i just donât understand why not make the supports less heal-oriented, since the problem is that their abilities lengthen the fights?
and yes, some supports may not have heal abilities at all. you wonât convince me that it doesnât work
Symmetra has never been a support, she didnât do anything for the team directly, and was almost always busy doing damage
but I can demonstrate the proposed by the example of the most imo unloved supports - Zen and Lucio
Zen and Lucio seem to be the most unloved support combination among players. basically, because you can play Lucio in two ways - sit on the heal and dance behind the team, sometimes shooting shields, or be a reddit Lucio and not heal the team at all (but at the same time the damage from lucio is less than from the average dps, so he you donât have 3 dps and at the same time you have only 1 support)
and itâs ridiculously easy to fix it imo
remove the heal from Lucio and do instead, for example, reduce the damage from the enemy team. so, all enemies who are in the range of his abilities will deal 15 percent less damage. this makes sense because lucio very rarely stands with his team, he is more likely to prefer to flank or help individual team members. and for a greater focus on personal experience, you can increase the damage depending on the speed. for example, at normal speed, the damage, as it is now, is 20, but with acceleration it increases to 25 or 30 (increase my boiâs damage, you cowards)
it always seemed so illogical to me to make the most mobile character more useful WHEN HE STANDS STILL. JUST WHY? WHAT WAS BEHIND THIS DESIGN DECISION, BLIZZARD?
and for ult, you can, for example, accelerate all team members in the range by 30 percent or so. and since itâs probably not as strong as the sound barrier, you can finally fix the cost of his ult. because the fact that solo team kill gives him only 55 percent of the ult is hilarious and humiliating at the same time
now Zen. if he is not very useful as a healer, you can buff his other abilities so that he can compare in usefulness with heal-oriented heroes. for example, add a second discord orb. and instead of healing, let the harmony sphere add damage to allies, since healing lengthens the fights too much
such a new harmony orb would be like Mercyâs increasing damage. but I personally think itâs high time this woman was given a glock, she deserved it
let there be a heal on the right click, and a blaster on the left, and she can heal and shoot at the same time. and letâs say, that she has very low damage (10, letâs say), but if sheâs shooting the target that is under the fire of an ally, the damage increases (to 25 or 30, letâs say), itâs support-oriented and again, this will spice up the fight
Zenâs ult can still make him invulnerable, but instead of healing, he can increase damage, just like Orisaâs ult. and Orisaâs ult can be replaced with a shield generator, only to make it easier to find it. for example, draw lines about the outer face on which the shield runs to the generator so that it is easier to find it, but while they are going to destroy the generator, the team with the generator can cause damage, or enemies can wait until the generator disappears itself after, say, 6 seconds, how long does the Zenyatta ult lasts now. it will also help to give control over the pace of battle to tanks instead of healers or dps, as they wanted
and now imagine that we have two teams in which Ana (in her current state) and Mercy are against Lucio and Zen
yes, Ana and Mercy can heal, but at the same time, 40% of the their team (two players with discord orbs on them) receive more damage, their team deals less damage due to Lucioâs ability, while one Zenâs teammate deals more damage due to the harmony orb. Ana is likely to be more focused on healing, as her team is now taking more damage, while since Lucioâs abilities are passive, he can deal more damage. And Zen and Mercy will both be focused on dealing damage and looking for a suitable target for their ability
oh, and why donât make 6v6, where 1 tank, 3 dps and 2 healers? it will also reduce the dps queue a little. sounds reasonable for me, but i never heard it discussed, only 5v5 with 1-2-2 or 6v6 with 2-2-2
just my thoughts tho, maybe i donât understand some deep mechanics of the game