
There are characters who aren’t as good at her at chokes, but they’re much better elsewhere and also less disruptive for their teammates. A character who can be OK in all areas or more than 1 area is balanced and harder to counter. A character who is only good in 1 area is easy to hard-counter (which is why Mei/Sym/Bastion/etc crumble the second they start getting countered). A niche character doesn’t belong in this kind of game. They only belong in games where all characters are niche (where a roster is usually just 3-9 characters big).