TL;DR:
junkrat has a 2% pickrate and is barely maintaining a positive winrate
his primary fire nerf makes him less skilled, makes hitting direct shots extremely unreliable outside of melee range and makes him spam more
mine falloff makes the mines a gamble
nerf junkrats tire for a 3rd time but in return make his projectiles easier to hit and his mines less of a gamble
explain to me, a top500/gm junkrat main, why i miss 80% of my aimed shots now
i hate the projectile nerf but self harm would make him even worse
close range: suicidal
mid range: okayish
long range: good luck lol