They could have actually balanced the Tanks / Supports.
I did it in a group with a tank main and a Mercy main. My Mercy was neutral and my tank was very happy. He fell in love with his 90 damage swings as Reinhardt, and really enjoyed the Mercy damage boost.
I think its funny how people forget that overwatch didnāt launch with Competitive and it took them 3 years to roll out role queue. Comp was rough the first few seasons and after I think 18 seasons they finaly introduced role queue. The system is not flawed, its the backlog that was created by the games original rules. The argument that high queue times are causing dps to leave is a bit off. I think poor balence and lack of content is cutting into the player base. For every dps player we lose we loose a tank and support, even though dps players outnumber supports and tanks by a large margin. The issue has to do with hero pools, not the system in place now, but the ammount of heros each player can efficently play. Iām a tank main, iāve played overwatch for 4 years and Iāve learned ever single tank. Iāll tell you 3 of the 8 donāt interest me. At this point Iām maximizing my performance but if Iām not gonna get any better then thatās it for me, Iām at a dead end the game has given all its gonna give. A new hero brings something new into the mix. When sigma came out it was like a breath of fresh air, then nothing. Like overwatchās final breath. I love echo, sheās a great hero and concept. But honestly she feels like the kind of hero you add when overwatch has 50 heroes and the variety is a lot slimmer. Rn, we need something interesting, a meta shift, a new hero, or a reset like overwatch 2. Either way its not doom and gloom OW2 will fix a good chunk of problems. We just have to wait till then.
Theyāre leaving because of the shiny new toy that is Valorant, but hey nice cherry - picking in order to prove a non - existent pointā¦
But do you have any evidence to actually prove that??
No??.. Thatās what I thoughtā¦
It has for tons of us up to an extent.
Just because you donāt feel that way doesnāt mean said point is invalid.
Soā¦ Exactly as it was happening pre - 2/2/2 role - lock??
Whatās your point exactly??
9 months of 2/2/2 role - lock and the amount of DPS players has been so stable that the average queue times have changed little to none.
The DPS players arenāt going anywhere and if a part of them did, Iām sorry to say this, but the game would do nothing but improve from there onā¦
1/2/3?? You mean the āGlorified Deathmatchā as someone famously and accurately said in the Forums??
Yeah, Iām extremely sorry to burst your bubble, but that experiment was nothing but a failed one, the majority of the player base dislikes it, as even Jeff himself officially said and itās rightfully not coming back anytimeā¦
So yeah, how about you let that go please.
Once again, please provide even the slightest amount of evidence that proves this claimā¦
Oh, so thatās why according to literally every single source of evidence out there, the majority of the player base enjoys 2/2/2 role - lock??
I mean really, we have talked so many times about this same subject and the conclusion is always the same.
2/2/2 role - queue is not going anywhere.
Not in Overwatch, not in Overwatch 2. Thereās absolutely no reason the developers would remove a system that theyāve poured probably tens of thousands of dollars and an entire year to develop in order to please, as it has already been proven, nothing but a minority of the player base.
So please, stop with these bait level posts already. Just finally adapt to the system, or else you can always try Quick Play Classic, just do it soon because it has gotten more than tiring alreadyā¦
Capture the flag would like a word with you. They invested a lot of time and effort into that for no return.
2-2-2 has not been tried and proven. It has tried and failed. Why else would they be exploring other possibilities?
Ahh, so thatās why Capture the Flag has been in constant rotation for 3 years now and has also been the main game mode of multiple eventsā¦
Not a good example in the slightest.
If you think 2/2/2 role - lock has been anything close to a failure, you either have a wrong impression of what the word āfailureā means, or you havenāt even read my original post in the first placeā¦
Who is to say 1-3-2 will not be a failure too?
Before role queue was added I brought up the possible problems of queue times and role tribalism.
The community brushed both off saying that the devs will not allow queue times to be long. As well as no one will be dumb enough to resort to tribalism. Yet people are complaining about queue times and tribalism is everywhere.
1-3-2 can end up the same way. You focus too much on itās pros but refuse to see itās flaws until it is too late.
Dude, 1-3-2 Rein could 2-shot with Mercy damage boost. It was incredible. I had a game where I was damage boosted and nano boosted at the same time, and I took out a full-health Tracer in one swing. Absolutely glorious.
Yup. Before, or in QPC, I could swap something like Zen to Hammond and spin the enemy team off the payload/point. Now Iām stuck with fanking Hog and Rein chraging in 1v6.
No, itās not. All those tank changes you mention were in experimental, they didnāt go live. Thereās no guarantee tanks would get buffs like that should 1-3-2 ever happen. And even if it did, everyone would still be crying for tank go shield cause āno shield, no winā. And tanks donāt have to āsit and waitā for nothing. All it takes is DPS actaully going with them.
Oh, and no, Jeff will never admit role queue was a mistake. He knows it was because it created 10-min-long queue times for DPS players that were never before. You can tell he knows by the addition of āplay while you waitā, which is such a transparent band-aid it hurts.
You can totally with 5 DPS, especially when you escort the payload (because, as 90% of DPS mains donāt know, payload heals). People insta-lock DPS in QPC only because they got tilted by queue times in QP and comp.
See, as someone who hated the idea of 2-2-2 before it got released, I got to admit thatā¦ it works. It fixes the main gameplay issues:
- Combat is slower as itās not 4 DPS vs 4 DPS. Enough tanks and healing exists to keep people alive and allow tactical play.
- Match quality improved massively.
- DPS selection is all of a sudden meaningful as you cannot overload enemies with raw damage so who you pick had virtually no proper impact.
- Supports can support one another, reducing the balance issues of supports not meant to heal themselves.
- Offtanks can be used. At all.
Now I have bigger problems with your other two statements: For one, how are more people quitting than ever? Do you have numbers? Because I doubt you do but if you do Iād love to see those, because I wish we had daily player counts.
More importantly, how is this related to 2-2-2? As in, correlation does not imply causation, and this is a classic case of it. Even if (which you canāt prove ) player numbers are tanking, then you canāt know whether that is due to 2-2-2, or whether theyād have tanked much faster without it.
And also, 1-3-2 was neither a popular change, nor did it seem to fix anything. How is it the ābest solutionā, especially if no alternatives were even trialed? Again, how do you know? We never had other alternatives, such as 1-1-1-X*3, 3-0-3, 2-3-1, etc. All you know is that 1-3-2 was so hated by the playerbase that the devs announced after just 1 day that it wonāt be the way going forward. Not exactly a good position from which to call it āthe best solutionā, is it?
The devs have the numbers, fam. And the fact that they developed experimental card specifically so we can test it is your easy de facto proof. There are numbers that you can draw from YouTube/Twitch engagement or the actual queue fluctuations themselves. But nobody in their right mind is going to waste their time to prove the obvious.
It is easier to just wait and see Blizzardās response. They already hinted they would mitigate this problem for OW2. Duh. But what it is they intend to do is anyoneās guess.
Ahh, so thatās why a mode clearly intended to be integrated into the main game was instead forever left in arcade and obscurityā¦
The fact that the devās are desperately trying to find another setup speaks for itself. The OW devās are notorious for almost never admitting failure or reverting when a change was clearly a mistake.
But I like off tanks
Are you saying that off tanks couldnāt be used before 2-2-2? If anything, itās the opposite. Before 2-2-2, we had GOATS, which stacked multiple off tanks. After 2-2-2, we got double shield, which eliminated them from the meta entirely. Of course, weāve seen off tanks slip in and out of viability a few times since 2-2-2 was introduced, but to say that they werenāt used before 2-2-2 just isnāt right.
Do you have any evidence that supports this claim?
They tried 3/2/1, it failed, they moved on. They only tried it in order to reduce queue times. If they didnāt, they would have actually implemented into the game and wouldnāt officially announce that the majority of feedback concerning the system was negativeā¦
Official statements by the devs are not the only sources that prove my original claim. Literally every single source of evidence proves this exact claim, actually, while thereās absolutely no amount of evidence out there that proves the supposed āāfailureāā of 2/2/2 role - lock as youāre somehow suggestingā¦
You realize you genuinely do sound like the crazies that burn 5G towers down because they āspread coronaā, right?
I mean again, it could be that people are leaving Overwatch in droves, but itās purely speculation as far as we can tell. What you can tell is:
- Twitch viewership is decreasing. You canāt prove (or disprove) any correlation to actual player count, and in fact historically there hasnāt been a reason to assume the two are related and itās trivial to find counterexamples but again those donāt form a cohesive proof that theyāre unrelated either. Canāt know either way.
- 1-3-2 was immediately taken down again. Whether this was due to fan outcry and avoiding bad PR, whether this was due to internal numbers showing it didnāt fix anything (or made it worse) or whether this was due to a call from a higher-up to stop it arriving right after it had gone live (or any other explanation) is anyoneās guess. For all we know it was immediately disabled due to a memory leak with the matchmaker forming up 3 DPS into each team, no clue. As valid a reason as āPeople hated itā or āIt didnāt change anythingā.
What Iām trying to say is: Given all provable and reliable evidence, āThe game is dying and 1-3-2 would fix things!ā is as much (or not) a valid point to infer as āThe game is gaining in player numbers and 3-0-3 would accelerate this process even more!ā.
Both sound equally ludicrous. Or sensible. Or neither, because you canāt know anything about anything.
How to exaggerate!! The recent Rein nerf changes nothing. Rein/Zarya is still the choice because together they are almost unstoppable and you have to mirror. Rein and Zarya on their own are too powerful - they are the 2 hardest tanks to kill by far. Buff the other tanks so they can compete against each other more evenly and tankers may be more loyal. I only played tank for the first 4 months (Iām fairly new) but now that every game either starts against a Rein or the other team switches to Rein, and often combined with Zarya, if they are losing, Iām tiring of tanking pretty quickly (I donāt like playing Rein - boring - or Zarya much) and have started queueing for DPS.
At low levels (Iām only bronze and mostly QP) facing Rein/Zarya as a tank in the other team is pretty frustrating and not fun at all. It is more fun facing them from further back or flanking as a DPS. Until they level out the tanks I donāt see why tank players who donāt like Rein or Zarya in the current state of the game would hang around in tank unless they are not competitive and just like the hero they play, win or lose. DPS is much more fun currently because tanking anything other than Rein/Zarya and perhaps D.Va sucks in most games.
It was already on itās way out
B-b-but muh healer oppression