Basically a translocator can be destroyed by enemy fire before it is ready to be used, whether that happens or if it is actual deployed, the cooldown resets. This change is a buff.
sorry, let me say it like this, the overall wait time for Translocator is shorter, because it is cooling down to be used again almost immediately when you throw it, but instead of waiting 4 seconds to use it again, you now wait 6 seconds
think of it like this, an object in motion stays in motion until stopped by an outside force, aka, Sigmaâs body
lol itâs all good I just think my brain is fried and words are slowly beginning to lose meaning.
I just need to get on the PTR and see it first-hand.
maybe take some time to look over the list a few more times
Yes, I just tested it and thatâs what happened.
I got used to blocking hook with it.
âA payload at rest stays at rest⌠[ahem]â
well, just remember then the only non-shield ability last time I checked anyway to stop hook is deflect
until I punch itâŚthen I go backwards
Okay so this is 100% a nerf outside of a few niche situations.
That extra mobility will be very nice.
its good for sombraâs who use it as a tool to get around enemies, its bad for sombras who used it as a tool to be a bootleg tracer
Basically, it makes you a better flanker and back line poker but itâs bad when youâre trying to utilise the mobility it provides.
yeah, this basically, which is what, personally, sombra should do
I think theyâre talking about it getting destroyed mid-air.
So cooldown will either start when itâs destroyed mid-air or placed.
yeah this, again, its what I was trying to imply, but I suck with words
I just wished that they wouldâve buffed Hack already so it doesnât get interrupted by stray bullets.
That would be a massive buff, lol.
shrug maybe they will, but for now lets just try to use what we have to its best potential
Exactly.